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	<title>
	Comments on: Hit Points, Dying, and Death	</title>
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	<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/</link>
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		<title>
		By: Tim Baker		</title>
		<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3605</link>

		<dc:creator><![CDATA[Tim Baker]]></dc:creator>
		<pubDate>Mon, 21 Aug 2017 04:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20620#comment-3605</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3603&quot;&gt;Brandes Stoddard&lt;/a&gt;.

Sure thing.  Here&#039;s the blurb from the one-page cheat sheet on Paizo&#039;s site.

In Starfinder, your Stamina Points, Hit Points, and Resolve Points are all important resources involved in taking and recovering from damage.
• When you take damage, it reduces your Stamina Points (SP) first, then Hit Points (HP).
• Out of combat, you can rest for 10 minutes and spend 1 Resolve Point (RP) to regain all your SP.
• Starfinder does not track negative Hit Points. Instead, when you reach 0 HP, you are unconscious and dying and lose 1 RP at the end of each turn. If you would lose a Resolve Point due to this process and are already out of RP, you die.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3603">Brandes Stoddard</a>.</p>
<p>Sure thing.  Here&#8217;s the blurb from the one-page cheat sheet on Paizo&#8217;s site.</p>
<p>In Starfinder, your Stamina Points, Hit Points, and Resolve Points are all important resources involved in taking and recovering from damage.<br />
• When you take damage, it reduces your Stamina Points (SP) first, then Hit Points (HP).<br />
• Out of combat, you can rest for 10 minutes and spend 1 Resolve Point (RP) to regain all your SP.<br />
• Starfinder does not track negative Hit Points. Instead, when you reach 0 HP, you are unconscious and dying and lose 1 RP at the end of each turn. If you would lose a Resolve Point due to this process and are already out of RP, you die.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3603</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Mon, 21 Aug 2017 01:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20620#comment-3603</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3591&quot;&gt;Tim Baker&lt;/a&gt;.

Nope. Care to summarize?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3591">Tim Baker</a>.</p>
<p>Nope. Care to summarize?</p>
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		<title>
		By: Tim Baker		</title>
		<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3591</link>

		<dc:creator><![CDATA[Tim Baker]]></dc:creator>
		<pubDate>Sat, 19 Aug 2017 01:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20620#comment-3591</guid>

					<description><![CDATA[@brandesstoddard:disqus, have you looked at Starfinder&#039;s hit points, stamina points, and resolve points?]]></description>
			<content:encoded><![CDATA[<p>@brandesstoddard:disqus, have you looked at Starfinder&#8217;s hit points, stamina points, and resolve points?</p>
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		<title>
		By: Tim Baker		</title>
		<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3590</link>

		<dc:creator><![CDATA[Tim Baker]]></dc:creator>
		<pubDate>Sat, 19 Aug 2017 01:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20620#comment-3590</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3589&quot;&gt;theelcorspectre&lt;/a&gt;.

This is the last bullet point under the general description for the proposed wound system:

Heal, mass heal, and regenerate each immediately heal one Wound.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3589">theelcorspectre</a>.</p>
<p>This is the last bullet point under the general description for the proposed wound system:</p>
<p>Heal, mass heal, and regenerate each immediately heal one Wound.</p>
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		<title>
		By: theelcorspectre		</title>
		<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3589</link>

		<dc:creator><![CDATA[theelcorspectre]]></dc:creator>
		<pubDate>Fri, 18 Aug 2017 20:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20620#comment-3589</guid>

					<description><![CDATA[I have a question about your wounds system. What does heal, mass heal, and regenerate mean in terms of 5E.]]></description>
			<content:encoded><![CDATA[<p>I have a question about your wounds system. What does heal, mass heal, and regenerate mean in terms of 5E.</p>
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		<title>
		By: Tim Baker		</title>
		<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3331</link>

		<dc:creator><![CDATA[Tim Baker]]></dc:creator>
		<pubDate>Tue, 11 Jul 2017 17:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20620#comment-3331</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3322&quot;&gt;Jafin&lt;/a&gt;.

I hadn&#039;t considered that adding NWP was a case of &quot;specific overrides general&quot; to use 5e parlance.  If that was the intent for natural healing, I suspect many tables that used NWP overlooked that they should use a different set of natural healing rules (for example, my group used NWP, and I don&#039;t remember referring to that section for natural healing rules, rather than the general rule).  Then again, maybe natural healing just didn&#039;t come up that often.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3322">Jafin</a>.</p>
<p>I hadn&#8217;t considered that adding NWP was a case of &#8220;specific overrides general&#8221; to use 5e parlance.  If that was the intent for natural healing, I suspect many tables that used NWP overlooked that they should use a different set of natural healing rules (for example, my group used NWP, and I don&#8217;t remember referring to that section for natural healing rules, rather than the general rule).  Then again, maybe natural healing just didn&#8217;t come up that often.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3323</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 11 Jul 2017 12:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20620#comment-3323</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3322&quot;&gt;Jafin&lt;/a&gt;.

I loved 2e when it was in active publication - it was the first tabletop roleplaying game I ever played, aside from some games of my own creation. I wouldn&#039;t go back to it for rules, but the Player&#039;s Handbook and DMG do a surprisingly good job of expressing a compelling tone for a world of adventure, with richness and verisimilitude.

That said, I am not sold on the idea that adding in the NWP system was consciously intended to reduce the natural healing rate. I think it was probably an editing error.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3322">Jafin</a>.</p>
<p>I loved 2e when it was in active publication &#8211; it was the first tabletop roleplaying game I ever played, aside from some games of my own creation. I wouldn&#8217;t go back to it for rules, but the Player&#8217;s Handbook and DMG do a surprisingly good job of expressing a compelling tone for a world of adventure, with richness and verisimilitude.</p>
<p>That said, I am not sold on the idea that adding in the NWP system was consciously intended to reduce the natural healing rate. I think it was probably an editing error.</p>
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		<title>
		By: Jafin		</title>
		<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3322</link>

		<dc:creator><![CDATA[Jafin]]></dc:creator>
		<pubDate>Tue, 11 Jul 2017 10:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20620#comment-3322</guid>

					<description><![CDATA[Regarding the contradiction in the 2e rules... the entire chapter on Proficiencies has a big giant Optional plastered onto it. The assumption was that, if you used the proficiency rules, they overwrote what was written elsewhere.

Despite all it&#039;s inelegance... I really love 2e. There&#039;s something appealing about the complexity... even if it is ultimately bloated and somewhat poor game design.]]></description>
			<content:encoded><![CDATA[<p>Regarding the contradiction in the 2e rules&#8230; the entire chapter on Proficiencies has a big giant Optional plastered onto it. The assumption was that, if you used the proficiency rules, they overwrote what was written elsewhere.</p>
<p>Despite all it&#8217;s inelegance&#8230; I really love 2e. There&#8217;s something appealing about the complexity&#8230; even if it is ultimately bloated and somewhat poor game design.</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3315</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Mon, 10 Jul 2017 16:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20620#comment-3315</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3309&quot;&gt;Brandes Stoddard&lt;/a&gt;.

&lt;em&gt; generally agree that the DMG doesn&#039;t teach DMs how to structure exploration or social challenges, or how to establish the stakes of those sequences. &lt;/em&gt;

Absolutely. I&#039;ve hacked a version of the old skill challenge system but they blew it off in 5E, which I think is a pretty major flaw in 5E as written. 

&lt;em&gt;Speaking to the edition as a whole, though, I can&#039;t agree that they bungled Exhaustion; it&#039;s one of the better examples of stake-setting for overland travel.&lt;/em&gt;

It would be if they bothered to put in such rules, as you said. ;)   

To be utterly clear, I agree that exploration and social could use some stakes, so were 100% on that. What I disagree with is that the rules as they are currently presented give that, primarily for the reason you laid out perfectly: Lack of a system or any examples. 

They hardly ever set DCs even to the extent of giving examples. I don&#039;t mind leaving things loose enough to let the DM adapt, but there&#039;s a big difference between &quot;loose&quot; and &quot;no system&quot;. Right now IMO really except for combat there&#039;s little to no system. 

In my view, the fact that rules like Exhaustion aren&#039;t integrated with really anything else is a sign that they didn&#039;t think it through. Ad hockery is always, invariably the spoor of bad design and 5E has a good bit of it floating around. D&#038;D always had more than most games, of course, but I think they missed some opportunities or threw away ideas from 4E and 3.x to make things more integrated. The sum total of the Exhaustion rules are a sidebar in an appendix in the PHB and the one time it appears in the rules, the Berserker. There&#039;s nothing connecting them to the skill system. I mean Medicine and Survival are no help... really?  

The ideas you&#039;re pursuing have merit, IMO. Have different conditions have tracks and then skills like Medicine and Survival can actually matter by making recovery come faster or avoiding the conditions in the first place---that would really make having a character with skills like Medicine or Survival in your party valued. Right now I can&#039;t think of a more useless skill than Medicine. This would help make the exploration aspect of the game actually have some stakes that matter. 

Then the condition can be appropriate to the challenge faced and failed. Have an exploration rule that imposes saves or skill checks, with failures giving such conditions until something removes it (rest, spell, potion, skill check by an ally, etc.)? So for example, if the characters are in a desert, they could face challenges that include sun stroke (Poisoned) or glare (Blindness), along with damage from heat. Escalation of these leads towards Prone and eventually Incapacitated. The benefit of having Fire Resistance could be pretty obvious (Advantage on the save, maybe ignore saves up to a certain DC, etc.).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3309">Brandes Stoddard</a>.</p>
<p><em> generally agree that the DMG doesn&#8217;t teach DMs how to structure exploration or social challenges, or how to establish the stakes of those sequences. </em></p>
<p>Absolutely. I&#8217;ve hacked a version of the old skill challenge system but they blew it off in 5E, which I think is a pretty major flaw in 5E as written. </p>
<p><em>Speaking to the edition as a whole, though, I can&#8217;t agree that they bungled Exhaustion; it&#8217;s one of the better examples of stake-setting for overland travel.</em></p>
<p>It would be if they bothered to put in such rules, as you said. 😉   </p>
<p>To be utterly clear, I agree that exploration and social could use some stakes, so were 100% on that. What I disagree with is that the rules as they are currently presented give that, primarily for the reason you laid out perfectly: Lack of a system or any examples. </p>
<p>They hardly ever set DCs even to the extent of giving examples. I don&#8217;t mind leaving things loose enough to let the DM adapt, but there&#8217;s a big difference between &#8220;loose&#8221; and &#8220;no system&#8221;. Right now IMO really except for combat there&#8217;s little to no system. </p>
<p>In my view, the fact that rules like Exhaustion aren&#8217;t integrated with really anything else is a sign that they didn&#8217;t think it through. Ad hockery is always, invariably the spoor of bad design and 5E has a good bit of it floating around. D&amp;D always had more than most games, of course, but I think they missed some opportunities or threw away ideas from 4E and 3.x to make things more integrated. The sum total of the Exhaustion rules are a sidebar in an appendix in the PHB and the one time it appears in the rules, the Berserker. There&#8217;s nothing connecting them to the skill system. I mean Medicine and Survival are no help&#8230; really?  </p>
<p>The ideas you&#8217;re pursuing have merit, IMO. Have different conditions have tracks and then skills like Medicine and Survival can actually matter by making recovery come faster or avoiding the conditions in the first place&#8212;that would really make having a character with skills like Medicine or Survival in your party valued. Right now I can&#8217;t think of a more useless skill than Medicine. This would help make the exploration aspect of the game actually have some stakes that matter. </p>
<p>Then the condition can be appropriate to the challenge faced and failed. Have an exploration rule that imposes saves or skill checks, with failures giving such conditions until something removes it (rest, spell, potion, skill check by an ally, etc.)? So for example, if the characters are in a desert, they could face challenges that include sun stroke (Poisoned) or glare (Blindness), along with damage from heat. Escalation of these leads towards Prone and eventually Incapacitated. The benefit of having Fire Resistance could be pretty obvious (Advantage on the save, maybe ignore saves up to a certain DC, etc.).</p>
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		<title>
		By: Tim Baker		</title>
		<link>https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3311</link>

		<dc:creator><![CDATA[Tim Baker]]></dc:creator>
		<pubDate>Mon, 10 Jul 2017 04:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20620#comment-3311</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3310&quot;&gt;Brandes Stoddard&lt;/a&gt;.

Works for me!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/07/06/hit-points-dying-and-death/#comment-3310">Brandes Stoddard</a>.</p>
<p>Works for me!</p>
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