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	<title>
	Comments on: Top ways to terrify your players, Part 3	</title>
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	<description>D&#38;D / Role Playing</description>
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		By: Manos Ti		</title>
		<link>https://www.tribality.com/2017/11/06/top-ways-to-terrify-your-players-part-3/#comment-4096</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Tue, 07 Nov 2017 08:07:00 +0000</pubDate>
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					<description><![CDATA[Great stuff.

The intensity factor is really helpful, but the crucial part is to be able to build this up to the players themselves. I&#039;m thinking of placing an actual timer in order for the players to resolve their actions in indeed six seconds.]]></description>
			<content:encoded><![CDATA[<p>Great stuff.</p>
<p>The intensity factor is really helpful, but the crucial part is to be able to build this up to the players themselves. I&#8217;m thinking of placing an actual timer in order for the players to resolve their actions in indeed six seconds.</p>
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