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	Comments on: Xanathar&#8217;s Guide Breakdown, Part Two	</title>
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	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Sporelord0179		</title>
		<link>https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4309</link>

		<dc:creator><![CDATA[Sporelord0179]]></dc:creator>
		<pubDate>Sun, 03 Dec 2017 06:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22315#comment-4309</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4306&quot;&gt;Brandes Stoddard&lt;/a&gt;.

That&#039;s a fair point, I guess the last of proper spell-casters in the MM made me forget that&#039;s actually a thing. Still, a good roll for a level 3 fireball is CR 6 damage (According to page 274 in the DMG). 6th level players should have ways of avoiding getting trapped in a loop.

Personal opinion ahead but I think that healing, getting knocked down and having back up again isn&#039;t a loop, more of a loss of a single resource, and it&#039;s not that bad if the enemy does it with it&#039;s strongest, resource using attack.
The real issue would be if a monster can do that with average rolls with a regular at-will attack. The only creature I can think of that can use fireball at-will (or at least 3+ times in a fight) is the Pit Fiend, which is something that should be able to do that kind of hurt.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4306">Brandes Stoddard</a>.</p>
<p>That&#8217;s a fair point, I guess the last of proper spell-casters in the MM made me forget that&#8217;s actually a thing. Still, a good roll for a level 3 fireball is CR 6 damage (According to page 274 in the DMG). 6th level players should have ways of avoiding getting trapped in a loop.</p>
<p>Personal opinion ahead but I think that healing, getting knocked down and having back up again isn&#8217;t a loop, more of a loss of a single resource, and it&#8217;s not that bad if the enemy does it with it&#8217;s strongest, resource using attack.<br />
The real issue would be if a monster can do that with average rolls with a regular at-will attack. The only creature I can think of that can use fireball at-will (or at least 3+ times in a fight) is the Pit Fiend, which is something that should be able to do that kind of hurt.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4306</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sat, 02 Dec 2017 11:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22315#comment-4306</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4305&quot;&gt;Sporelord0179&lt;/a&gt;.

Enemy spellcasters with AoEs spring to mind. &lt;em&gt;Fireball&lt;/em&gt; don&#039;t care that you just got a &lt;em&gt;cure wounds&lt;/em&gt; for Xd8+5. An NPC spellcaster deciding to cast &lt;em&gt;fireball&lt;/em&gt; immediately after you got healed is not the DM being a jerk, it&#039;s just the course of the fight and NPCs working toward their apparent goals. (Let&#039;s take it as read that you&#039;re of a level where an NPC casting a 3rd-level spell is not weird.) Be glad that you got healed and didn&#039;t take a failed death save, I guess.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4305">Sporelord0179</a>.</p>
<p>Enemy spellcasters with AoEs spring to mind. <em>Fireball</em> don&#8217;t care that you just got a <em>cure wounds</em> for Xd8+5. An NPC spellcaster deciding to cast <em>fireball</em> immediately after you got healed is not the DM being a jerk, it&#8217;s just the course of the fight and NPCs working toward their apparent goals. (Let&#8217;s take it as read that you&#8217;re of a level where an NPC casting a 3rd-level spell is not weird.) Be glad that you got healed and didn&#8217;t take a failed death save, I guess.</p>
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		<title>
		By: Sporelord0179		</title>
		<link>https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4305</link>

		<dc:creator><![CDATA[Sporelord0179]]></dc:creator>
		<pubDate>Sat, 02 Dec 2017 04:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22315#comment-4305</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4279&quot;&gt;Dave(s) 4 Goombella&lt;/a&gt;.

If that&#039;s the case, you should be trying to break the loop in another way. Find a way to pull that character - either metaphorically or literally - out of the situation.

I can&#039;t personally think of that happening without either using a very deadly monster/mob of monsters or just the DM wanting to annoy you.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4279">Dave(s) 4 Goombella</a>.</p>
<p>If that&#8217;s the case, you should be trying to break the loop in another way. Find a way to pull that character &#8211; either metaphorically or literally &#8211; out of the situation.</p>
<p>I can&#8217;t personally think of that happening without either using a very deadly monster/mob of monsters or just the DM wanting to annoy you.</p>
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		<title>
		By: Dave(s) 4 Goombella		</title>
		<link>https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4295</link>

		<dc:creator><![CDATA[Dave(s) 4 Goombella]]></dc:creator>
		<pubDate>Thu, 30 Nov 2017 14:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22315#comment-4295</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4291&quot;&gt;Brandes Stoddard&lt;/a&gt;.

In his follow-up replies, he says that &quot;balancing the game&quot; is distinct from how the adventuring day feels. I think it&#039;s one of those cases where a tweet (even a super-sized 280 character tweet) can&#039;t accurately convey the nuances of his design process and nomenclature, and leads to misunderstandings.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4291">Brandes Stoddard</a>.</p>
<p>In his follow-up replies, he says that &#8220;balancing the game&#8221; is distinct from how the adventuring day feels. I think it&#8217;s one of those cases where a tweet (even a super-sized 280 character tweet) can&#8217;t accurately convey the nuances of his design process and nomenclature, and leads to misunderstandings.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4291</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 30 Nov 2017 14:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22315#comment-4291</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4290&quot;&gt;Dave(s) 4 Goombella&lt;/a&gt;.

Here&#039;s Jeremy Crawford&#039;s unofficial alternative, which I like all right: https://twitter.com/JeremyECrawford/status/935992604080013312

And here&#039;s some more relevant commentary, which I have a really hard time accepting as written: https://twitter.com/JeremyECrawford/status/935995896637964290]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4290">Dave(s) 4 Goombella</a>.</p>
<p>Here&#8217;s Jeremy Crawford&#8217;s unofficial alternative, which I like all right: <a href="https://twitter.com/JeremyECrawford/status/935992604080013312" rel="nofollow ugc">https://twitter.com/JeremyECrawford/status/935992604080013312</a></p>
<p>And here&#8217;s some more relevant commentary, which I have a really hard time accepting as written: <a href="https://twitter.com/JeremyECrawford/status/935995896637964290" rel="nofollow ugc">https://twitter.com/JeremyECrawford/status/935995896637964290</a></p>
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		<title>
		By: Dave(s) 4 Goombella		</title>
		<link>https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4290</link>

		<dc:creator><![CDATA[Dave(s) 4 Goombella]]></dc:creator>
		<pubDate>Thu, 30 Nov 2017 14:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22315#comment-4290</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4276&quot;&gt;Brandes Stoddard&lt;/a&gt;.

We&#039;re jumping ahead, but I think the spell &quot;Healing Spirit&quot; went a step too far. It&#039;s fine for in-combat healing, but if used out of combat it becomes ludicrous. For one second-level slot, it effectively provides 10d6 points of healing to every party member. (It can potentially do the exact same thing during combat, healing 1d6 per round over the course of one minute, but it requires the caster&#039;s concentration, and some fancy footwork from the PCs who want to benefit from the healing field.)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4276">Brandes Stoddard</a>.</p>
<p>We&#8217;re jumping ahead, but I think the spell &#8220;Healing Spirit&#8221; went a step too far. It&#8217;s fine for in-combat healing, but if used out of combat it becomes ludicrous. For one second-level slot, it effectively provides 10d6 points of healing to every party member. (It can potentially do the exact same thing during combat, healing 1d6 per round over the course of one minute, but it requires the caster&#8217;s concentration, and some fancy footwork from the PCs who want to benefit from the healing field.)</p>
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		<title>
		By: Dave(s) 4 Goombella		</title>
		<link>https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4288</link>

		<dc:creator><![CDATA[Dave(s) 4 Goombella]]></dc:creator>
		<pubDate>Thu, 30 Nov 2017 11:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22315#comment-4288</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4287&quot;&gt;Sporelord0179&lt;/a&gt;.

That&#039;s my hope, too. Xanathar&#039;s subclasses are certainly flashier, and they give more classes access to certain features without the need for multi-classing or feats. Conversely, they also have subclasses that sacrifice some versatility for greater focus on a core feature (like a Hexblade who takes Path of the Blade). 

For every feature that seems overpowered, a player is going to have to give something up, sooner or later. Of course, if what they&#039;re giving up is an unimpressive situational feature that they never would have used anyway, then that could be seen as a &lt;i&gt;sort&lt;/i&gt; of power creep.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4287">Sporelord0179</a>.</p>
<p>That&#8217;s my hope, too. Xanathar&#8217;s subclasses are certainly flashier, and they give more classes access to certain features without the need for multi-classing or feats. Conversely, they also have subclasses that sacrifice some versatility for greater focus on a core feature (like a Hexblade who takes Path of the Blade). </p>
<p>For every feature that seems overpowered, a player is going to have to give something up, sooner or later. Of course, if what they&#8217;re giving up is an unimpressive situational feature that they never would have used anyway, then that could be seen as a <i>sort</i> of power creep.</p>
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		<title>
		By: Sporelord0179		</title>
		<link>https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4287</link>

		<dc:creator><![CDATA[Sporelord0179]]></dc:creator>
		<pubDate>Thu, 30 Nov 2017 03:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22315#comment-4287</guid>

					<description><![CDATA[&quot;I think we’re seeing a metagame shift toward strong healing output, across multiple classes. I’ll be looking for more signs of this as I continue through XGTE. This may be a counterbalance to the increased potency-per-CR of creatures presented in Volo’s Guide to Monsters.&quot;

I really hope this is a sign of WotC learning the ins and outs of the 5E system (which is actually really different to previous systems) and realising how they can pushing things without breaking the game.
Cause if it isn&#039;t, it&#039;s a sign of power creep, and I don&#039;t want that rearing it&#039;s ugly head again.

From what I&#039;ve seen, XGtE isn&#039;t strictly power creep, it&#039;s newer and different options as opposed to objectively better options. I hope that isn&#039;t my rose tinted glasses though.]]></description>
			<content:encoded><![CDATA[<p>&#8220;I think we’re seeing a metagame shift toward strong healing output, across multiple classes. I’ll be looking for more signs of this as I continue through XGTE. This may be a counterbalance to the increased potency-per-CR of creatures presented in Volo’s Guide to Monsters.&#8221;</p>
<p>I really hope this is a sign of WotC learning the ins and outs of the 5E system (which is actually really different to previous systems) and realising how they can pushing things without breaking the game.<br />
Cause if it isn&#8217;t, it&#8217;s a sign of power creep, and I don&#8217;t want that rearing it&#8217;s ugly head again.</p>
<p>From what I&#8217;ve seen, XGtE isn&#8217;t strictly power creep, it&#8217;s newer and different options as opposed to objectively better options. I hope that isn&#8217;t my rose tinted glasses though.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4285</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 29 Nov 2017 22:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22315#comment-4285</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4279&quot;&gt;Dave(s) 4 Goombella&lt;/a&gt;.

It&#039;s the Chumbawamba of game play, certainly.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4279">Dave(s) 4 Goombella</a>.</p>
<p>It&#8217;s the Chumbawamba of game play, certainly.</p>
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		<title>
		By: Derrick Allen		</title>
		<link>https://www.tribality.com/2017/11/29/xanathars-guide-breakdown-part-two/#comment-4283</link>

		<dc:creator><![CDATA[Derrick Allen]]></dc:creator>
		<pubDate>Wed, 29 Nov 2017 21:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22315#comment-4283</guid>

					<description><![CDATA[Wasn&#039;t a fan of the shepherd&#039;s spirit totem ability in the UA and am still not completely 100% w/ it. Thematically i see the shepherd as one w/ beasts ie mogli from the jungle book, having at least one real creature. Fine w/ the boosts to conjuring other creatures. 

Thinking about building a druid w/ totem spirit replaced w/ the (revised) beastmaster&#039;s animal companion ability but that also means figuring out a replacement for guardian spirit. Another ability i&#039;m thinking of is one to charm beasts.

Faithful Summons to me is similar to a defensive version of the spell less ranger&#039;s call natural allies ability. maybe replace it w/ said feature, removing favored terrain requirement and keep faithful summons trigger

thanks for the reminder that arcane shot req. magic arrows is a mistake]]></description>
			<content:encoded><![CDATA[<p>Wasn&#8217;t a fan of the shepherd&#8217;s spirit totem ability in the UA and am still not completely 100% w/ it. Thematically i see the shepherd as one w/ beasts ie mogli from the jungle book, having at least one real creature. Fine w/ the boosts to conjuring other creatures. </p>
<p>Thinking about building a druid w/ totem spirit replaced w/ the (revised) beastmaster&#8217;s animal companion ability but that also means figuring out a replacement for guardian spirit. Another ability i&#8217;m thinking of is one to charm beasts.</p>
<p>Faithful Summons to me is similar to a defensive version of the spell less ranger&#8217;s call natural allies ability. maybe replace it w/ said feature, removing favored terrain requirement and keep faithful summons trigger</p>
<p>thanks for the reminder that arcane shot req. magic arrows is a mistake</p>
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