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	<title>
	Comments on: Class Concepts Part 1: The Strength Based Magic Users (&#8220;The Strength Mage&#8221;)	</title>
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	<link>https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Jesse		</title>
		<link>https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2608</link>

		<dc:creator><![CDATA[Jesse]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 22:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19719#comment-2608</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2543&quot;&gt;MaxXimenez&lt;/a&gt;.

I wasn&#039;t familiar with that particular comic until I just looked it up right now.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2543">MaxXimenez</a>.</p>
<p>I wasn&#8217;t familiar with that particular comic until I just looked it up right now.</p>
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		<item>
		<title>
		By: Jesse		</title>
		<link>https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2607</link>

		<dc:creator><![CDATA[Jesse]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 22:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19719#comment-2607</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2549&quot;&gt;Matthew Booth&lt;/a&gt;.

The idea is that they don&#039;t exactly NEED armor, if they can simply shrug off the damage that their strength simply absorbs. But against more powerful foes, yes the armor is a good thing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2549">Matthew Booth</a>.</p>
<p>The idea is that they don&#8217;t exactly NEED armor, if they can simply shrug off the damage that their strength simply absorbs. But against more powerful foes, yes the armor is a good thing.</p>
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		<item>
		<title>
		By: Jesse		</title>
		<link>https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2606</link>

		<dc:creator><![CDATA[Jesse]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 22:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19719#comment-2606</guid>

					<description><![CDATA[Thanks for the comments, all!]]></description>
			<content:encoded><![CDATA[<p>Thanks for the comments, all!</p>
]]></content:encoded>
		
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		<title>
		By: Matthew Booth		</title>
		<link>https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2549</link>

		<dc:creator><![CDATA[Matthew Booth]]></dc:creator>
		<pubDate>Tue, 04 Apr 2017 07:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19719#comment-2549</guid>

					<description><![CDATA[Call them &quot;Spellbreakers&quot;. In 5e, they could be a fighter (or monk?) subclass, though losing armour proficiencies might be tricky.]]></description>
			<content:encoded><![CDATA[<p>Call them &#8220;Spellbreakers&#8221;. In 5e, they could be a fighter (or monk?) subclass, though losing armour proficiencies might be tricky.</p>
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		<title>
		By: MaxXimenez		</title>
		<link>https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2543</link>

		<dc:creator><![CDATA[MaxXimenez]]></dc:creator>
		<pubDate>Mon, 03 Apr 2017 20:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19719#comment-2543</guid>

					<description><![CDATA[No mention of Flex Mentallo, The Man of Muscle Mystery?]]></description>
			<content:encoded><![CDATA[<p>No mention of Flex Mentallo, The Man of Muscle Mystery?</p>
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		<title>
		By: Charlie Day		</title>
		<link>https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2542</link>

		<dc:creator><![CDATA[Charlie Day]]></dc:creator>
		<pubDate>Mon, 03 Apr 2017 17:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19719#comment-2542</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2541&quot;&gt;MTi&lt;/a&gt;.

Yeah, this seems to be a 3e/PF write up (which is fine!). Is it suppose to be a new class, or a build based on existing abilities?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2541">MTi</a>.</p>
<p>Yeah, this seems to be a 3e/PF write up (which is fine!). Is it suppose to be a new class, or a build based on existing abilities?</p>
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		<title>
		By: MTi		</title>
		<link>https://www.tribality.com/2017/04/03/class-concepts-part-1-the-strength-based-magic-users-the-strength-mage/#comment-2541</link>

		<dc:creator><![CDATA[MTi]]></dc:creator>
		<pubDate>Mon, 03 Apr 2017 16:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19719#comment-2541</guid>

					<description><![CDATA[Interesting as an idea to have a &quot;physical&quot; stat as the basis of magic, but there is this potential pit fall for using this in D&#038;D: Strength is already a vital stat for melee attacks. 

So, there is the danger of making a class that can be deadly with spellcasting AND melee attacks. I believe this is the reason they did not apply this to classes that primarily rely on &quot;physical&quot; stats (i.e. Fighters, Rogues) and instead gave them a third ability as a basis of spellcasting (Intelligence). So, having a third stat to invest on, you know that you either will not be that good in the primary stats or your damp stats will be really weak. At least if you are not really lucky when rolling for stats.

I believe the remedy here would be to severely limit the available spell list for a Strength-based spellcaster as well as class proficiences (weapons, skills and armor). If I read correctly from your text I assume that you also imply limited proficiences in armor and weapons, so we are on the same boat here.

Finally, in D&#038;D 5e, Intelligence does not affect the number of skills that you&#039;re proficient with. So, for this kind of character you have two stats you really need (Strength and Constitution) and all the rest are pretty meh.

This proposition kind of reminds me of 4e Fighters. At least the concept behind them.]]></description>
			<content:encoded><![CDATA[<p>Interesting as an idea to have a &#8220;physical&#8221; stat as the basis of magic, but there is this potential pit fall for using this in D&amp;D: Strength is already a vital stat for melee attacks. </p>
<p>So, there is the danger of making a class that can be deadly with spellcasting AND melee attacks. I believe this is the reason they did not apply this to classes that primarily rely on &#8220;physical&#8221; stats (i.e. Fighters, Rogues) and instead gave them a third ability as a basis of spellcasting (Intelligence). So, having a third stat to invest on, you know that you either will not be that good in the primary stats or your damp stats will be really weak. At least if you are not really lucky when rolling for stats.</p>
<p>I believe the remedy here would be to severely limit the available spell list for a Strength-based spellcaster as well as class proficiences (weapons, skills and armor). If I read correctly from your text I assume that you also imply limited proficiences in armor and weapons, so we are on the same boat here.</p>
<p>Finally, in D&amp;D 5e, Intelligence does not affect the number of skills that you&#8217;re proficient with. So, for this kind of character you have two stats you really need (Strength and Constitution) and all the rest are pretty meh.</p>
<p>This proposition kind of reminds me of 4e Fighters. At least the concept behind them.</p>
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