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	Comments on: Xanathar&#8217;s Guide to Everything &#8211; Preview	</title>
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	<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Wyvern		</title>
		<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3108</link>

		<dc:creator><![CDATA[Wyvern]]></dc:creator>
		<pubDate>Fri, 16 Jun 2017 06:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20339#comment-3108</guid>

					<description><![CDATA[Something that just occurred to me: last year we got Volo&#039;s Guide, next up is Xanathar&#039;s Guide... does that mean that the next product in the pipeline is Zagyg&#039;s Guide?]]></description>
			<content:encoded><![CDATA[<p>Something that just occurred to me: last year we got Volo&#8217;s Guide, next up is Xanathar&#8217;s Guide&#8230; does that mean that the next product in the pipeline is Zagyg&#8217;s Guide?</p>
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		<title>
		By: Sporelord0179		</title>
		<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3045</link>

		<dc:creator><![CDATA[Sporelord0179]]></dc:creator>
		<pubDate>Wed, 07 Jun 2017 10:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20339#comment-3045</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3008&quot;&gt;Brandes Stoddard&lt;/a&gt;.

I personally think they should have kept the CS Dice as core class feature - as a lot of people seem to agree. It may have stepped on the Champion a bit as that&#039;s supposed to be a straight &quot;smash and grab&quot; class but you could have simply given the Champion only one or two CS die options.

Hopefully the version in Xanathar&#039;s guide to EVERYTHING has a bit more to distinguish it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3008">Brandes Stoddard</a>.</p>
<p>I personally think they should have kept the CS Dice as core class feature &#8211; as a lot of people seem to agree. It may have stepped on the Champion a bit as that&#8217;s supposed to be a straight &#8220;smash and grab&#8221; class but you could have simply given the Champion only one or two CS die options.</p>
<p>Hopefully the version in Xanathar&#8217;s guide to EVERYTHING has a bit more to distinguish it.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3040</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Tue, 06 Jun 2017 22:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20339#comment-3040</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3039&quot;&gt;Dakota Graves&lt;/a&gt;.

Into the Abyss -&#062; Out of the Abyss -&#062; Great Modron March -&#062; Dead Gods

Brand it as the Shadow of Orcus, start it with Blackstaff in FR. There we go, done in one :D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3039">Dakota Graves</a>.</p>
<p>Into the Abyss -&gt; Out of the Abyss -&gt; Great Modron March -&gt; Dead Gods</p>
<p>Brand it as the Shadow of Orcus, start it with Blackstaff in FR. There we go, done in one 😀</p>
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		<title>
		By: Dakota Graves		</title>
		<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3039</link>

		<dc:creator><![CDATA[Dakota Graves]]></dc:creator>
		<pubDate>Tue, 06 Jun 2017 16:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20339#comment-3039</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3025&quot;&gt;Manos Ti&lt;/a&gt;.

I really think an adventure centered around Planescape could happen. With each adventure they&#039;re showing they&#039;re willing to go more and more high concept. Planescape would be great vehicle to introducing other planes and such an adventure could focus on some sort of setting hopping villain. 

A lore book similar to the Sword Coast Adventurer&#039;s Guide, focused on Planescape would even better in my opinion. Chapters could highlight the top five settings accessible through Planescape. The Artificer could be included in the Eberron chapter, the Mystic in Dark Sun, etc. It would address fan&#039;s setting concerns while discussing ways to bring content from anywhere into the Forgotten Realms easily.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3025">Manos Ti</a>.</p>
<p>I really think an adventure centered around Planescape could happen. With each adventure they&#8217;re showing they&#8217;re willing to go more and more high concept. Planescape would be great vehicle to introducing other planes and such an adventure could focus on some sort of setting hopping villain. </p>
<p>A lore book similar to the Sword Coast Adventurer&#8217;s Guide, focused on Planescape would even better in my opinion. Chapters could highlight the top five settings accessible through Planescape. The Artificer could be included in the Eberron chapter, the Mystic in Dark Sun, etc. It would address fan&#8217;s setting concerns while discussing ways to bring content from anywhere into the Forgotten Realms easily.</p>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3025</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Tue, 06 Jun 2017 13:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20339#comment-3025</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3013&quot;&gt;Unexpected Dave&lt;/a&gt;.

Well, it might. And thinking of the &quot;collective experience&quot; they want to have with their storylines (all official products/releases of WotC are more or less aligned with the current storyline) the relaunch of Torment might lead us to think that a Planescape storyline could be much closer than we think.

Also, according to Mearls&#039; statements again, it is all about what they want to incorporate to 5e. So my guess is that a new setting in 5e could be largely influenced by what extra rules/mechanics they want to induce in 5e. If they want to promote Psionics for instance, they could do a FR storyline with Mindflayers but they could move to a new setting for 5e that makes heavy use of Psionics (let&#039;s say Dark Sun). 

But ultimately, I still get the impression that all of the 5e storylines will be in FR. It is not only that FR is a traditionally diverse and rich setting, they have proven that they can incorporate whatever they want from other settings to it. With various levels of success of course.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3013">Unexpected Dave</a>.</p>
<p>Well, it might. And thinking of the &#8220;collective experience&#8221; they want to have with their storylines (all official products/releases of WotC are more or less aligned with the current storyline) the relaunch of Torment might lead us to think that a Planescape storyline could be much closer than we think.</p>
<p>Also, according to Mearls&#8217; statements again, it is all about what they want to incorporate to 5e. So my guess is that a new setting in 5e could be largely influenced by what extra rules/mechanics they want to induce in 5e. If they want to promote Psionics for instance, they could do a FR storyline with Mindflayers but they could move to a new setting for 5e that makes heavy use of Psionics (let&#8217;s say Dark Sun). </p>
<p>But ultimately, I still get the impression that all of the 5e storylines will be in FR. It is not only that FR is a traditionally diverse and rich setting, they have proven that they can incorporate whatever they want from other settings to it. With various levels of success of course.</p>
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		<title>
		By: Shawn E.		</title>
		<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3014</link>

		<dc:creator><![CDATA[Shawn E.]]></dc:creator>
		<pubDate>Tue, 06 Jun 2017 12:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20339#comment-3014</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3002&quot;&gt;Brandes Stoddard&lt;/a&gt;.

The wait is over:
http://www.tribality.com/2017/06/06/ua-revised-class-options-breakdown/

Thanks Brandes.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3002">Brandes Stoddard</a>.</p>
<p>The wait is over:<br />
<a href="http://www.tribality.com/2017/06/06/ua-revised-class-options-breakdown/" rel="ugc">http://www.tribality.com/2017/06/06/ua-revised-class-options-breakdown/</a></p>
<p>Thanks Brandes.</p>
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		<title>
		By: Unexpected Dave		</title>
		<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3013</link>

		<dc:creator><![CDATA[Unexpected Dave]]></dc:creator>
		<pubDate>Tue, 06 Jun 2017 12:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20339#comment-3013</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3010&quot;&gt;Manos Ti&lt;/a&gt;.

If they thought that a book in another setting would bring a huge wave of new players to the game, I&#039;m sure they&#039;d do it in a heartbeat. (I suppose they already did that with &lt;i&gt;Curse of Stroud&lt;/i&gt; to a certain extent.) From their current release schedule, I can only assume that their market research doesn&#039;t find enough positive brand recognition for &quot;Dragonlance&quot; or &quot;Eberron&quot; outside of the core D&#038;D audience. 

I wonder, though, now that &lt;i&gt;Planescape: Torment&lt;/i&gt; has been gradually establishing itself as a cult classic videogame, if the Planescape setting might soon achieve that kind of non-core brand recognition that would make Wizards eager to publish a D&#038;D 5e supplement for it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3010">Manos Ti</a>.</p>
<p>If they thought that a book in another setting would bring a huge wave of new players to the game, I&#8217;m sure they&#8217;d do it in a heartbeat. (I suppose they already did that with <i>Curse of Stroud</i> to a certain extent.) From their current release schedule, I can only assume that their market research doesn&#8217;t find enough positive brand recognition for &#8220;Dragonlance&#8221; or &#8220;Eberron&#8221; outside of the core D&amp;D audience. </p>
<p>I wonder, though, now that <i>Planescape: Torment</i> has been gradually establishing itself as a cult classic videogame, if the Planescape setting might soon achieve that kind of non-core brand recognition that would make Wizards eager to publish a D&amp;D 5e supplement for it.</p>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3010</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Tue, 06 Jun 2017 07:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20339#comment-3010</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3006&quot;&gt;tribality&lt;/a&gt;.

Although Mearls has repeatedly stated that they are &quot;looking to other settings much more than people think&quot;, I definitely agree here, the overall investment to FR seems so large that I&#039;d be surprised now to see another setting in 5e. 

But then again, this might make a shift to Planescape much more probable than other official settings of previous editions, as it has been seen that they want now to link their stories somehow. So, you need the setting of all settings in order to shift to something else. I don&#039;t know, at least this is how I would do it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3006">tribality</a>.</p>
<p>Although Mearls has repeatedly stated that they are &#8220;looking to other settings much more than people think&#8221;, I definitely agree here, the overall investment to FR seems so large that I&#8217;d be surprised now to see another setting in 5e. </p>
<p>But then again, this might make a shift to Planescape much more probable than other official settings of previous editions, as it has been seen that they want now to link their stories somehow. So, you need the setting of all settings in order to shift to something else. I don&#8217;t know, at least this is how I would do it.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3008</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 06 Jun 2017 03:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20339#comment-3008</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3005&quot;&gt;Unexpected Dave&lt;/a&gt;.

You may already be well aware of this, but there was a point in D&#038;D Next development where all fighters used CS dice, and some other classes had their own similar mechanics. My big problem with it in the Cavalier is that the last feature that distinguishes the Cavalier from the Battle Master comes at 7th level - the rest of their progression converges with the Battle Master.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3005">Unexpected Dave</a>.</p>
<p>You may already be well aware of this, but there was a point in D&amp;D Next development where all fighters used CS dice, and some other classes had their own similar mechanics. My big problem with it in the Cavalier is that the last feature that distinguishes the Cavalier from the Battle Master comes at 7th level &#8211; the rest of their progression converges with the Battle Master.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3007</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 06 Jun 2017 02:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20339#comment-3007</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3006&quot;&gt;tribality&lt;/a&gt;.

Right, but they&#039;re not focusing on the iconic villains of &lt;strong&gt;Forgotten Realms&lt;/strong&gt; nearly as much as one would expect. In part they&#039;re painted into a weird corner, because the Spellplague and its 100-year time-lapse are canon they&#039;re just... stuck with. But that means that they can either bring back everyone from the 1360s DR - Fzoul, Manshoon, &#038;c.; they can write new villains and try to build them up to iconic status; or they can bring in iconic but non-FR villains, like Acererak.

I like that Dead in Thay works with Szass Tam and the other zulkirs. I like that the Cult of the Dragon headlines HotDQ and RoT, even if there aren&#039;t a lot of pre-existing named cult leaders for them to play with. OotA, similarly. So it isn&#039;t that they don&#039;t play within their established sandbox, it&#039;s... I dunno, it&#039;s really hard to get someone from unlisted to iconic in a single book, and they &lt;em&gt;need&lt;/em&gt; to reveal something about the big bads in order to market the adventures in a lot of cases. (SKT is a clear exception here.)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/05/xanathars-guide-to-everything/#comment-3006">tribality</a>.</p>
<p>Right, but they&#8217;re not focusing on the iconic villains of <strong>Forgotten Realms</strong> nearly as much as one would expect. In part they&#8217;re painted into a weird corner, because the Spellplague and its 100-year time-lapse are canon they&#8217;re just&#8230; stuck with. But that means that they can either bring back everyone from the 1360s DR &#8211; Fzoul, Manshoon, &amp;c.; they can write new villains and try to build them up to iconic status; or they can bring in iconic but non-FR villains, like Acererak.</p>
<p>I like that Dead in Thay works with Szass Tam and the other zulkirs. I like that the Cult of the Dragon headlines HotDQ and RoT, even if there aren&#8217;t a lot of pre-existing named cult leaders for them to play with. OotA, similarly. So it isn&#8217;t that they don&#8217;t play within their established sandbox, it&#8217;s&#8230; I dunno, it&#8217;s really hard to get someone from unlisted to iconic in a single book, and they <em>need</em> to reveal something about the big bads in order to market the adventures in a lot of cases. (SKT is a clear exception here.)</p>
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