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	<title>
	Comments on: Living Stars, Blazozoids, and Zodiac Patron warlocks	</title>
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	<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/</link>
	<description>D&#38;D / Role Playing</description>
	<lastBuildDate>Sat, 10 Feb 2018 17:09:00 +0000</lastBuildDate>
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	<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4736</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Sat, 10 Feb 2018 17:09:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23118#comment-4736</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4734&quot;&gt;Lilfut&lt;/a&gt;.

No worries :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4734">Lilfut</a>.</p>
<p>No worries 🙂</p>
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		<title>
		By: Lilfut		</title>
		<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4734</link>

		<dc:creator><![CDATA[Lilfut]]></dc:creator>
		<pubDate>Sat, 10 Feb 2018 01:44:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23118#comment-4734</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4719&quot;&gt;Colin McLaughlin&lt;/a&gt;.

Unfortunately none of the players took it - but I am fond of giving players plot-driven multiclasses, so I might have an opportunity for it later.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4719">Colin McLaughlin</a>.</p>
<p>Unfortunately none of the players took it &#8211; but I am fond of giving players plot-driven multiclasses, so I might have an opportunity for it later.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4719</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 08 Feb 2018 18:22:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23118#comment-4719</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4680&quot;&gt;Lilfut&lt;/a&gt;.

No problem, and if you run into some wonky issues please let me know. 

I am running a Planescape/Spelljamer/more* campaign right now so I think about and re-read that stuff a lot.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4680">Lilfut</a>.</p>
<p>No problem, and if you run into some wonky issues please let me know. </p>
<p>I am running a Planescape/Spelljamer/more* campaign right now so I think about and re-read that stuff a lot.</p>
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		<title>
		By: Lilfut		</title>
		<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4680</link>

		<dc:creator><![CDATA[Lilfut]]></dc:creator>
		<pubDate>Tue, 06 Feb 2018 20:36:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23118#comment-4680</guid>

					<description><![CDATA[I&#039;m about to run a Spelljammer campaign and this fits perfectly as an option for my players. Great resource, thank you!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m about to run a Spelljammer campaign and this fits perfectly as an option for my players. Great resource, thank you!</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4665</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Sat, 03 Feb 2018 01:56:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23118#comment-4665</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4646&quot;&gt;Marsupialmancer&lt;/a&gt;.

I just bought six green colored D20s so I can hand out a die for inspiration to make it physical. They&#039;re 100% not dice I would ever use for my own so I don&#039;t mind passing them out.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4646">Marsupialmancer</a>.</p>
<p>I just bought six green colored D20s so I can hand out a die for inspiration to make it physical. They&#8217;re 100% not dice I would ever use for my own so I don&#8217;t mind passing them out.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4653</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 02 Feb 2018 17:20:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23118#comment-4653</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4651&quot;&gt;crimfan&lt;/a&gt;.

I am running two games at the moment. 

For one, I had players define all their personality traits in play and came up with a mechanism to reward initial definition. I see probably 80% more inspiration hand-out/use in that game as the players seem to remember their traits much more readily. 

In the other, I had it out at the beginning of each scene and try and remind people frequently. Jury is still out on that.

Either way, I think inspiration is fine to hand out basically whenever.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4651">crimfan</a>.</p>
<p>I am running two games at the moment. </p>
<p>For one, I had players define all their personality traits in play and came up with a mechanism to reward initial definition. I see probably 80% more inspiration hand-out/use in that game as the players seem to remember their traits much more readily. </p>
<p>In the other, I had it out at the beginning of each scene and try and remind people frequently. Jury is still out on that.</p>
<p>Either way, I think inspiration is fine to hand out basically whenever.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4652</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 02 Feb 2018 17:15:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23118#comment-4652</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4650&quot;&gt;Manos Ti&lt;/a&gt;.

Thanks, I appreciate. I kind of imagine a vaguely Persian-ish setting overall for it. Cool how you picked up the vibe.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4650">Manos Ti</a>.</p>
<p>Thanks, I appreciate. I kind of imagine a vaguely Persian-ish setting overall for it. Cool how you picked up the vibe.</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4651</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Fri, 02 Feb 2018 15:16:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23118#comment-4651</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4646&quot;&gt;Marsupialmancer&lt;/a&gt;.

Inspiration is indeed an awkward mechanic... the personality system is very grafted on and it&#039;s super easy to forget to hand it out. I tend to hand it out for any of those &quot;moments&quot;. If something&#039;s genuinely funny, moving or challenging to the player, regardless of what&#039;s written down on their sheet. It&#039;s really not &lt;em&gt;that&lt;/em&gt; good, so having some Inspiration around isn&#039;t a major threat to the game.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4646">Marsupialmancer</a>.</p>
<p>Inspiration is indeed an awkward mechanic&#8230; the personality system is very grafted on and it&#8217;s super easy to forget to hand it out. I tend to hand it out for any of those &#8220;moments&#8221;. If something&#8217;s genuinely funny, moving or challenging to the player, regardless of what&#8217;s written down on their sheet. It&#8217;s really not <em>that</em> good, so having some Inspiration around isn&#8217;t a major threat to the game.</p>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4650</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Fri, 02 Feb 2018 08:19:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23118#comment-4650</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4649&quot;&gt;Colin McLaughlin&lt;/a&gt;.

And if I may add, you hit it right on the spot. 

I can see this happening also in a Middle-Asia styled adventure. 

Seriously, I really l like it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4649">Colin McLaughlin</a>.</p>
<p>And if I may add, you hit it right on the spot. </p>
<p>I can see this happening also in a Middle-Asia styled adventure. </p>
<p>Seriously, I really l like it.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4649</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 01 Feb 2018 22:32:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23118#comment-4649</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4647&quot;&gt;Brandes Stoddard&lt;/a&gt;.

Hrmm, you think? The dice could scale higher, but I didn&#039;t want the feature to be too much. Nor did I want it to step on the toes of existing stuff. 

Thanks for the kind words about the theme. I wanted to hit kid of a cosmic-Delphic kind of space.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/01/living-stars-blazozoids-zodiac-patron-warlocks/#comment-4647">Brandes Stoddard</a>.</p>
<p>Hrmm, you think? The dice could scale higher, but I didn&#8217;t want the feature to be too much. Nor did I want it to step on the toes of existing stuff. </p>
<p>Thanks for the kind words about the theme. I wanted to hit kid of a cosmic-Delphic kind of space.</p>
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