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	Comments on: Planescape: Keys, Portals, and Complications	</title>
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	<description>D&#38;D / Role Playing</description>
	<lastBuildDate>Mon, 17 Jul 2017 03:14:00 +0000</lastBuildDate>
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		<title>
		By: Alex Mitchell		</title>
		<link>https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3351</link>

		<dc:creator><![CDATA[Alex Mitchell]]></dc:creator>
		<pubDate>Mon, 17 Jul 2017 03:14:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3347&quot;&gt;Colin McLaughlin&lt;/a&gt;.

Not a bad comparison!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3347">Colin McLaughlin</a>.</p>
<p>Not a bad comparison!</p>
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		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3347</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Sat, 15 Jul 2017 12:35:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3346&quot;&gt;Alex Mitchell&lt;/a&gt;.

Huh. I had never heard of that game and setting. That sounds pretty fun! It reminds me of Worldrunner meets Magic: the Gathering :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3346">Alex Mitchell</a>.</p>
<p>Huh. I had never heard of that game and setting. That sounds pretty fun! It reminds me of Worldrunner meets Magic: the Gathering 🙂</p>
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		<item>
		<title>
		By: Alex Mitchell		</title>
		<link>https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3346</link>

		<dc:creator><![CDATA[Alex Mitchell]]></dc:creator>
		<pubDate>Thu, 13 Jul 2017 16:07:00 +0000</pubDate>
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					<description><![CDATA[As a fan of WotC&#039;s Everway RPG from the long ago, I&#039;ve always wanted to play up this aspect of Planescape&#039;s Sigil! Nice work here.]]></description>
			<content:encoded><![CDATA[<p>As a fan of WotC&#8217;s Everway RPG from the long ago, I&#8217;ve always wanted to play up this aspect of Planescape&#8217;s Sigil! Nice work here.</p>
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			</item>
		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3345</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 13 Jul 2017 11:12:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3343&quot;&gt;Jesse&lt;/a&gt;.

Calling this a system is too grandiose, but thanks :)

To me, everything you outline is part of the key, rather than a separate factor. Nothing wrong with multiple-stage authentication, after all.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3343">Jesse</a>.</p>
<p>Calling this a system is too grandiose, but thanks 🙂</p>
<p>To me, everything you outline is part of the key, rather than a separate factor. Nothing wrong with multiple-stage authentication, after all.</p>
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		<item>
		<title>
		By: Jesse		</title>
		<link>https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comment-3343</link>

		<dc:creator><![CDATA[Jesse]]></dc:creator>
		<pubDate>Wed, 12 Jul 2017 23:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=20675#comment-3343</guid>

					<description><![CDATA[I started a book 111 spell-Key adventures, but eventually gave up on the project. Your system is a bit more elegant than mine was. One of the things I had in my book was that sometimes the spell-key was only a part of what would open the gate to another dimension. Some factors included - but were not limited to: having someone with appropriate alignment, a ceremony, having defeated a specific monster and so on.]]></description>
			<content:encoded><![CDATA[<p>I started a book 111 spell-Key adventures, but eventually gave up on the project. Your system is a bit more elegant than mine was. One of the things I had in my book was that sometimes the spell-key was only a part of what would open the gate to another dimension. Some factors included &#8211; but were not limited to: having someone with appropriate alignment, a ceremony, having defeated a specific monster and so on.</p>
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