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	Comments on: UA: Revised Subclasses Breakdown	</title>
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	<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/</link>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2915</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sat, 27 May 2017 19:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20028#comment-2915</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2913&quot;&gt;Andrew Creach&lt;/a&gt;.

I am 100% behind this change. We&#039;ll see where the final release lands. =)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2913">Andrew Creach</a>.</p>
<p>I am 100% behind this change. We&#8217;ll see where the final release lands. =)</p>
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		<title>
		By: Andrew Creach		</title>
		<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2913</link>

		<dc:creator><![CDATA[Andrew Creach]]></dc:creator>
		<pubDate>Sat, 27 May 2017 18:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20028#comment-2913</guid>

					<description><![CDATA[I&#039;m soooo close to being in love with the new version of the Arcane Archer. The +1 arrows at level 3 just seems like a bit much; +5% chance to hit on every attack is nothing to sneeze at, especially when you consider an Arcane Archer probably took the archery fighting style, which I can tell you from experience is already very strong. AND considering they stack with +X bows, that just breaks bounded accuracy too much in my book. My fix would be to just have the arrows count as magical for overcoming resistance/immunity. To make up for this (and to reduce &quot;down time&quot;) I&#039;d give them an extra use of Arcane Shot at 7th and 15th. That still puts them 2 uses behind the Battle Master, which balances their higher damage.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m soooo close to being in love with the new version of the Arcane Archer. The +1 arrows at level 3 just seems like a bit much; +5% chance to hit on every attack is nothing to sneeze at, especially when you consider an Arcane Archer probably took the archery fighting style, which I can tell you from experience is already very strong. AND considering they stack with +X bows, that just breaks bounded accuracy too much in my book. My fix would be to just have the arrows count as magical for overcoming resistance/immunity. To make up for this (and to reduce &#8220;down time&#8221;) I&#8217;d give them an extra use of Arcane Shot at 7th and 15th. That still puts them 2 uses behind the Battle Master, which balances their higher damage.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2801</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Mon, 08 May 2017 03:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20028#comment-2801</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2799&quot;&gt;Sporelord0179&lt;/a&gt;.

My first name dot my last name at Google&#039;s infamous email service.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2799">Sporelord0179</a>.</p>
<p>My first name dot my last name at Google&#8217;s infamous email service.</p>
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		<title>
		By: Sporelord0179		</title>
		<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2799</link>

		<dc:creator><![CDATA[Sporelord0179]]></dc:creator>
		<pubDate>Sun, 07 May 2017 15:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20028#comment-2799</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2770&quot;&gt;Brandes Stoddard&lt;/a&gt;.

What e-mail address should I send it to?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2770">Brandes Stoddard</a>.</p>
<p>What e-mail address should I send it to?</p>
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		<title>
		By: Dakota Graves		</title>
		<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2797</link>

		<dc:creator><![CDATA[Dakota Graves]]></dc:creator>
		<pubDate>Fri, 05 May 2017 19:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20028#comment-2797</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2794&quot;&gt;Colin McLaughlin&lt;/a&gt;.

I&#039;m very interested. I&#039;ll take a look!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2794">Colin McLaughlin</a>.</p>
<p>I&#8217;m very interested. I&#8217;ll take a look!</p>
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		<title>
		By: Dakota Graves		</title>
		<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2796</link>

		<dc:creator><![CDATA[Dakota Graves]]></dc:creator>
		<pubDate>Fri, 05 May 2017 19:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20028#comment-2796</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2793&quot;&gt;Unexpected Dave&lt;/a&gt;.

The new elemental sorcerers from the previous UAs are edging toward the elemental arcane/martial concept themselves!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2793">Unexpected Dave</a>.</p>
<p>The new elemental sorcerers from the previous UAs are edging toward the elemental arcane/martial concept themselves!</p>
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		<title>
		By: Dakota Graves		</title>
		<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2795</link>

		<dc:creator><![CDATA[Dakota Graves]]></dc:creator>
		<pubDate>Fri, 05 May 2017 19:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20028#comment-2795</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2792&quot;&gt;Colin McLaughlin&lt;/a&gt;.

Great! I&#039;ll take a look!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2792">Colin McLaughlin</a>.</p>
<p>Great! I&#8217;ll take a look!</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2794</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 05 May 2017 18:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20028#comment-2794</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2793&quot;&gt;Unexpected Dave&lt;/a&gt;.

I...have thought about this a lot, myself: 

https://standsinthefire.com/2017/03/14/building-the-arcane-hybrid/

I&#039;m still a little ways away from the full class write-up, but this (and the comments) lays out my general plan.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2793">Unexpected Dave</a>.</p>
<p>I&#8230;have thought about this a lot, myself: </p>
<p><a href="https://standsinthefire.com/2017/03/14/building-the-arcane-hybrid/" rel="nofollow ugc">https://standsinthefire.com/2017/03/14/building-the-arcane-hybrid/</a></p>
<p>I&#8217;m still a little ways away from the full class write-up, but this (and the comments) lays out my general plan.</p>
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		<title>
		By: Unexpected Dave		</title>
		<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2793</link>

		<dc:creator><![CDATA[Unexpected Dave]]></dc:creator>
		<pubDate>Fri, 05 May 2017 18:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20028#comment-2793</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2776&quot;&gt;Colin McLaughlin&lt;/a&gt;.

I&#039;ve decided to take the plunge and homebrew something. I&#039;m thinking of making them half-casters using the Wizard spell list, with the signature ability to &quot;Quicken&quot; a spell once per short rest (unlimited times at level 14). I&#039;ll give them an always-on variation of mage armor that starts at a flat 16 AC and scales up as they level. (I want to encourage them to use strength-based melee weapons but no armor, so tying their AC to Dex would make them too MAD). 

For subclasses, I&#039;m going to try an Elemental Blademaster, who can infuse their weapons with elemental attributes, and maybe something with an affinity for &quot;magical beasts&quot; (i.e. unaligned Monstrosities)

The biggest design problem I&#039;m facing at the brainstorming stage is that making them half-casters doesn&#039;t give them enough arcane flavor at first level (when they&#039;ll have no spells). I could give them one free spell at first level that they can cast once per rest without using a spell slot, though that would make things needlessly complicated. Alternatively, I could just give them a free cantrip or two. (Or both?)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2776">Colin McLaughlin</a>.</p>
<p>I&#8217;ve decided to take the plunge and homebrew something. I&#8217;m thinking of making them half-casters using the Wizard spell list, with the signature ability to &#8220;Quicken&#8221; a spell once per short rest (unlimited times at level 14). I&#8217;ll give them an always-on variation of mage armor that starts at a flat 16 AC and scales up as they level. (I want to encourage them to use strength-based melee weapons but no armor, so tying their AC to Dex would make them too MAD). </p>
<p>For subclasses, I&#8217;m going to try an Elemental Blademaster, who can infuse their weapons with elemental attributes, and maybe something with an affinity for &#8220;magical beasts&#8221; (i.e. unaligned Monstrosities)</p>
<p>The biggest design problem I&#8217;m facing at the brainstorming stage is that making them half-casters doesn&#8217;t give them enough arcane flavor at first level (when they&#8217;ll have no spells). I could give them one free spell at first level that they can cast once per rest without using a spell slot, though that would make things needlessly complicated. Alternatively, I could just give them a free cantrip or two. (Or both?)</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2792</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 05 May 2017 17:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20028#comment-2792</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2772&quot;&gt;Dakota Graves&lt;/a&gt;.

Funny you should mention that. This week I posted this as a homebrew:
https://standsinthefire.com/2017/05/01/the-displaced-hand/

Traveling carnival freedom-fighters is a specific niche, but it worked well in the original setting they are derived from.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/02/ua-revised-subclasses-breakdown/#comment-2772">Dakota Graves</a>.</p>
<p>Funny you should mention that. This week I posted this as a homebrew:<br />
<a href="https://standsinthefire.com/2017/05/01/the-displaced-hand/" rel="nofollow ugc">https://standsinthefire.com/2017/05/01/the-displaced-hand/</a></p>
<p>Traveling carnival freedom-fighters is a specific niche, but it worked well in the original setting they are derived from.</p>
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