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	Comments on: Tribality Publishing &#8211; Three Sorcerous Arts	</title>
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	<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2670</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Sat, 22 Apr 2017 06:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19690#comment-2670</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2666&quot;&gt;MTi&lt;/a&gt;.

Thanks!!!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2666">MTi</a>.</p>
<p>Thanks!!!</p>
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		<item>
		<title>
		By: MTi		</title>
		<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2666</link>

		<dc:creator><![CDATA[MTi]]></dc:creator>
		<pubDate>Fri, 21 Apr 2017 14:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19690#comment-2666</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2548&quot;&gt;MTi&lt;/a&gt;.

Done.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2548">MTi</a>.</p>
<p>Done.</p>
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		<title>
		By: Dakota Graves		</title>
		<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2592</link>

		<dc:creator><![CDATA[Dakota Graves]]></dc:creator>
		<pubDate>Mon, 10 Apr 2017 16:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19690#comment-2592</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2591&quot;&gt;Brandes Stoddard&lt;/a&gt;.

Thanks!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2591">Brandes Stoddard</a>.</p>
<p>Thanks!</p>
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		<item>
		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2591</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Mon, 10 Apr 2017 16:41:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2590&quot;&gt;Dakota Graves&lt;/a&gt;.

In no particular order:
- that implementation didn&#039;t occur to me.
- using an existing spell is a subtle reminder that these are &lt;em&gt;sorcerers&lt;/em&gt; doing sorcery things (even if that is just a cantrip, it&#039;s still about being a spellcaster).
- using an existing mechanic opens the door to other mechanics influencing the &lt;em&gt;friends&lt;/em&gt; spell, or any sorcerer spell, or any cantrip. This can be a bad thing as well as a good, so let&#039;s call it more of an outcome than an intent.
- I already had the issues of the &lt;em&gt;friends&lt;/em&gt; cantrip on my mind.

Always happy to talk design. ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2590">Dakota Graves</a>.</p>
<p>In no particular order:<br />
&#8211; that implementation didn&#8217;t occur to me.<br />
&#8211; using an existing spell is a subtle reminder that these are <em>sorcerers</em> doing sorcery things (even if that is just a cantrip, it&#8217;s still about being a spellcaster).<br />
&#8211; using an existing mechanic opens the door to other mechanics influencing the <em>friends</em> spell, or any sorcerer spell, or any cantrip. This can be a bad thing as well as a good, so let&#8217;s call it more of an outcome than an intent.<br />
&#8211; I already had the issues of the <em>friends</em> cantrip on my mind.</p>
<p>Always happy to talk design. 😉</p>
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		<title>
		By: Dakota Graves		</title>
		<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2590</link>

		<dc:creator><![CDATA[Dakota Graves]]></dc:creator>
		<pubDate>Mon, 10 Apr 2017 15:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19690#comment-2590</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2581&quot;&gt;Brandes Stoddard&lt;/a&gt;.

As a teaching moment (for me!), why not just make a power in the class feature that worked identically but in the way you&#039;d prefer?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2581">Brandes Stoddard</a>.</p>
<p>As a teaching moment (for me!), why not just make a power in the class feature that worked identically but in the way you&#8217;d prefer?</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2581</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 07 Apr 2017 04:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19690#comment-2581</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2580&quot;&gt;Dakota Graves&lt;/a&gt;.

I did not implement that fix in the PDF (because I shouldn&#039;t do that much backdoor design of cantrips in a PDF about sorcerer subclasses), though I do use it in my home game, and I do recommend it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2580">Dakota Graves</a>.</p>
<p>I did not implement that fix in the PDF (because I shouldn&#8217;t do that much backdoor design of cantrips in a PDF about sorcerer subclasses), though I do use it in my home game, and I do recommend it.</p>
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			</item>
		<item>
		<title>
		By: Dakota Graves		</title>
		<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2580</link>

		<dc:creator><![CDATA[Dakota Graves]]></dc:creator>
		<pubDate>Fri, 07 Apr 2017 01:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19690#comment-2580</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2523&quot;&gt;Brandes Stoddard&lt;/a&gt;.

I&#039;m a big fan of all of these. Out of curiosity, did you use the tweaked version of Royal Presence you mentioned on your blog post about the Friends cantrip?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2523">Brandes Stoddard</a>.</p>
<p>I&#8217;m a big fan of all of these. Out of curiosity, did you use the tweaked version of Royal Presence you mentioned on your blog post about the Friends cantrip?</p>
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		<item>
		<title>
		By: MTi		</title>
		<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2548</link>

		<dc:creator><![CDATA[MTi]]></dc:creator>
		<pubDate>Tue, 04 Apr 2017 06:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19690#comment-2548</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2544&quot;&gt;tribality&lt;/a&gt;.

Yes, it is on the to-do list. I&#039;ve rated it already, I&#039;m planning to do the review shortly.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2544">tribality</a>.</p>
<p>Yes, it is on the to-do list. I&#8217;ve rated it already, I&#8217;m planning to do the review shortly.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2545</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Mon, 03 Apr 2017 21:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19690#comment-2545</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2539&quot;&gt;MTi&lt;/a&gt;.

Cloak of Winter: ignoring environmental cold and moving freely on ice work all the time, not just after taking cold damage. (It&#039;s unreasonably hard to make this clear in rules text - sort of an ongoing problem that I have.) I apologize for any confusion.

Call the Tides being data-heavy is a danger, I agree, so I have to hope that it pays off in interesting outcomes sufficient to justify that mental load. I really liked the 4e Cosmic sorcerer, and wanted to play with that cyclical casting effect in a different way. As you know from other articles I&#039;ve posted, I really like state-changing magic items, which have the same difficulty.

The Royal sorcerer has been super popular in my own campaign, but the campaign places a ton of emphasis on legitimacy of rule and possible revolution. As I would say for any subclass, it&#039;s not for every campaign or every setting, but it says interesting things about the world if it &lt;em&gt;does&lt;/em&gt; fit.

I&#039;m thrilled that you like the magic items, and the PDF as a whole! As my esteemed colleague has noted, reviews and ratings in DTRPG are a huge help.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2539">MTi</a>.</p>
<p>Cloak of Winter: ignoring environmental cold and moving freely on ice work all the time, not just after taking cold damage. (It&#8217;s unreasonably hard to make this clear in rules text &#8211; sort of an ongoing problem that I have.) I apologize for any confusion.</p>
<p>Call the Tides being data-heavy is a danger, I agree, so I have to hope that it pays off in interesting outcomes sufficient to justify that mental load. I really liked the 4e Cosmic sorcerer, and wanted to play with that cyclical casting effect in a different way. As you know from other articles I&#8217;ve posted, I really like state-changing magic items, which have the same difficulty.</p>
<p>The Royal sorcerer has been super popular in my own campaign, but the campaign places a ton of emphasis on legitimacy of rule and possible revolution. As I would say for any subclass, it&#8217;s not for every campaign or every setting, but it says interesting things about the world if it <em>does</em> fit.</p>
<p>I&#8217;m thrilled that you like the magic items, and the PDF as a whole! As my esteemed colleague has noted, reviews and ratings in DTRPG are a huge help.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2544</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Mon, 03 Apr 2017 20:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19690#comment-2544</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2539&quot;&gt;MTi&lt;/a&gt;.

Sharing this mini review on the store would be really great if you could!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/31/tribality-publishing-three-sorcerous-arts/#comment-2539">MTi</a>.</p>
<p>Sharing this mini review on the store would be really great if you could!</p>
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