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	<title>Ben Latham, Author at Tribality</title>
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		<title>Magic: First Steps into Competitive Play</title>
		<link>https://www.tribality.com/2015/06/24/magic-first-steps-into-competitive-play/</link>
					<comments>https://www.tribality.com/2015/06/24/magic-first-steps-into-competitive-play/#respond</comments>
		
		<dc:creator><![CDATA[Ben Latham]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 11:15:11 +0000</pubDate>
				<category><![CDATA[Eye of the Beholder]]></category>
		<category><![CDATA[magic-the-gathering]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=8902</guid>

					<description><![CDATA[<p>Today, I&#8217;m writing something special, outside of the purview of my usual work in the Eye of the Beholder. Today, I&#8217;m talking about how to pick up Magic: The Gathering, and begin to play it more actively. As a bit of background, I&#8217;m a competitive MTG (Short for Magic: The Gathering) player. I&#8217;ve played at quite a few very large events, including GP Vegas, which I wrote a tournament report for. Now, I decided to talk a little about how [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/06/24/magic-first-steps-into-competitive-play/">Magic: First Steps into Competitive Play</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>5 Ways to Use the Planes as Plot Devices &#038; Settings</title>
		<link>https://www.tribality.com/2015/06/17/5-ways-to-use-the-planes-as-plot-devices-settings/</link>
					<comments>https://www.tribality.com/2015/06/17/5-ways-to-use-the-planes-as-plot-devices-settings/#comments</comments>
		
		<dc:creator><![CDATA[Ben Latham]]></dc:creator>
		<pubDate>Wed, 17 Jun 2015 19:57:19 +0000</pubDate>
				<category><![CDATA[Eye of the Beholder]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Settings]]></category>
		<category><![CDATA[planes]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=8143</guid>

					<description><![CDATA[<p>The planes are the fundamental dimensions that make up the multiverse in which a typical D&#38;D setting takes place. The planes (typically) describe the creation of the universe, the existence of an afterlife and the breeding ground for half the monsters in the manual. It may be that you don&#8217;t want these questions answered already in your setting. It is entirely possible to have your planes be either nonexistent or undiscovered. Today, we are going to put planes in the [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/06/17/5-ways-to-use-the-planes-as-plot-devices-settings/">5 Ways to Use the Planes as Plot Devices &#038; Settings</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
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		<title>Eye of the Beholder: Campaign Continuity</title>
		<link>https://www.tribality.com/2015/06/10/in-the-eye-of-the-beholder-campaign-continuity/</link>
					<comments>https://www.tribality.com/2015/06/10/in-the-eye-of-the-beholder-campaign-continuity/#respond</comments>
		
		<dc:creator><![CDATA[Ben Latham]]></dc:creator>
		<pubDate>Thu, 11 Jun 2015 02:21:47 +0000</pubDate>
				<category><![CDATA[Eye of the Beholder]]></category>
		<category><![CDATA[campaign]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=8411</guid>

					<description><![CDATA[<p>When you sit down at a table to play a pen and paper RPG as a dungeon master, you are there because you want to tell a story. The best dungeon masters are not necessarily gifted with encyclopedic knowledge of the rules, or even with genius talent to create and balance new monsters. The best dungeon masters are those with a good story to tell, and with the skill set to tell it while having your players change it with [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/06/10/in-the-eye-of-the-beholder-campaign-continuity/">Eye of the Beholder: Campaign Continuity</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Tournament Report &#8211; GP Las Vegas MAY 28-31, 2015</title>
		<link>https://www.tribality.com/2015/06/08/tournament-report-gp-las-vegas/</link>
					<comments>https://www.tribality.com/2015/06/08/tournament-report-gp-las-vegas/#comments</comments>
		
		<dc:creator><![CDATA[Ben Latham]]></dc:creator>
		<pubDate>Mon, 08 Jun 2015 20:38:20 +0000</pubDate>
				<category><![CDATA[Card & Dice Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[magic]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=8266</guid>

					<description><![CDATA[<p>Instead of writing about D&#38;D, I’m doing something special. I attended GP Las Vegas (MAY 28-31, 2015), the biggest card tournament (by far) ever held. I stayed there from Thursday until Sunday, and I thought I would share my experiences playing Magic: The Gathering in a crowd of more than 8000 people. Day 1 &#8211; Thursday I stayed up all night Wednesday to make my 6 am flight on Thursday. A mistake, it turns out, because the flight got canceled [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/06/08/tournament-report-gp-las-vegas/">Tournament Report &#8211; GP Las Vegas MAY 28-31, 2015</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
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		<title>In the Eye of the Beholder: Skills</title>
		<link>https://www.tribality.com/2015/05/19/in-the-eye-of-the-beholder-skills/</link>
					<comments>https://www.tribality.com/2015/05/19/in-the-eye-of-the-beholder-skills/#respond</comments>
		
		<dc:creator><![CDATA[Ben Latham]]></dc:creator>
		<pubDate>Tue, 19 May 2015 12:30:48 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Eye of the Beholder]]></category>
		<category><![CDATA[GM Resources]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=7949</guid>

					<description><![CDATA[<p>Skills are the things that allow adventurers to succeed where others might fail. The ordinary person might not be able to fling a fireball or swing a sword as well as an adventurer, but the rigors of the road and the depths of the dungeon require crafty, skilled people to navigate. So it was with great surprise that I noticed how abused skills were in the 5e player&#8217;s handbook. They have fallen from having a whole chapter about them in [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/05/19/in-the-eye-of-the-beholder-skills/">In the Eye of the Beholder: Skills</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>In the Eye of the Beholder: Treasure</title>
		<link>https://www.tribality.com/2015/05/13/in-the-eye-of-the-beholder-treasure/</link>
					<comments>https://www.tribality.com/2015/05/13/in-the-eye-of-the-beholder-treasure/#respond</comments>
		
		<dc:creator><![CDATA[Ben Latham]]></dc:creator>
		<pubDate>Wed, 13 May 2015 16:35:41 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Eye of the Beholder]]></category>
		<category><![CDATA[treasure]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=7736</guid>

					<description><![CDATA[<p>Glistening piles of coin, an enchanted sword shining with elvish runes, a trinket stolen from a dragon&#8217;s hoard, all of these things are treasure to your players, and they are vitally important to making a storyline set in a fantasy world dynamic. This week, we are going to put treasure in the Eye of the Beholder, and discuss when, and how, to give it to your players. Not all that glitters is gold. The first, and most common, type of treasure is [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/05/13/in-the-eye-of-the-beholder-treasure/">In the Eye of the Beholder: Treasure</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>In the Eye of the Beholder: Paladins</title>
		<link>https://www.tribality.com/2015/05/04/in-the-eye-of-the-beholder-paladins/</link>
					<comments>https://www.tribality.com/2015/05/04/in-the-eye-of-the-beholder-paladins/#respond</comments>
		
		<dc:creator><![CDATA[Ben Latham]]></dc:creator>
		<pubDate>Mon, 04 May 2015 18:57:34 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Eye of the Beholder]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=7413</guid>

					<description><![CDATA[<p>Part 1: Roleplaying a Paladin Last week in the Eye of the Beholder, we looked at evil genies as a tool for dungeon masters running D&#38;D campaigns. This week, we are going to move our lens over to the player&#8217;s handbook and inspect one of the classes. In this excellent series of articles, written by Brandes Stoddard, the histories of the classes are explored, with each edition from 1st to 5th given its due. Brandes chose to start with paladins, so [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/05/04/in-the-eye-of-the-beholder-paladins/">In the Eye of the Beholder: Paladins</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>In the Eye of the Beholder: Evil Genies</title>
		<link>https://www.tribality.com/2015/04/27/in-the-eye-of-the-beholder-evil-genies/</link>
					<comments>https://www.tribality.com/2015/04/27/in-the-eye-of-the-beholder-evil-genies/#comments</comments>
		
		<dc:creator><![CDATA[Ben Latham]]></dc:creator>
		<pubDate>Mon, 27 Apr 2015 21:58:29 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Eye of the Beholder]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=7007</guid>

					<description><![CDATA[<p>A genie is a planar being resulting from the infusion of a human soul with elemental energy. The resulting creature has no recollection of the soul, however it will have similar personality traits and the same gender as the soul. This week, I am going to put evil genies in the Eye of the Beholder and see how we can use them in our campaigns!</p>
<p>The post <a href="https://www.tribality.com/2015/04/27/in-the-eye-of-the-beholder-evil-genies/">In the Eye of the Beholder: Evil Genies</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
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		<title>Creating an Archipelago World</title>
		<link>https://www.tribality.com/2015/04/17/creating-an-archipelago-world/</link>
					<comments>https://www.tribality.com/2015/04/17/creating-an-archipelago-world/#respond</comments>
		
		<dc:creator><![CDATA[Ben Latham]]></dc:creator>
		<pubDate>Fri, 17 Apr 2015 17:01:19 +0000</pubDate>
				<category><![CDATA[Eye of the Beholder]]></category>
		<category><![CDATA[Nautical Nonsense]]></category>
		<category><![CDATA[aquatic]]></category>
		<category><![CDATA[waterborne]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=6754</guid>

					<description><![CDATA[<p>It&#8217;s been a crazy week and I&#8217;m only about 50% done my the second entry in the Adventure Building series. I thought this guest post by Ben Latham would be an excellent replacement for me this week and my series will resume next week. &#8211; Shawn In this article, I will reference a great deal of other content available for free at Tribality. There will be links included below, in the description, for anything that I reference. It is no [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/04/17/creating-an-archipelago-world/">Creating an Archipelago World</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Character Creation: Background Stories</title>
		<link>https://www.tribality.com/2015/03/28/character-creation-background-stories/</link>
					<comments>https://www.tribality.com/2015/03/28/character-creation-background-stories/#respond</comments>
		
		<dc:creator><![CDATA[Ben Latham]]></dc:creator>
		<pubDate>Sat, 28 Mar 2015 18:16:36 +0000</pubDate>
				<category><![CDATA[Eye of the Beholder]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Player Resources]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=6197</guid>

					<description><![CDATA[<p>A guest post by Ben J. Latham My character is a first level wizard. I met my fellow adventurers a bar. Sometimes, as a DM, you will encounter characters who have written the previous line as a background story. They may come to the table with a character sheet or stat table, but lack any depth to their character. And so it falls to you, as a DM to help players create stories that will put them in the setting. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/03/28/character-creation-background-stories/">Character Creation: Background Stories</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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