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	Comments on: Immersion, Kayfabe, and Tabletop Streaming	</title>
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	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/04/05/immersion-kayfabe-and-tabletop-streaming/#comment-5044</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 05 Apr 2018 19:30:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/04/05/immersion-kayfabe-and-tabletop-streaming/#comment-5043&quot;&gt;Brandes Stoddard&lt;/a&gt;.

I don&#039;t mention it much, but other streaming platforms are going to be offering a lot of big opportunities for tabletop streams. Right now, Twitch rules the roost, but the co-streaming capabilities and Microsoft Money (TM) makes Mixer a very real possibility for future tabletop streams. This is especially true as Microsoft is in process of sponsoring smaller genres to come to their platform. Having a single stream view of the players, GM screen/notes, map, and maybe monster stat blocks would be so insanely awesome.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/04/05/immersion-kayfabe-and-tabletop-streaming/#comment-5043">Brandes Stoddard</a>.</p>
<p>I don&#8217;t mention it much, but other streaming platforms are going to be offering a lot of big opportunities for tabletop streams. Right now, Twitch rules the roost, but the co-streaming capabilities and Microsoft Money (TM) makes Mixer a very real possibility for future tabletop streams. This is especially true as Microsoft is in process of sponsoring smaller genres to come to their platform. Having a single stream view of the players, GM screen/notes, map, and maybe monster stat blocks would be so insanely awesome.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2018/04/05/immersion-kayfabe-and-tabletop-streaming/#comment-5043</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 05 Apr 2018 15:19:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23673#comment-5043</guid>

					<description><![CDATA[The things you&#039;re predicting are indeed coming to pass, in ways that are raw and largely unexamined. It would make sense for that to become more polished and formalized over time - maybe less &quot;hey look a guest star!&quot; and more &quot;this is a bigger crossover event than Infinity War!!1!&quot;

It&#039;s funny, a few years ago I would have said that I couldn&#039;t really grasp the appeal of a radio play. Now I listen to them on the regular - they just happen to be mostly improvised, with a side order of game mechanics, and with a LOT more speaking characters in any one encounter than you&#039;d see in most radio plays.

Another big development, that I&#039;ve seen &quot;in the wild&quot; in How We Roll and In the Birdcage, is NPC/co-GM guest stars. One of the classic problems of single-GM/many-players is that it&#039;s incredibly hard for the PCs, collectively, to talk to more than one NPC at a time, and basically impossible for two NPCs to talk to each other. HWR often has the players pick up low-impact NPC roles in scenes, so that the Keeper can continue narration and primary NPC contact while the supporting NPC provides color. What I think we&#039;ll see is something closer to one mechanics GM and one character GM. (The mechanics GM also plays characters; the character GM just mostly doesn&#039;t have to handle mechanics.) This supports a wider variety of situations, and you might see the character GM pick up some producer-like tasks - especially responding to fans in the chat channel - that keep things moving.]]></description>
			<content:encoded><![CDATA[<p>The things you&#8217;re predicting are indeed coming to pass, in ways that are raw and largely unexamined. It would make sense for that to become more polished and formalized over time &#8211; maybe less &#8220;hey look a guest star!&#8221; and more &#8220;this is a bigger crossover event than Infinity War!!1!&#8221;</p>
<p>It&#8217;s funny, a few years ago I would have said that I couldn&#8217;t really grasp the appeal of a radio play. Now I listen to them on the regular &#8211; they just happen to be mostly improvised, with a side order of game mechanics, and with a LOT more speaking characters in any one encounter than you&#8217;d see in most radio plays.</p>
<p>Another big development, that I&#8217;ve seen &#8220;in the wild&#8221; in How We Roll and In the Birdcage, is NPC/co-GM guest stars. One of the classic problems of single-GM/many-players is that it&#8217;s incredibly hard for the PCs, collectively, to talk to more than one NPC at a time, and basically impossible for two NPCs to talk to each other. HWR often has the players pick up low-impact NPC roles in scenes, so that the Keeper can continue narration and primary NPC contact while the supporting NPC provides color. What I think we&#8217;ll see is something closer to one mechanics GM and one character GM. (The mechanics GM also plays characters; the character GM just mostly doesn&#8217;t have to handle mechanics.) This supports a wider variety of situations, and you might see the character GM pick up some producer-like tasks &#8211; especially responding to fans in the chat channel &#8211; that keep things moving.</p>
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