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	<title>
	Comments on: The City of Quaymire	</title>
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	<link>https://www.tribality.com/2017/05/11/the-city-of-quaymire-2/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/05/11/the-city-of-quaymire-2/#comment-2831</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Mon, 15 May 2017 13:39:00 +0000</pubDate>
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					<description><![CDATA[500K population is HUGE. This is the size of Constantinople at its height, when it was one of the greatest cities in the world. Even if much of the population is hidden, the signs of them won&#039;t be. What do they eat? I&#039;d revise that number way down, say to 5000. This is cool and evocative without needing to figure out, even sketchily and hand-wavingly, how one supports that many substantially carnivorous creatures.]]></description>
			<content:encoded><![CDATA[<p>500K population is HUGE. This is the size of Constantinople at its height, when it was one of the greatest cities in the world. Even if much of the population is hidden, the signs of them won&#8217;t be. What do they eat? I&#8217;d revise that number way down, say to 5000. This is cool and evocative without needing to figure out, even sketchily and hand-wavingly, how one supports that many substantially carnivorous creatures.</p>
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		<title>
		By: Jesse		</title>
		<link>https://www.tribality.com/2017/05/11/the-city-of-quaymire-2/#comment-2830</link>

		<dc:creator><![CDATA[Jesse]]></dc:creator>
		<pubDate>Sun, 14 May 2017 02:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20167#comment-2830</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/11/the-city-of-quaymire-2/#comment-2829&quot;&gt;WillofTheGods&lt;/a&gt;.

75%+ of the population is either underground or underwater. You&#039;d never know they&#039;re there!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/11/the-city-of-quaymire-2/#comment-2829">WillofTheGods</a>.</p>
<p>75%+ of the population is either underground or underwater. You&#8217;d never know they&#8217;re there!</p>
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		<title>
		By: WillofTheGods		</title>
		<link>https://www.tribality.com/2017/05/11/the-city-of-quaymire-2/#comment-2829</link>

		<dc:creator><![CDATA[WillofTheGods]]></dc:creator>
		<pubDate>Sat, 13 May 2017 23:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20167#comment-2829</guid>

					<description><![CDATA[I like! But 500,000 people living in a ramshackle one-bar town? Or even 500,000 assorted slaves and monsters and whatever. That&#039;s a lot! About 1/4 of Waterdeep.... 

Not a criticism really just conceived of maybe 500 people/things in town tops and maybe a wider population of about 1,000 if there&#039;s some large dens of monsters around.]]></description>
			<content:encoded><![CDATA[<p>I like! But 500,000 people living in a ramshackle one-bar town? Or even 500,000 assorted slaves and monsters and whatever. That&#8217;s a lot! About 1/4 of Waterdeep&#8230;. </p>
<p>Not a criticism really just conceived of maybe 500 people/things in town tops and maybe a wider population of about 1,000 if there&#8217;s some large dens of monsters around.</p>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2017/05/11/the-city-of-quaymire-2/#comment-2822</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Fri, 12 May 2017 06:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20167#comment-2822</guid>

					<description><![CDATA[I love it. Very nicely built as an idea. Has two major factions already (the Aboleth and the Dragon), I can readily think of some more. The disease idea is also very solid. 

Very very good.]]></description>
			<content:encoded><![CDATA[<p>I love it. Very nicely built as an idea. Has two major factions already (the Aboleth and the Dragon), I can readily think of some more. The disease idea is also very solid. </p>
<p>Very very good.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/05/11/the-city-of-quaymire-2/#comment-2820</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Thu, 11 May 2017 20:46:00 +0000</pubDate>
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					<description><![CDATA[I had a similar settlement in the pirate islands of my last campaign, but the players never made it there. This is well thought out and I&#039;ll be &quot;borrowing&quot; it next time I run that homebrew.

More please!]]></description>
			<content:encoded><![CDATA[<p>I had a similar settlement in the pirate islands of my last campaign, but the players never made it there. This is well thought out and I&#8217;ll be &#8220;borrowing&#8221; it next time I run that homebrew.</p>
<p>More please!</p>
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		<title>
		By: Jesse		</title>
		<link>https://www.tribality.com/2017/05/11/the-city-of-quaymire-2/#comment-2819</link>

		<dc:creator><![CDATA[Jesse]]></dc:creator>
		<pubDate>Thu, 11 May 2017 17:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20167#comment-2819</guid>

					<description><![CDATA[Quaymire&#039;s an idea that&#039;s been bouncing around my head for awhile. If you want to see more on this topic, please vote up and comment.]]></description>
			<content:encoded><![CDATA[<p>Quaymire&#8217;s an idea that&#8217;s been bouncing around my head for awhile. If you want to see more on this topic, please vote up and comment.</p>
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