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	<title>
	Comments on: Modular Base Construction in D&#038;D 5e	</title>
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	<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/</link>
	<description>D&#38;D / Role Playing</description>
	<lastBuildDate>Thu, 14 Dec 2017 16:05:00 +0000</lastBuildDate>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4400</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 14 Dec 2017 16:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413#comment-4400</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4399&quot;&gt;Jesse&lt;/a&gt;.

They certainly could, but you&#039;d want to strip out the gold cost and most associated build time. It would need to be even further lightweight than this is, and would probably be most of the mission-centric play.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4399">Jesse</a>.</p>
<p>They certainly could, but you&#8217;d want to strip out the gold cost and most associated build time. It would need to be even further lightweight than this is, and would probably be most of the mission-centric play.</p>
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		<title>
		By: Jesse		</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4399</link>

		<dc:creator><![CDATA[Jesse]]></dc:creator>
		<pubDate>Thu, 14 Dec 2017 15:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413#comment-4399</guid>

					<description><![CDATA[These ideas could be used to make a zombie surivial scenario more than simply &quot;escape the zombies&quot;]]></description>
			<content:encoded><![CDATA[<p>These ideas could be used to make a zombie surivial scenario more than simply &#8220;escape the zombies&#8221;</p>
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		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4355</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 08 Dec 2017 12:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413#comment-4355</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4353&quot;&gt;Charlie Day&lt;/a&gt;.

One of the players is also a columnist. I wouldn&#039;t want to ruin his experience.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4353">Charlie Day</a>.</p>
<p>One of the players is also a columnist. I wouldn&#8217;t want to ruin his experience.</p>
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		<item>
		<title>
		By: Charlie Day		</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4353</link>

		<dc:creator><![CDATA[Charlie Day]]></dc:creator>
		<pubDate>Fri, 08 Dec 2017 05:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413#comment-4353</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4325&quot;&gt;Colin McLaughlin&lt;/a&gt;.

Need to make a campaign diary a regular column]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4325">Colin McLaughlin</a>.</p>
<p>Need to make a campaign diary a regular column</p>
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		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4334</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 07 Dec 2017 15:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413#comment-4334</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4329&quot;&gt;Manos Ti&lt;/a&gt;.

The goal is to make it easy to implement, present clear choices, and make it feel good for the players.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4329">Manos Ti</a>.</p>
<p>The goal is to make it easy to implement, present clear choices, and make it feel good for the players.</p>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4329</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Thu, 07 Dec 2017 14:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413#comment-4329</guid>

					<description><![CDATA[Honestly, I really like the idea. It is like &quot;Pimp My Stronghold&quot; kind of stuff.

Defo keeping for future campaigns.]]></description>
			<content:encoded><![CDATA[<p>Honestly, I really like the idea. It is like &#8220;Pimp My Stronghold&#8221; kind of stuff.</p>
<p>Defo keeping for future campaigns.</p>
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		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4327</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 07 Dec 2017 12:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413#comment-4327</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4326&quot;&gt;Lilfut&lt;/a&gt;.

Not yet, but they will given time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4326">Lilfut</a>.</p>
<p>Not yet, but they will given time.</p>
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		<item>
		<title>
		By: Lilfut		</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4326</link>

		<dc:creator><![CDATA[Lilfut]]></dc:creator>
		<pubDate>Thu, 07 Dec 2017 07:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413#comment-4326</guid>

					<description><![CDATA[I am incredibly into combining Spelljammer and Planescape. Have the Arcane showed up yet?]]></description>
			<content:encoded><![CDATA[<p>I am incredibly into combining Spelljammer and Planescape. Have the Arcane showed up yet?</p>
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			</item>
		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4325</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 06 Dec 2017 20:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413#comment-4325</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4324&quot;&gt;Charlie Day&lt;/a&gt;.

The Granite Sledge indeed possesses a spelljamming helm. The current captain of the ship is a Goblin Hexblade Warlock, with his patron being known as &quot;Mr. Hand&quot; - a sword that is also a finger bone of Orcus.

The ship has multiple levels, with crystalline life support tubes in rooms all over the ship - supporting a near infinite number of potential player characters, as each character starts by awakening in one of these tubes. 

Each of the early sessions has focused on attempting to repair one of the broken ship systems. Thus far they have repaired life support, the healing vat, and have managed to suppress the power surges to allow them into the support module room.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4324">Charlie Day</a>.</p>
<p>The Granite Sledge indeed possesses a spelljamming helm. The current captain of the ship is a Goblin Hexblade Warlock, with his patron being known as &#8220;Mr. Hand&#8221; &#8211; a sword that is also a finger bone of Orcus.</p>
<p>The ship has multiple levels, with crystalline life support tubes in rooms all over the ship &#8211; supporting a near infinite number of potential player characters, as each character starts by awakening in one of these tubes. </p>
<p>Each of the early sessions has focused on attempting to repair one of the broken ship systems. Thus far they have repaired life support, the healing vat, and have managed to suppress the power surges to allow them into the support module room.</p>
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		<item>
		<title>
		By: Charlie Day		</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comment-4324</link>

		<dc:creator><![CDATA[Charlie Day]]></dc:creator>
		<pubDate>Wed, 06 Dec 2017 20:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413#comment-4324</guid>

					<description><![CDATA[I am *extremely* interested in hearing about the PS campaign. Is the &quot;base ship&quot; also a Spelljammer?]]></description>
			<content:encoded><![CDATA[<p>I am *extremely* interested in hearing about the PS campaign. Is the &#8220;base ship&#8221; also a Spelljammer?</p>
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