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	Comments on: D&#038;D Tomb of Annihilation Review	</title>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3822</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Fri, 22 Sep 2017 07:14:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3815&quot;&gt;epiccarlson&lt;/a&gt;.

That&#039;s splendid idea!!!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3815">epiccarlson</a>.</p>
<p>That&#8217;s splendid idea!!!</p>
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		<title>
		By: epiccarlson		</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3815</link>

		<dc:creator><![CDATA[epiccarlson]]></dc:creator>
		<pubDate>Thu, 21 Sep 2017 16:53:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3800&quot;&gt;Manos Ti&lt;/a&gt;.

I was thinking about Thule as well and might do the opposite... everyone that dies is raised a zombie and those that fail Death saves witness the void causing Insanity.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3800">Manos Ti</a>.</p>
<p>I was thinking about Thule as well and might do the opposite&#8230; everyone that dies is raised a zombie and those that fail Death saves witness the void causing Insanity.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3806</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 15:39:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3805&quot;&gt;Dave(s) 4 Goombella&lt;/a&gt;.

That should solve the issue of players asking to retire PCs mid adventure.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3805">Dave(s) 4 Goombella</a>.</p>
<p>That should solve the issue of players asking to retire PCs mid adventure.</p>
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		<title>
		By: Dave(s) 4 Goombella		</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3805</link>

		<dc:creator><![CDATA[Dave(s) 4 Goombella]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 15:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21376#comment-3805</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3803&quot;&gt;tribality&lt;/a&gt;.

We have one player in our group who tends to quickly lose interest in the characters he plays. He&#039;ll be begging me to run the group in meat grinder mode.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3803">tribality</a>.</p>
<p>We have one player in our group who tends to quickly lose interest in the characters he plays. He&#8217;ll be begging me to run the group in meat grinder mode.</p>
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		<title>
		By: Dave(s) 4 Goombella		</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3804</link>

		<dc:creator><![CDATA[Dave(s) 4 Goombella]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 15:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21376#comment-3804</guid>

					<description><![CDATA[I picked up my copy on the 11th. It looks great, and I hope I get a chance to run it soon. There are so many neat little side areas to be found while exploring the jungle. And for the DM whose players are making too much of a beeline to Omu for their own good, there are all sorts of ways to encourage them to take side treks. (For example, a particular NPC might demand one service from the players before they&#039;ll cooperate. Or, at the DM&#039;s option, they may demand two or three services from the players, which send them off to various areas of interest around the map.)

There are a surprising number of ways for PCs to amuse themselves, given that this is a time-sensitive campaign.

I also picked up the Tortle Package from the DM&#039;s Guild. (In addition to a playable Tortle race, it also provides more detail on a mysterious island off Chult, which has some additional encounters and side quests.) Tortles look like a very neat race to play. Their signature feature is their shell, obviously, which gives them natural armor and the ability to hide. It&#039;s a great option for building a melee/caster hybrid that uses Strength-based weapons and wouldn&#039;t normally get access to heavy armor (Bard, Blade Warlock, Death Cleric, etc.) as you won&#039;t need Dexterity for your AC.]]></description>
			<content:encoded><![CDATA[<p>I picked up my copy on the 11th. It looks great, and I hope I get a chance to run it soon. There are so many neat little side areas to be found while exploring the jungle. And for the DM whose players are making too much of a beeline to Omu for their own good, there are all sorts of ways to encourage them to take side treks. (For example, a particular NPC might demand one service from the players before they&#8217;ll cooperate. Or, at the DM&#8217;s option, they may demand two or three services from the players, which send them off to various areas of interest around the map.)</p>
<p>There are a surprising number of ways for PCs to amuse themselves, given that this is a time-sensitive campaign.</p>
<p>I also picked up the Tortle Package from the DM&#8217;s Guild. (In addition to a playable Tortle race, it also provides more detail on a mysterious island off Chult, which has some additional encounters and side quests.) Tortles look like a very neat race to play. Their signature feature is their shell, obviously, which gives them natural armor and the ability to hide. It&#8217;s a great option for building a melee/caster hybrid that uses Strength-based weapons and wouldn&#8217;t normally get access to heavy armor (Bard, Blade Warlock, Death Cleric, etc.) as you won&#8217;t need Dexterity for your AC.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3803</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 14:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21376#comment-3803</guid>

					<description><![CDATA[The Meat Grinder mode with 15 or higher death saves is not something I&#039;ll be running for my group. It is a really great way to emphasize how strong the death curse is and the power to make death permanent very quickly. It would be a fun to add when playing any of the Yawning Portal dungeons.

I&#039;m moving this from FR to Eberron. I&#039;m actually taking out inspiration and replacing it with Action/Hero Points. I just can&#039;t seem to remember to give out inspiration, so putting extra dice into the players hands each level works better for me. Should make the adventure a little less deadly.]]></description>
			<content:encoded><![CDATA[<p>The Meat Grinder mode with 15 or higher death saves is not something I&#8217;ll be running for my group. It is a really great way to emphasize how strong the death curse is and the power to make death permanent very quickly. It would be a fun to add when playing any of the Yawning Portal dungeons.</p>
<p>I&#8217;m moving this from FR to Eberron. I&#8217;m actually taking out inspiration and replacing it with Action/Hero Points. I just can&#8217;t seem to remember to give out inspiration, so putting extra dice into the players hands each level works better for me. Should make the adventure a little less deadly.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3801</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 13:11:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3797&quot;&gt;Manos Ti&lt;/a&gt;.

Good point on Thule.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3797">Manos Ti</a>.</p>
<p>Good point on Thule.</p>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3800</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 12:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21376#comment-3800</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3799&quot;&gt;Marsupialmancer&lt;/a&gt;.

Yes it would! The first thing that comes to my mind about tinkering is the nature of the curse, as there are not many resurrected individuals in Thule, but this is easy.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3799">Marsupialmancer</a>.</p>
<p>Yes it would! The first thing that comes to my mind about tinkering is the nature of the curse, as there are not many resurrected individuals in Thule, but this is easy.</p>
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		<title>
		By: Marsupialmancer		</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3799</link>

		<dc:creator><![CDATA[Marsupialmancer]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 11:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21376#comment-3799</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3797&quot;&gt;Manos Ti&lt;/a&gt;.

Ooh, didn&#039;t consider Thule at all till you mentioned it! This really would fit into that setting with minimal adaptation.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3797">Manos Ti</a>.</p>
<p>Ooh, didn&#8217;t consider Thule at all till you mentioned it! This really would fit into that setting with minimal adaptation.</p>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3797</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 07:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21376#comment-3797</guid>

					<description><![CDATA[Once again, great review Shawn!!!

I can&#039;t wait to get my hands on it. 

It is spot-on for Primeval Thule as well. 

I&#039;ll be back with my impressions as well as soon as my copy arrives.]]></description>
			<content:encoded><![CDATA[<p>Once again, great review Shawn!!!</p>
<p>I can&#8217;t wait to get my hands on it. </p>
<p>It is spot-on for Primeval Thule as well. </p>
<p>I&#8217;ll be back with my impressions as well as soon as my copy arrives.</p>
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