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	Comments on: Unearthed Arcana: Downtime Breakdown	</title>
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	<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Tim Baker		</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2665</link>

		<dc:creator><![CDATA[Tim Baker]]></dc:creator>
		<pubDate>Thu, 20 Apr 2017 19:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843#comment-2665</guid>

					<description><![CDATA[I enjoyed the Beatles references.]]></description>
			<content:encoded><![CDATA[<p>I enjoyed the Beatles references.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2626</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sun, 16 Apr 2017 05:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843#comment-2626</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2622&quot;&gt;Drow&lt;/a&gt;.

I&#039;m working on a 5e crafting system, yes, though it hasn&#039;t seen progress in awhile now. It&#039;s still on the agenda, for sure. Believe me, if and when I have a working draft, I&#039;ll be telling &lt;em&gt;everyone&lt;/em&gt;. ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2622">Drow</a>.</p>
<p>I&#8217;m working on a 5e crafting system, yes, though it hasn&#8217;t seen progress in awhile now. It&#8217;s still on the agenda, for sure. Believe me, if and when I have a working draft, I&#8217;ll be telling <em>everyone</em>. 😉</p>
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		<title>
		By: Drow		</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2622</link>

		<dc:creator><![CDATA[Drow]]></dc:creator>
		<pubDate>Sat, 15 Apr 2017 05:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843#comment-2622</guid>

					<description><![CDATA[Shoot, I got my hopes up when you mentioned crafting would be covered, since I have two players who would really benefit from having more than the sparse PHB material.  Especially since one player seems to be trying to naturalistically and in-character invent clockwork-punk, and her husband outright designed his character around magic crafting, with an ultimate goal of creating a mobile magical RV/TARDIS (probably beyond the scope of any document, but there&#039;s other stuff to craft in the meantime).  There doesn&#039;t seem to be much useful in the document beyond the implicit removal of level limits (we&#039;re already using a sort of &quot;special material&quot; system, which probably only works because the resulting crafted item would be absurd to receive as part of a hoard).  There&#039;s also nothing that suggests how to allow independent invention, unless that&#039;s meant to be covered under unspecified lore research.

Going through Colin&#039;s link now, but you said you&#039;re working on a 5ed crafting system?

And yeah...speaking as one of that new generation of DMs (literally on my first game run), I&#039;m completely behind making the advice newb-friendly.]]></description>
			<content:encoded><![CDATA[<p>Shoot, I got my hopes up when you mentioned crafting would be covered, since I have two players who would really benefit from having more than the sparse PHB material.  Especially since one player seems to be trying to naturalistically and in-character invent clockwork-punk, and her husband outright designed his character around magic crafting, with an ultimate goal of creating a mobile magical RV/TARDIS (probably beyond the scope of any document, but there&#8217;s other stuff to craft in the meantime).  There doesn&#8217;t seem to be much useful in the document beyond the implicit removal of level limits (we&#8217;re already using a sort of &#8220;special material&#8221; system, which probably only works because the resulting crafted item would be absurd to receive as part of a hoard).  There&#8217;s also nothing that suggests how to allow independent invention, unless that&#8217;s meant to be covered under unspecified lore research.</p>
<p>Going through Colin&#8217;s link now, but you said you&#8217;re working on a 5ed crafting system?</p>
<p>And yeah&#8230;speaking as one of that new generation of DMs (literally on my first game run), I&#8217;m completely behind making the advice newb-friendly.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2602</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 14:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843#comment-2602</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2598&quot;&gt;Unexpected Dave&lt;/a&gt;.

Yeah, that&#039;s what I&#039;ve taken to calling pass-the-salt roleplay, in which players want to go for minute detail but can&#039;t come up with any better business than the motions of eating dinner.

I agree that downtimes in email between sessions are all to the good - what in our LARP community we call BGAs, or Between-Game Actions. If you&#039;re interested in a synopsis of LARP BGAs across multiple games, I wrote about them in Harbinger of Doom: http://www.brandesstoddard.com/2012/06/larp-design-between-game-actions/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2598">Unexpected Dave</a>.</p>
<p>Yeah, that&#8217;s what I&#8217;ve taken to calling pass-the-salt roleplay, in which players want to go for minute detail but can&#8217;t come up with any better business than the motions of eating dinner.</p>
<p>I agree that downtimes in email between sessions are all to the good &#8211; what in our LARP community we call BGAs, or Between-Game Actions. If you&#8217;re interested in a synopsis of LARP BGAs across multiple games, I wrote about them in Harbinger of Doom: <a href="http://www.brandesstoddard.com/2012/06/larp-design-between-game-actions/" rel="nofollow ugc">http://www.brandesstoddard.com/2012/06/larp-design-between-game-actions/</a></p>
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		<title>
		By: Unexpected Dave		</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2601</link>

		<dc:creator><![CDATA[Unexpected Dave]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 14:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843#comment-2601</guid>

					<description><![CDATA[I can see why you&#039;re disappointed with these crafting rules. They seem like they would work fine for my group, who would only ever want to craft items for their own use, but they don&#039;t really support the Heroic Smith archetype. It&#039;s the same design philosophy they used in the Artificer class: you can make magic items for yourself, but the Rules don&#039;t want you making magic items for other people.]]></description>
			<content:encoded><![CDATA[<p>I can see why you&#8217;re disappointed with these crafting rules. They seem like they would work fine for my group, who would only ever want to craft items for their own use, but they don&#8217;t really support the Heroic Smith archetype. It&#8217;s the same design philosophy they used in the Artificer class: you can make magic items for yourself, but the Rules don&#8217;t want you making magic items for other people.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2600</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 13:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843#comment-2600</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2597&quot;&gt;Unexpected Dave&lt;/a&gt;.

I missed that in the text! I&#039;m as guilty as anyone of skimming for eye-catching content when faced with a self-imposed deadline and a big document. =/ But yeah, if there&#039;s an 11-20 follow-on, that would be great.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2597">Unexpected Dave</a>.</p>
<p>I missed that in the text! I&#8217;m as guilty as anyone of skimming for eye-catching content when faced with a self-imposed deadline and a big document. =/ But yeah, if there&#8217;s an 11-20 follow-on, that would be great.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2599</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 13:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843#comment-2599</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2596&quot;&gt;Colin McLaughlin&lt;/a&gt;.

I mean, Arcana gets a bit too broad of usage here, but I like that crafting magic items is the relevant type of tool kit proficiency OR Arcana, with no further requirement. I just wish they made it all more interesting and emphasized that the smith&#039;s knowledge is as deep and secret as any wizard&#039;s, you know?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2596">Colin McLaughlin</a>.</p>
<p>I mean, Arcana gets a bit too broad of usage here, but I like that crafting magic items is the relevant type of tool kit proficiency OR Arcana, with no further requirement. I just wish they made it all more interesting and emphasized that the smith&#8217;s knowledge is as deep and secret as any wizard&#8217;s, you know?</p>
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		<title>
		By: Unexpected Dave		</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2598</link>

		<dc:creator><![CDATA[Unexpected Dave]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 13:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843#comment-2598</guid>

					<description><![CDATA[These downtime rules definitely seem geared to the kind of groups that have limited table-time, and don&#039;t like to roleplay mundane activities like buying and eating. I do like the suggestion that a lot of downtime activities that don&#039;t concern the whole party can be played out via email. As a player, there&#039;s nothing more annoying than going to my weekly D&#038;D game after a hard day&#039;s work, only to spend half of that time falling asleep at the table because there&#039;s nothing for my character to do while one or two party members are playing out their own personal dramas as they haggle over the price of a pint of ale. It&#039;s hard enough for a DM to keep everyone at the table engaged with a group adventure; they shouldn&#039;t have to try and keep all players engaged in one character&#039;s personal business (although it is &lt;i&gt;amazing&lt;/i&gt; when a DM &lt;i&gt;can&lt;/i&gt; do that well.)]]></description>
			<content:encoded><![CDATA[<p>These downtime rules definitely seem geared to the kind of groups that have limited table-time, and don&#8217;t like to roleplay mundane activities like buying and eating. I do like the suggestion that a lot of downtime activities that don&#8217;t concern the whole party can be played out via email. As a player, there&#8217;s nothing more annoying than going to my weekly D&amp;D game after a hard day&#8217;s work, only to spend half of that time falling asleep at the table because there&#8217;s nothing for my character to do while one or two party members are playing out their own personal dramas as they haggle over the price of a pint of ale. It&#8217;s hard enough for a DM to keep everyone at the table engaged with a group adventure; they shouldn&#8217;t have to try and keep all players engaged in one character&#8217;s personal business (although it is <i>amazing</i> when a DM <i>can</i> do that well.)</p>
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		<title>
		By: Unexpected Dave		</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2597</link>

		<dc:creator><![CDATA[Unexpected Dave]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 13:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843#comment-2597</guid>

					<description><![CDATA[The text makes reference to the downtime rules being suitable for &quot;Levels 1 to 10&quot;, so I wonder if we&#039;ll see some higher-level downtime options (like domain rulership) in another article before the month is out.]]></description>
			<content:encoded><![CDATA[<p>The text makes reference to the downtime rules being suitable for &#8220;Levels 1 to 10&#8221;, so I wonder if we&#8217;ll see some higher-level downtime options (like domain rulership) in another article before the month is out.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comment-2596</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 12:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843#comment-2596</guid>

					<description><![CDATA[I took a pass at crafting forever ago - https://standsinfire.wordpress.com/2017/01/10/shes-crafty-part-1/

Like you, I hate that pure smithing isn&#039;t a way to make something. It&#039;s particularly frustrating when you look at D&#038;D own narrative fiction.]]></description>
			<content:encoded><![CDATA[<p>I took a pass at crafting forever ago &#8211; <a href="https://standsinfire.wordpress.com/2017/01/10/shes-crafty-part-1/" rel="nofollow ugc">https://standsinfire.wordpress.com/2017/01/10/shes-crafty-part-1/</a></p>
<p>Like you, I hate that pure smithing isn&#8217;t a way to make something. It&#8217;s particularly frustrating when you look at D&amp;D own narrative fiction.</p>
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