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	Comments on: Unearthed Arcana: Wizard Revisited Breakdown	</title>
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	<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-4594</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sat, 20 Jan 2018 03:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19649#comment-4594</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-4593&quot;&gt;Jason&lt;/a&gt;.

Oddly enough, that winds up modeling the characters in the recent &lt;em&gt;Doctor Strange&lt;/em&gt; movie really well - spellcasters who still do a lot of punching. I&#039;d feel better about that if I thought it were by design, but whatever.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-4593">Jason</a>.</p>
<p>Oddly enough, that winds up modeling the characters in the recent <em>Doctor Strange</em> movie really well &#8211; spellcasters who still do a lot of punching. I&#8217;d feel better about that if I thought it were by design, but whatever.</p>
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		<title>
		By: Jason		</title>
		<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-4593</link>

		<dc:creator><![CDATA[Jason]]></dc:creator>
		<pubDate>Fri, 19 Jan 2018 21:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19649#comment-4593</guid>

					<description><![CDATA[I sure am loving my multi-classed Monk with 2 levels in War Mage Wizard.  The +2 AC every turn makes a big difference, and the &quot;down-side&quot; of not casting spells doesn&#039;t really cramp my style.  And if an additional +2 AC is not enough, then there are a couple slots for Shield!  I don&#039;t mind losing out on the level 20 monk ability, as it was pretty weak.]]></description>
			<content:encoded><![CDATA[<p>I sure am loving my multi-classed Monk with 2 levels in War Mage Wizard.  The +2 AC every turn makes a big difference, and the &#8220;down-side&#8221; of not casting spells doesn&#8217;t really cramp my style.  And if an additional +2 AC is not enough, then there are a couple slots for Shield!  I don&#8217;t mind losing out on the level 20 monk ability, as it was pretty weak.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2472</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 24 Mar 2017 15:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19649#comment-2472</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2470&quot;&gt;Derrick Bouchard&lt;/a&gt;.

Wouldn&#039;t it be nice if War Magic somehow plugged into a mass-combat system?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2470">Derrick Bouchard</a>.</p>
<p>Wouldn&#8217;t it be nice if War Magic somehow plugged into a mass-combat system?</p>
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		<title>
		By: Derrick Bouchard		</title>
		<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2470</link>

		<dc:creator><![CDATA[Derrick Bouchard]]></dc:creator>
		<pubDate>Thu, 23 Mar 2017 21:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19649#comment-2470</guid>

					<description><![CDATA[I think that War as a tradition is severely lacking mechanically. At best, as level 2 feature it&#039;s a 4/10 but I&#039;d rate it more of a 2/10. Why? It costs your reaction and your ability to cast spells other than cantrips to give you +2 AC to ONE attack. On the other hand, a spell like shield (which later can be your Spell Mastery) just costs your reaction for +5 AC until your next turn. The 14th level ability is based on your use of the former feature and does 1/2 your wizard level in damage to those within 10ft of you. So now to do 7-10 AoE dmg, you have to give up, (1) your reaction, (2) your potent spellcasting, and (3) your distance. Your advantage as a wizard, your advantage as a ranged character, and your ability to react will never be worth 7-10 AoE damage. I rate that 0/10.

Let&#039;s not even begin on how multiclassing is ruined by the &quot;wizard&quot; level part and the fact that it takes level 14 to access it.

In every way, the War tradition is worse at being kinda tanky/defensive than abjuration or bladesinging. In every way it&#039;s worse at being destructive than evocation.]]></description>
			<content:encoded><![CDATA[<p>I think that War as a tradition is severely lacking mechanically. At best, as level 2 feature it&#8217;s a 4/10 but I&#8217;d rate it more of a 2/10. Why? It costs your reaction and your ability to cast spells other than cantrips to give you +2 AC to ONE attack. On the other hand, a spell like shield (which later can be your Spell Mastery) just costs your reaction for +5 AC until your next turn. The 14th level ability is based on your use of the former feature and does 1/2 your wizard level in damage to those within 10ft of you. So now to do 7-10 AoE dmg, you have to give up, (1) your reaction, (2) your potent spellcasting, and (3) your distance. Your advantage as a wizard, your advantage as a ranged character, and your ability to react will never be worth 7-10 AoE damage. I rate that 0/10.</p>
<p>Let&#8217;s not even begin on how multiclassing is ruined by the &#8220;wizard&#8221; level part and the fact that it takes level 14 to access it.</p>
<p>In every way, the War tradition is worse at being kinda tanky/defensive than abjuration or bladesinging. In every way it&#8217;s worse at being destructive than evocation.</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2467</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Wed, 22 Mar 2017 23:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19649#comment-2467</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2460&quot;&gt;Shawn E.&lt;/a&gt;.

That would make those setting books more useful. 

Frankly I don&#039;t much care for the setting books, though. I&#039;d have liked those to be PDFs or PoD with the hardcovers being less adventure and much more non-adventure content (monsters, magic items, character builds, etc.).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2460">Shawn E.</a>.</p>
<p>That would make those setting books more useful. </p>
<p>Frankly I don&#8217;t much care for the setting books, though. I&#8217;d have liked those to be PDFs or PoD with the hardcovers being less adventure and much more non-adventure content (monsters, magic items, character builds, etc.).</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2466</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Wed, 22 Mar 2017 23:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19649#comment-2466</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2459&quot;&gt;Brandes Stoddard&lt;/a&gt;.

There&#039;s a theurge in a game I am a player in. The original character was a 4E invoker and the theurge was the closest we could manage.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2459">Brandes Stoddard</a>.</p>
<p>There&#8217;s a theurge in a game I am a player in. The original character was a 4E invoker and the theurge was the closest we could manage.</p>
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		<title>
		By: Kevin R.		</title>
		<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2465</link>

		<dc:creator><![CDATA[Kevin R.]]></dc:creator>
		<pubDate>Wed, 22 Mar 2017 23:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19649#comment-2465</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2456&quot;&gt;Brandes Stoddard&lt;/a&gt;.

As far as the nature domain Theurge goes, I personally really like the idea of a scholarly, intelligence-based nature-y magic user, as sort of a medieval fantasy natural philosopher, going around and writing long treatises on owlbear migration patterns and sticking pseudodragons in jars and whatnot.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2456">Brandes Stoddard</a>.</p>
<p>As far as the nature domain Theurge goes, I personally really like the idea of a scholarly, intelligence-based nature-y magic user, as sort of a medieval fantasy natural philosopher, going around and writing long treatises on owlbear migration patterns and sticking pseudodragons in jars and whatnot.</p>
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		<title>
		By: Shawn E.		</title>
		<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2460</link>

		<dc:creator><![CDATA[Shawn E.]]></dc:creator>
		<pubDate>Wed, 22 Mar 2017 04:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19649#comment-2460</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2459&quot;&gt;Brandes Stoddard&lt;/a&gt;.

Good point. That&#039;s why I&#039;d love to see some of these classes and races show up bundled with an adventure they are a great fit for or even a campaign book for Athas, Eberron, etc. I&#039;d guess the book this fall will place whatever options make the cut nicely into the Realms, like we saw with sword coast.

But when the big book of player options comes out this fall (let&#039;s call it the PHB2), players will want to try something new. This isn&#039;t all bad, as our Human Bladesinger is working out well.
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2459">Brandes Stoddard</a>.</p>
<p>Good point. That&#8217;s why I&#8217;d love to see some of these classes and races show up bundled with an adventure they are a great fit for or even a campaign book for Athas, Eberron, etc. I&#8217;d guess the book this fall will place whatever options make the cut nicely into the Realms, like we saw with sword coast.</p>
<p>But when the big book of player options comes out this fall (let&#8217;s call it the PHB2), players will want to try something new. This isn&#8217;t all bad, as our Human Bladesinger is working out well.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2459</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 21 Mar 2017 18:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19649#comment-2459</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2458&quot;&gt;tribality&lt;/a&gt;.

You don&#039;t need a dozen of each thing &lt;em&gt;in every campaign&lt;/em&gt;, but you might well need a different half-dozen for Nentir Vale than you need for Athas, and those might have minimal overlap with Al-Qadim, and so on. Trying to fit every race, class, subclass, magic item, monster, and spell into every setting is misguided.

I&#039;m glad that Theurgy exists; it&#039;s doing something that multiclassing accomplishes poorly. I am not sure War Magic completely justifies its existence.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2458">tribality</a>.</p>
<p>You don&#8217;t need a dozen of each thing <em>in every campaign</em>, but you might well need a different half-dozen for Nentir Vale than you need for Athas, and those might have minimal overlap with Al-Qadim, and so on. Trying to fit every race, class, subclass, magic item, monster, and spell into every setting is misguided.</p>
<p>I&#8217;m glad that Theurgy exists; it&#8217;s doing something that multiclassing accomplishes poorly. I am not sure War Magic completely justifies its existence.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2458</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Tue, 21 Mar 2017 17:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19649#comment-2458</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2456&quot;&gt;Brandes Stoddard&lt;/a&gt;.

I feel like a lot of these archetypes we have seen just aren&#039;t needed. I don&#039;t need to choose from more than a dozen cleric and paladin options. But that is my opinion. 

I am happy they pushed the core + 1 idea when they launched Elemental Evil.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/20/unearthed-arcana-wizard-revisited-breakdown/#comment-2456">Brandes Stoddard</a>.</p>
<p>I feel like a lot of these archetypes we have seen just aren&#8217;t needed. I don&#8217;t need to choose from more than a dozen cleric and paladin options. But that is my opinion. </p>
<p>I am happy they pushed the core + 1 idea when they launched Elemental Evil.</p>
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