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	Comments on: The Fighter Class, Part Eight	</title>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comment-5194</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Mon, 14 May 2018 16:12:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=24137#comment-5194</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comment-5193&quot;&gt;Dave(s) 4 Goombella&lt;/a&gt;.

As a writer and designer, please don&#039;t let me ever imply that the perfect balance of any two competing priorities is &lt;em&gt;easy&lt;/em&gt;, but especially Story and Gameplay. Since design critique is also &lt;strong&gt;the&lt;/strong&gt; main thing I do here on Tribality, I&#039;m always in danger of implying that perfection is easy, or even deluding myself into such an idea.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comment-5193">Dave(s) 4 Goombella</a>.</p>
<p>As a writer and designer, please don&#8217;t let me ever imply that the perfect balance of any two competing priorities is <em>easy</em>, but especially Story and Gameplay. Since design critique is also <strong>the</strong> main thing I do here on Tribality, I&#8217;m always in danger of implying that perfection is easy, or even deluding myself into such an idea.</p>
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		<title>
		By: Dave(s) 4 Goombella		</title>
		<link>https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comment-5193</link>

		<dc:creator><![CDATA[Dave(s) 4 Goombella]]></dc:creator>
		<pubDate>Mon, 14 May 2018 15:22:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=24137#comment-5193</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comment-5192&quot;&gt;Brandes Stoddard&lt;/a&gt;.

You can see how difficult that balance can be in how 5e struggled to give us a Cavalier subclass.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comment-5192">Brandes Stoddard</a>.</p>
<p>You can see how difficult that balance can be in how 5e struggled to give us a Cavalier subclass.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comment-5192</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sat, 12 May 2018 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=24137#comment-5192</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comment-5191&quot;&gt;Dave(s) 4 Goombella&lt;/a&gt;.

The strongest offerings, I think, are where those can meet in the middle - where a clear story meets a new and different gameplay loop that appropriately signifies that story. Sure, it&#039;s also nice to have something that easily receives whatever story you want to give it, and you don&#039;t want a class&#039;s or subclass&#039;s story to be &lt;em&gt;too&lt;/em&gt; narrow.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comment-5191">Dave(s) 4 Goombella</a>.</p>
<p>The strongest offerings, I think, are where those can meet in the middle &#8211; where a clear story meets a new and different gameplay loop that appropriately signifies that story. Sure, it&#8217;s also nice to have something that easily receives whatever story you want to give it, and you don&#8217;t want a class&#8217;s or subclass&#8217;s story to be <em>too</em> narrow.</p>
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		<title>
		By: Dave(s) 4 Goombella		</title>
		<link>https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comment-5191</link>

		<dc:creator><![CDATA[Dave(s) 4 Goombella]]></dc:creator>
		<pubDate>Sat, 12 May 2018 17:16:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=24137#comment-5191</guid>

					<description><![CDATA[It&#039;s interesting to see how some books (like this one) define fighter kits/subclasses based on on their playstyle (archer, tank, stealth, use of a particular weapon) while other books define their fighters according to narrative flavor (samurai, gladiator, amazon, etc.) 

Of course, you inevitably inject some of the former into the latter when you start to give them mechanical abilities which support their narrative flavor.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s interesting to see how some books (like this one) define fighter kits/subclasses based on on their playstyle (archer, tank, stealth, use of a particular weapon) while other books define their fighters according to narrative flavor (samurai, gladiator, amazon, etc.) </p>
<p>Of course, you inevitably inject some of the former into the latter when you start to give them mechanical abilities which support their narrative flavor.</p>
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