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	<title>
	Comments on: D&#038;D 5e &#8211; Using More Passive Checks	</title>
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	<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/</link>
	<description>D&#38;D / Role Playing</description>
	<lastBuildDate>Thu, 18 May 2017 03:33:00 +0000</lastBuildDate>
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		<title>
		By: Steve Grod		</title>
		<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2865</link>

		<dc:creator><![CDATA[Steve Grod]]></dc:creator>
		<pubDate>Thu, 18 May 2017 03:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20151#comment-2865</guid>

					<description><![CDATA[Passive perception is a poor mechanic imo, a step backwards. The same guy finds the traps/clues etc all the time, and you get the wierd static PP vs static trap DC effect (auto find or auto fail to find - why not just roll?), not to mention min maxer stealth ninjas fudging up combat. I dislike passive scores for anything that would ordinarily be some kind of opposed check: stealth vs perception, deception vs insight, and so on. Taking the random out of the game in these instances is a mistake imo.
However...  I like the idea of a &quot;passive check&quot; for what would be non-opposed rolls: busting down doors, monster knowledge checks, item appraisal, that sort of caper. I think this can be simplified further however by putting attributes to use (which frankly, dont get any other use in 5e besides providing bonuses). Eg: Str 17, sure you bash the door down without a roll, but Str 10 guy needs to make a check. If the character has the relevant skill, this might add/substract to the overall assessment.]]></description>
			<content:encoded><![CDATA[<p>Passive perception is a poor mechanic imo, a step backwards. The same guy finds the traps/clues etc all the time, and you get the wierd static PP vs static trap DC effect (auto find or auto fail to find &#8211; why not just roll?), not to mention min maxer stealth ninjas fudging up combat. I dislike passive scores for anything that would ordinarily be some kind of opposed check: stealth vs perception, deception vs insight, and so on. Taking the random out of the game in these instances is a mistake imo.<br />
However&#8230;  I like the idea of a &#8220;passive check&#8221; for what would be non-opposed rolls: busting down doors, monster knowledge checks, item appraisal, that sort of caper. I think this can be simplified further however by putting attributes to use (which frankly, dont get any other use in 5e besides providing bonuses). Eg: Str 17, sure you bash the door down without a roll, but Str 10 guy needs to make a check. If the character has the relevant skill, this might add/substract to the overall assessment.</p>
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		<title>
		By: Granger44		</title>
		<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2862</link>

		<dc:creator><![CDATA[Granger44]]></dc:creator>
		<pubDate>Wed, 17 May 2017 12:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20151#comment-2862</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2835&quot;&gt;Granger44&lt;/a&gt;.

Just to clarify, my first example is something that only someone with a good passive Performance would notice.  My second example is another use of passive Performance in a case where someone with Perception might just notice it out right via their passive Perception.  Someone with Performance might notice it because it doesn&#039;t fit with the style/script/it&#039;s just plain not something performers do/etc...but they wouldn&#039;t notice something like that outside of a &quot;performance&quot; (play, song, art show, etc.).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2835">Granger44</a>.</p>
<p>Just to clarify, my first example is something that only someone with a good passive Performance would notice.  My second example is another use of passive Performance in a case where someone with Perception might just notice it out right via their passive Perception.  Someone with Performance might notice it because it doesn&#8217;t fit with the style/script/it&#8217;s just plain not something performers do/etc&#8230;but they wouldn&#8217;t notice something like that outside of a &#8220;performance&#8221; (play, song, art show, etc.).</p>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2861</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Wed, 17 May 2017 07:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20151#comment-2861</guid>

					<description><![CDATA[A good read. 

There is a problem with Passive Checks in the game, people many times interpret them as &quot;I only need to roll for this as long as the DC surpasses my Passive Score&quot;. Well, this is not always the case. In certain parts of the story players will need to roll for an ability check, no matter the value of the Passive Score. 

Also, I&#039;m not fully on board with your solution right there, as it still involves a die roll. The purpose of the mechanic is to avoid dice rolls and speed up the game. 

The remedy in our table is to use Passive Checks in parts of the adventure that are not crucial; Passive Perception (Wisdom) to describe the contents of the Inn, Passive Charisma in order to determine which rumors they find in the common room, etc. Crucial checks (i.e. disable the trap, spot the hidden Goblin etc) are all rolled as normal.

Still, I&#039;d allow Passive Perception or Investigation checks in dungeons like the Tomb of Horrors, where they are actively searching for traps all the time. ]]></description>
			<content:encoded><![CDATA[<p>A good read. </p>
<p>There is a problem with Passive Checks in the game, people many times interpret them as &#8220;I only need to roll for this as long as the DC surpasses my Passive Score&#8221;. Well, this is not always the case. In certain parts of the story players will need to roll for an ability check, no matter the value of the Passive Score. </p>
<p>Also, I&#8217;m not fully on board with your solution right there, as it still involves a die roll. The purpose of the mechanic is to avoid dice rolls and speed up the game. </p>
<p>The remedy in our table is to use Passive Checks in parts of the adventure that are not crucial; Passive Perception (Wisdom) to describe the contents of the Inn, Passive Charisma in order to determine which rumors they find in the common room, etc. Crucial checks (i.e. disable the trap, spot the hidden Goblin etc) are all rolled as normal.</p>
<p>Still, I&#8217;d allow Passive Perception or Investigation checks in dungeons like the Tomb of Horrors, where they are actively searching for traps all the time. </p>
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		<title>
		By: John Blaise Lent		</title>
		<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2860</link>

		<dc:creator><![CDATA[John Blaise Lent]]></dc:creator>
		<pubDate>Tue, 16 May 2017 23:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20151#comment-2860</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2858&quot;&gt;Michael Long&lt;/a&gt;.

What do you mean?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2858">Michael Long</a>.</p>
<p>What do you mean?</p>
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		<title>
		By: John Blaise Lent		</title>
		<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2859</link>

		<dc:creator><![CDATA[John Blaise Lent]]></dc:creator>
		<pubDate>Tue, 16 May 2017 23:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20151#comment-2859</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2857&quot;&gt;Michael Long&lt;/a&gt;.

I&#039;m not trying to be a dick, but I feel like you are just misreading the sentence.  The examples in the sentence are &quot;such as searching for secret doors over and over again&quot; and &quot;such as noticing a hidden monster.&quot;

The rules list those as to examples oh how the rule is applied.  Secret keeping and average over time is the rule.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2857">Michael Long</a>.</p>
<p>I&#8217;m not trying to be a dick, but I feel like you are just misreading the sentence.  The examples in the sentence are &#8220;such as searching for secret doors over and over again&#8221; and &#8220;such as noticing a hidden monster.&#8221;</p>
<p>The rules list those as to examples oh how the rule is applied.  Secret keeping and average over time is the rule.</p>
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		<title>
		By: Michael Long		</title>
		<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2858</link>

		<dc:creator><![CDATA[Michael Long]]></dc:creator>
		<pubDate>Tue, 16 May 2017 21:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20151#comment-2858</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2855&quot;&gt;John Blaise Lent&lt;/a&gt;.

Does failure stop the story?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2855">John Blaise Lent</a>.</p>
<p>Does failure stop the story?</p>
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		<title>
		By: Michael Long		</title>
		<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2857</link>

		<dc:creator><![CDATA[Michael Long]]></dc:creator>
		<pubDate>Tue, 16 May 2017 21:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20151#comment-2857</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2854&quot;&gt;John Blaise Lent&lt;/a&gt;.

When it uses the words &quot;Such As&quot; those are examples.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2854">John Blaise Lent</a>.</p>
<p>When it uses the words &#8220;Such As&#8221; those are examples.</p>
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		<title>
		By: John Blaise Lent		</title>
		<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2856</link>

		<dc:creator><![CDATA[John Blaise Lent]]></dc:creator>
		<pubDate>Tue, 16 May 2017 21:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20151#comment-2856</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2846&quot;&gt;Michael Long&lt;/a&gt;.

That is EXACTLY why you dont do it this way.  If someone says, &quot;I am always taking time to look for clues&quot; during the Exploration phase of the game, you can treat that the same as the &quot;slow pace&quot; method of overland travel: you are not moving as fast, but you get to use your passive Investigate on each room (in lieu of rolling -  if you could have rolled higher, you are out of luck).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2846">Michael Long</a>.</p>
<p>That is EXACTLY why you dont do it this way.  If someone says, &#8220;I am always taking time to look for clues&#8221; during the Exploration phase of the game, you can treat that the same as the &#8220;slow pace&#8221; method of overland travel: you are not moving as fast, but you get to use your passive Investigate on each room (in lieu of rolling &#8211;  if you could have rolled higher, you are out of luck).</p>
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		<title>
		By: John Blaise Lent		</title>
		<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2855</link>

		<dc:creator><![CDATA[John Blaise Lent]]></dc:creator>
		<pubDate>Tue, 16 May 2017 20:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20151#comment-2855</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2854&quot;&gt;John Blaise Lent&lt;/a&gt;.

Example: Level 5 Fighter with 16 dex and prof. theives tools: Using your rules, he Unlocks DC 15 lock automatically, with no roll, and no action cost.  That is the same thing Rogues get to do at level 11.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2854">John Blaise Lent</a>.</p>
<p>Example: Level 5 Fighter with 16 dex and prof. theives tools: Using your rules, he Unlocks DC 15 lock automatically, with no roll, and no action cost.  That is the same thing Rogues get to do at level 11.</p>
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		<title>
		By: John Blaise Lent		</title>
		<link>https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2854</link>

		<dc:creator><![CDATA[John Blaise Lent]]></dc:creator>
		<pubDate>Tue, 16 May 2017 20:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20151#comment-2854</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2852&quot;&gt;Michael Long&lt;/a&gt;.

Those aren&#039;t EXAMPLES FROM THE RULES.  They are THE RULES.  

What you are doing Michael, in essence, is giving everyone a 25% bump in their chance of success, altering action economy, and negating the value of a high level class feature in a way that is explicitly contradicting the rules.  The only time a passive check should be used as you describe is for Perception related to Traps and Surprise, since the rules explicitly tell you to do so.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/15/dd-5e-using-more-passive-checks/#comment-2852">Michael Long</a>.</p>
<p>Those aren&#8217;t EXAMPLES FROM THE RULES.  They are THE RULES.  </p>
<p>What you are doing Michael, in essence, is giving everyone a 25% bump in their chance of success, altering action economy, and negating the value of a high level class feature in a way that is explicitly contradicting the rules.  The only time a passive check should be used as you describe is for Perception related to Traps and Surprise, since the rules explicitly tell you to do so.</p>
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