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	<title>
	Comments on: Planescape Faction Backgrounds &#8211; Defiers and Godsmen	</title>
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	<link>https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3216</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Sat, 01 Jul 2017 01:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20582#comment-3216</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3205&quot;&gt;Matthew Myers&lt;/a&gt;.

I&#039;d be interested in seeing them, if nothing else. I did a homebrew for Bariaur and Ratatoskr way back when I was first running for Planescape for people back in 2015. I haven&#039;t given it the once-over it deserves since then. My plan will be to add sub-races for them, as well.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3205">Matthew Myers</a>.</p>
<p>I&#8217;d be interested in seeing them, if nothing else. I did a homebrew for Bariaur and Ratatoskr way back when I was first running for Planescape for people back in 2015. I haven&#8217;t given it the once-over it deserves since then. My plan will be to add sub-races for them, as well.</p>
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		<title>
		By: Matthew Myers		</title>
		<link>https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3205</link>

		<dc:creator><![CDATA[Matthew Myers]]></dc:creator>
		<pubDate>Thu, 29 Jun 2017 00:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20582#comment-3205</guid>

					<description><![CDATA[Nice backgrounds. If you&#039;re at all interested, I&#039;ve got a few Planescape races over on College of Lore: Bauriar, Rogue Modron, Ratatoskr. You&#039;re welcome to share them if you&#039;d like.]]></description>
			<content:encoded><![CDATA[<p>Nice backgrounds. If you&#8217;re at all interested, I&#8217;ve got a few Planescape races over on College of Lore: Bauriar, Rogue Modron, Ratatoskr. You&#8217;re welcome to share them if you&#8217;d like.</p>
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		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3204</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 29 Jun 2017 00:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20582#comment-3204</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3199&quot;&gt;Unexpected Dave&lt;/a&gt;.

That sums up the Planescape factions. The factions are meant to evoke a specific sort of philosophy that has multiple interpretations. The adventure &quot;Harbinger House&quot; shows off a side of the Godsmen that has some members kidnapping people and throwing them in a specific house in Sigil in order to try and force them to evolve into gods. While in-line with the overt faction philosophy, it&#039;s definitely true large numbers of other faction members wouldn&#039;t agree with this.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3199">Unexpected Dave</a>.</p>
<p>That sums up the Planescape factions. The factions are meant to evoke a specific sort of philosophy that has multiple interpretations. The adventure &#8220;Harbinger House&#8221; shows off a side of the Godsmen that has some members kidnapping people and throwing them in a specific house in Sigil in order to try and force them to evolve into gods. While in-line with the overt faction philosophy, it&#8217;s definitely true large numbers of other faction members wouldn&#8217;t agree with this.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3202</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 28 Jun 2017 20:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20582#comment-3202</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3200&quot;&gt;Leor&lt;/a&gt;.

I could certainly do that, and I debated it. The Godsmen HQ is located in the Great Foundry, but the sum of the parts is greater than that. The idea for the herbalism kit was portable refinement - as the backgrounds are largely for the players rather than NPCs. Granted this specific part could certainly be a miss, and I&#039;d be fine with either changing it or adding an OR clause to it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3200">Leor</a>.</p>
<p>I could certainly do that, and I debated it. The Godsmen HQ is located in the Great Foundry, but the sum of the parts is greater than that. The idea for the herbalism kit was portable refinement &#8211; as the backgrounds are largely for the players rather than NPCs. Granted this specific part could certainly be a miss, and I&#8217;d be fine with either changing it or adding an OR clause to it.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3203</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 28 Jun 2017 20:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20582#comment-3203</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3201&quot;&gt;Charles Geringer&lt;/a&gt;.

Sure, sounds good.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3201">Charles Geringer</a>.</p>
<p>Sure, sounds good.</p>
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		<title>
		By: Charles Geringer		</title>
		<link>https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3201</link>

		<dc:creator><![CDATA[Charles Geringer]]></dc:creator>
		<pubDate>Wed, 28 Jun 2017 18:03:00 +0000</pubDate>
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					<description><![CDATA[&quot;I’m tackling this in alphabetical order, unless there are requests for specific factions.&quot;

Mercykillers and Sensates, please]]></description>
			<content:encoded><![CDATA[<p>&#8220;I’m tackling this in alphabetical order, unless there are requests for specific factions.&#8221;</p>
<p>Mercykillers and Sensates, please</p>
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		<title>
		By: Leor		</title>
		<link>https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3200</link>

		<dc:creator><![CDATA[Leor]]></dc:creator>
		<pubDate>Wed, 28 Jun 2017 15:42:00 +0000</pubDate>
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					<description><![CDATA[I would replace the herbalism kit you gave to the Godsmen with proficiency with smith&#039;s tools. The Godsmen work in the foundry, crafting items, as a step toward the Source.]]></description>
			<content:encoded><![CDATA[<p>I would replace the herbalism kit you gave to the Godsmen with proficiency with smith&#8217;s tools. The Godsmen work in the foundry, crafting items, as a step toward the Source.</p>
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		<title>
		By: Unexpected Dave		</title>
		<link>https://www.tribality.com/2017/06/28/planescape-faction-backgrounds-defiers-and-godsmen/#comment-3199</link>

		<dc:creator><![CDATA[Unexpected Dave]]></dc:creator>
		<pubDate>Wed, 28 Jun 2017 14:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20582#comment-3199</guid>

					<description><![CDATA[Very nice so far. (I&#039;m not very familiar with Planescape canon, so I don&#039;t have any prior reference for these factions.)

I really like that these backgrounds are well-defined, yet reasonably flexible. They avoid the problem that has arisen in a lot of campaigns I&#039;ve been in, where the DM will have us pick a faction from a list where all the choices have very rigid codes of conduct and philosophies. That&#039;s a great way to round out a character if you&#039;ve only vaguely defined them (especially for those players who have a tough time seeing their characters as more than numbers on a sheet). But for those players who have a clear idea of who their character is and what they want, being forced to choose your values by the &quot;bundle&quot; ends up being a barrier to creativity and roleplaying. These backgrounds seem to focus on one &quot;core&quot; belief, rather than a &quot;bundle&quot; of beliefs, which I very much appreciate.]]></description>
			<content:encoded><![CDATA[<p>Very nice so far. (I&#8217;m not very familiar with Planescape canon, so I don&#8217;t have any prior reference for these factions.)</p>
<p>I really like that these backgrounds are well-defined, yet reasonably flexible. They avoid the problem that has arisen in a lot of campaigns I&#8217;ve been in, where the DM will have us pick a faction from a list where all the choices have very rigid codes of conduct and philosophies. That&#8217;s a great way to round out a character if you&#8217;ve only vaguely defined them (especially for those players who have a tough time seeing their characters as more than numbers on a sheet). But for those players who have a clear idea of who their character is and what they want, being forced to choose your values by the &#8220;bundle&#8221; ends up being a barrier to creativity and roleplaying. These backgrounds seem to focus on one &#8220;core&#8221; belief, rather than a &#8220;bundle&#8221; of beliefs, which I very much appreciate.</p>
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