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	<title>
	Comments on: Breezango and Playing Comic NPCs Correctly	</title>
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	<link>https://www.tribality.com/2017/05/24/breezango-and-playing-comic-npcs-correctly/</link>
	<description>D&#38;D / Role Playing</description>
	<lastBuildDate>Wed, 24 May 2017 14:24:00 +0000</lastBuildDate>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/05/24/breezango-and-playing-comic-npcs-correctly/#comment-2896</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 24 May 2017 14:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20250#comment-2896</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/05/24/breezango-and-playing-comic-npcs-correctly/#comment-2895&quot;&gt;Unexpected Dave&lt;/a&gt;.

Absolutely. It&#039;s all about context. If the humor comes from the players being allowed to exasperate the by-the-numbers local lord or constable, then that&#039;s fantastic in its own right. That&#039;s a great guidepost when considering the overall injection of humor into a scene or game. Whenever you can take the character silliness and play it straight &quot;in-world&quot; then you should get a much greater level of engagement.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/05/24/breezango-and-playing-comic-npcs-correctly/#comment-2895">Unexpected Dave</a>.</p>
<p>Absolutely. It&#8217;s all about context. If the humor comes from the players being allowed to exasperate the by-the-numbers local lord or constable, then that&#8217;s fantastic in its own right. That&#8217;s a great guidepost when considering the overall injection of humor into a scene or game. Whenever you can take the character silliness and play it straight &#8220;in-world&#8221; then you should get a much greater level of engagement.</p>
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		<title>
		By: Unexpected Dave		</title>
		<link>https://www.tribality.com/2017/05/24/breezango-and-playing-comic-npcs-correctly/#comment-2895</link>

		<dc:creator><![CDATA[Unexpected Dave]]></dc:creator>
		<pubDate>Wed, 24 May 2017 13:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20250#comment-2895</guid>

					<description><![CDATA[Great article. You absolutely nailed why that Breezango match worked so well: they were able to translate the silliness of their promos into a compelling match. Even the New Day were seldom able to translate their humor into matches themselves.

I think it&#039;s also important to consider the &quot;straight man&quot; in both the WWE and RPG context. The Usos were the exact right kind of super-serious villains who would be briefly flustered by Breezango&#039;s antics, but ultimately empowered by their rage. (Like when they broke the mop.) That dynamic made for a great story. However, a comedy match between Breezango and the New Day would turn into a tired display of oneupsmanship, and a comedy match where Breezango were the favorites would come off as bullying. 

When injecting comedy into your RPG, it&#039;s important to consider whether your players (and their characters) would make effective &quot;straight&quot; foils. If your PCs are generally self-serious people like Raistlin or Flint, then injecting a good Tasslehoff or Fizban equivalent is going to create all sorts of comedic potential. (And hopefully in such a way that the players will get involved and engaged with the comedy, rather than just being passive targets. Think of &quot;straight foils&quot; like Squidward or Ren Hoek, who generate laughs from their exasperated reactions to the antics of Spongebob and Stimpy, respectively.)

On the other hand, if you&#039;ve already got a party full of Tasslehoffs and Fizbans, adding another is going to be redundant. In that case, it&#039;s best to give your players an appropriate outlet to channel their silliness (preferably in a way that furthers the story you want to tell.) A Marx Brothers party is always better with a Margaret Dumont.]]></description>
			<content:encoded><![CDATA[<p>Great article. You absolutely nailed why that Breezango match worked so well: they were able to translate the silliness of their promos into a compelling match. Even the New Day were seldom able to translate their humor into matches themselves.</p>
<p>I think it&#8217;s also important to consider the &#8220;straight man&#8221; in both the WWE and RPG context. The Usos were the exact right kind of super-serious villains who would be briefly flustered by Breezango&#8217;s antics, but ultimately empowered by their rage. (Like when they broke the mop.) That dynamic made for a great story. However, a comedy match between Breezango and the New Day would turn into a tired display of oneupsmanship, and a comedy match where Breezango were the favorites would come off as bullying. </p>
<p>When injecting comedy into your RPG, it&#8217;s important to consider whether your players (and their characters) would make effective &#8220;straight&#8221; foils. If your PCs are generally self-serious people like Raistlin or Flint, then injecting a good Tasslehoff or Fizban equivalent is going to create all sorts of comedic potential. (And hopefully in such a way that the players will get involved and engaged with the comedy, rather than just being passive targets. Think of &#8220;straight foils&#8221; like Squidward or Ren Hoek, who generate laughs from their exasperated reactions to the antics of Spongebob and Stimpy, respectively.)</p>
<p>On the other hand, if you&#8217;ve already got a party full of Tasslehoffs and Fizbans, adding another is going to be redundant. In that case, it&#8217;s best to give your players an appropriate outlet to channel their silliness (preferably in a way that furthers the story you want to tell.) A Marx Brothers party is always better with a Margaret Dumont.</p>
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