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	Comments on: Aberrations, Druids, and the Circle of the Zodiac	</title>
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	<link>https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4571</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 18 Jan 2018 03:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22870#comment-4571</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4570&quot;&gt;Cuix&lt;/a&gt;.

Huh. I totally didn&#039;t know that. For the most part, I try and lift wording directly from abilities with similar conditionals. I will see what I can do to straighten the wording of that out. I really appreciate you pointing it out. 

As far as Living Sign goes, I&#039;ve talked it out enough now that I think it&#039;s fine with the extra d10, which increases the efficacy to &quot;strong,&quot; in my opinion at any rate.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4570">Cuix</a>.</p>
<p>Huh. I totally didn&#8217;t know that. For the most part, I try and lift wording directly from abilities with similar conditionals. I will see what I can do to straighten the wording of that out. I really appreciate you pointing it out. </p>
<p>As far as Living Sign goes, I&#8217;ve talked it out enough now that I think it&#8217;s fine with the extra d10, which increases the efficacy to &#8220;strong,&#8221; in my opinion at any rate.</p>
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		<title>
		By: Cuix		</title>
		<link>https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4570</link>

		<dc:creator><![CDATA[Cuix]]></dc:creator>
		<pubDate>Thu, 18 Jan 2018 03:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22870#comment-4570</guid>

					<description><![CDATA[Loooove this! I&#039;m way, way into support classes that revolve around enabling others&#039; gameplay, and this has that in spades. I also really like how Red Knight can alleviate some of the healing needs a party might have; combined with the druids&#039; spell list, folks might find themselves staying topped up without needing regular Cures. Bonus points: Druids are SAD as hell, so a Wis+Cha build going into Inspiring Leader fits real neatly here.  


Slight issue: Signs and Portents seems like it might not do a ton when used against an enemy. Reaction on initiative means it happens before any actual turns occur, but it&#039;s worded as &quot;until the start of their next turn&quot;. I assume this is supposed to be more like just a &quot;save against this at start of turn until it&#039;s gone&quot;, just odd language (unless that&#039;s how such effects are usually written). I&#039;m also concerned that the Level 14 ability isn&#039;t strong enough.]]></description>
			<content:encoded><![CDATA[<p>Loooove this! I&#8217;m way, way into support classes that revolve around enabling others&#8217; gameplay, and this has that in spades. I also really like how Red Knight can alleviate some of the healing needs a party might have; combined with the druids&#8217; spell list, folks might find themselves staying topped up without needing regular Cures. Bonus points: Druids are SAD as hell, so a Wis+Cha build going into Inspiring Leader fits real neatly here.  </p>
<p>Slight issue: Signs and Portents seems like it might not do a ton when used against an enemy. Reaction on initiative means it happens before any actual turns occur, but it&#8217;s worded as &#8220;until the start of their next turn&#8221;. I assume this is supposed to be more like just a &#8220;save against this at start of turn until it&#8217;s gone&#8221;, just odd language (unless that&#8217;s how such effects are usually written). I&#8217;m also concerned that the Level 14 ability isn&#8217;t strong enough.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4569</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 17 Jan 2018 17:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22870#comment-4569</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4568&quot;&gt;Marsupialmancer&lt;/a&gt;.

It is not the intent, no. I think I parsed that cleanly enough in the RAW, but I am always open to cleaning up wording if needed.

Since it doesn&#039;t double on a crit, it makes it a lot less spiky than a lot of things. That&#039;s more or less what I was balancing around.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4568">Marsupialmancer</a>.</p>
<p>It is not the intent, no. I think I parsed that cleanly enough in the RAW, but I am always open to cleaning up wording if needed.</p>
<p>Since it doesn&#8217;t double on a crit, it makes it a lot less spiky than a lot of things. That&#8217;s more or less what I was balancing around.</p>
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		<title>
		By: Marsupialmancer		</title>
		<link>https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4568</link>

		<dc:creator><![CDATA[Marsupialmancer]]></dc:creator>
		<pubDate>Wed, 17 Jan 2018 17:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22870#comment-4568</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4567&quot;&gt;Marsupialmancer&lt;/a&gt;.

Though my exaggerated example brings up another point; if the attack crits, does the druid&#039;s damage dice double with it? I wouldn&#039;t think so, but it never hurts to ask intent!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4567">Marsupialmancer</a>.</p>
<p>Though my exaggerated example brings up another point; if the attack crits, does the druid&#8217;s damage dice double with it? I wouldn&#8217;t think so, but it never hurts to ask intent!</p>
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		<title>
		By: Marsupialmancer		</title>
		<link>https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4567</link>

		<dc:creator><![CDATA[Marsupialmancer]]></dc:creator>
		<pubDate>Wed, 17 Jan 2018 17:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22870#comment-4567</guid>

					<description><![CDATA[I super dig this. My initial reaction (har) is that Sign of the Jade General might be a little on the strong side when paired with certain situations (i.e. barbarian greataxe crits with vicious weapons followed by the druid dumping (L/2)d6 into it), but I&#039;m not sure if that&#039;s something to really worry about when there are already so many other alpha striking combos in the game.

I have this great mental image of players getting sucked through stellar gateways onto strange worlds outside of time and space and the Zodiac druid being their survival guide. And summoning strange alien wildlife -- who&#039;s a cute little Hound of Tindalos? You are! You are!]]></description>
			<content:encoded><![CDATA[<p>I super dig this. My initial reaction (har) is that Sign of the Jade General might be a little on the strong side when paired with certain situations (i.e. barbarian greataxe crits with vicious weapons followed by the druid dumping (L/2)d6 into it), but I&#8217;m not sure if that&#8217;s something to really worry about when there are already so many other alpha striking combos in the game.</p>
<p>I have this great mental image of players getting sucked through stellar gateways onto strange worlds outside of time and space and the Zodiac druid being their survival guide. And summoning strange alien wildlife &#8212; who&#8217;s a cute little Hound of Tindalos? You are! You are!</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4566</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 17 Jan 2018 16:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22870#comment-4566</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4565&quot;&gt;Brandes Stoddard&lt;/a&gt;.

I had a hard time deciding on 3d10 or 4d10, myself. Ultimately, I went with 3d10 as I thought erring on the side of conservative would be okay. Obviously, the conceit of the setting as I have discussed it would trigger both narrow operands quite a bit. However, that doesn&#039;t mean it would in other places. In short, it might be a tad weak or it might be spot on.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4565">Brandes Stoddard</a>.</p>
<p>I had a hard time deciding on 3d10 or 4d10, myself. Ultimately, I went with 3d10 as I thought erring on the side of conservative would be okay. Obviously, the conceit of the setting as I have discussed it would trigger both narrow operands quite a bit. However, that doesn&#8217;t mean it would in other places. In short, it might be a tad weak or it might be spot on.</p>
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		<item>
		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2018/01/17/aberrations-druids-circle-zodiac/#comment-4565</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 17 Jan 2018 14:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22870#comment-4565</guid>

					<description><![CDATA[I really like what you&#039;ve done with the theme, and I am 100% into a diviner-druid. This would be my go-to druid subclass to play, edging out Dreams, and that&#039;s saying a lot. Zodiac&#039;s Wisdom looks super fun!

Living Sign&#039;s &quot;3rd-level &lt;em&gt;moonbeam&lt;/em&gt; + narrow saving throw benefits&quot; is an interesting choice. I go back and forth on whether I think it should be +1d10 stronger, so I&#039;m curious about your thoughts on its benchmarking.

Great work here, as always.]]></description>
			<content:encoded><![CDATA[<p>I really like what you&#8217;ve done with the theme, and I am 100% into a diviner-druid. This would be my go-to druid subclass to play, edging out Dreams, and that&#8217;s saying a lot. Zodiac&#8217;s Wisdom looks super fun!</p>
<p>Living Sign&#8217;s &#8220;3rd-level <em>moonbeam</em> + narrow saving throw benefits&#8221; is an interesting choice. I go back and forth on whether I think it should be +1d10 stronger, so I&#8217;m curious about your thoughts on its benchmarking.</p>
<p>Great work here, as always.</p>
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