<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Relationship Maps and Social Progress	</title>
	<atom:link href="https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/</link>
	<description>D&#38;D / Role Playing</description>
	<lastBuildDate>Thu, 24 May 2018 16:27:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/#comment-5279</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Thu, 24 May 2018 16:27:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=24320#comment-5279</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/#comment-5261&quot;&gt;Dave(s) 4 Goombella&lt;/a&gt;.

I was getting my next campaign ready and started to think about outlining the adventure... then stopped and thought I don&#039;t know anything about the PCs or even which island they are going to start on. So now I am just fleshing out the world and waiting for the PCs to arrive. They might be treasure hunters, pirates/privateers, spies, etc.

I&#039;ll be running something like this for sure. Thanks Colin!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/#comment-5261">Dave(s) 4 Goombella</a>.</p>
<p>I was getting my next campaign ready and started to think about outlining the adventure&#8230; then stopped and thought I don&#8217;t know anything about the PCs or even which island they are going to start on. So now I am just fleshing out the world and waiting for the PCs to arrive. They might be treasure hunters, pirates/privateers, spies, etc.</p>
<p>I&#8217;ll be running something like this for sure. Thanks Colin!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/#comment-5273</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 24 May 2018 13:32:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=24320#comment-5273</guid>

					<description><![CDATA[If you are looking for another version of this, you can check out the Pathways creation system - usable with different systems. 

https://www.scribd.com/document/317549078/Entanglements]]></description>
			<content:encoded><![CDATA[<p>If you are looking for another version of this, you can check out the Pathways creation system &#8211; usable with different systems. </p>
<p><a href="https://www.scribd.com/document/317549078/Entanglements" rel="nofollow ugc">https://www.scribd.com/document/317549078/Entanglements</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/#comment-5267</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Thu, 24 May 2018 04:19:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=24320#comment-5267</guid>

					<description><![CDATA[This is a solid walk-through on how to do this. Thanks!

If anyone is feeling this is too much, take a part of it. I ran a session zero and did just PC to PC connections in 3 rounds. I wish I added an NPC round now.]]></description>
			<content:encoded><![CDATA[<p>This is a solid walk-through on how to do this. Thanks!</p>
<p>If anyone is feeling this is too much, take a part of it. I ran a session zero and did just PC to PC connections in 3 rounds. I wish I added an NPC round now.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/#comment-5262</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 23 May 2018 14:17:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=24320#comment-5262</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/#comment-5261&quot;&gt;Dave(s) 4 Goombella&lt;/a&gt;.

I can&#039;t recommend it enough. The group ended up with &quot;our family ran a shipping empire until that damned kraken ruined our entire fleet and drove us to bankruptcy&quot; as their group history. 

For their personal history I tried out the 3:16: Carnage Amongst the Stars background system. The bonds, flaws, etc. were all left blank and instead I allow them to have &quot;flashbacks&quot; to define those items in the moment. Half are positive, and half are negative. Defining them gives the character some control over the initial scene - usually resulting in a swing of fortune for either victory (positive) or mitigating defeat (negative).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/#comment-5261">Dave(s) 4 Goombella</a>.</p>
<p>I can&#8217;t recommend it enough. The group ended up with &#8220;our family ran a shipping empire until that damned kraken ruined our entire fleet and drove us to bankruptcy&#8221; as their group history. </p>
<p>For their personal history I tried out the 3:16: Carnage Amongst the Stars background system. The bonds, flaws, etc. were all left blank and instead I allow them to have &#8220;flashbacks&#8221; to define those items in the moment. Half are positive, and half are negative. Defining them gives the character some control over the initial scene &#8211; usually resulting in a swing of fortune for either victory (positive) or mitigating defeat (negative).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dave(s) 4 Goombella		</title>
		<link>https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/#comment-5261</link>

		<dc:creator><![CDATA[Dave(s) 4 Goombella]]></dc:creator>
		<pubDate>Wed, 23 May 2018 13:30:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=24320#comment-5261</guid>

					<description><![CDATA[This looks great. I wanted to try something like this in my next homebrew campaign, something where the players and I would collaboratively define much of the setting based on their characters&#039; backstories and motivations. This gives it a great structure.]]></description>
			<content:encoded><![CDATA[<p>This looks great. I wanted to try something like this in my next homebrew campaign, something where the players and I would collaboratively define much of the setting based on their characters&#8217; backstories and motivations. This gives it a great structure.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
