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	<title>Guest Author, Author at Tribality</title>
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	<title>Guest Author, Author at Tribality</title>
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		<title>Thank God It’s Doomsday &#8211; Workplace Comedy Actual Play</title>
		<link>https://www.tribality.com/2025/10/22/mage-hand-high-five-presents-thank-god-its-doomsday-a-workplace-comedy-actual-play-about-the-end-of-the-world/</link>
					<comments>https://www.tribality.com/2025/10/22/mage-hand-high-five-presents-thank-god-its-doomsday-a-workplace-comedy-actual-play-about-the-end-of-the-world/#respond</comments>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Wed, 22 Oct 2025 17:18:40 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=36270</guid>

					<description><![CDATA[<p>By Mage Hand High Five Heralding the Irrevocable Apocalypse is a real team effort. While Void Mother Boslara the Sweet is the face of the Great Chantry, there are thousands of people behind the scenes making sure the end of the world runs smoothly. HR onboards new scribes and sisters, Accounting tracks the finances (no one said the apocalypse would be cheap) and, even with magic, the facilities don’t take care of themselves. Thank God It’s Doomsday follows a crew [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2025/10/22/mage-hand-high-five-presents-thank-god-its-doomsday-a-workplace-comedy-actual-play-about-the-end-of-the-world/">Thank God It’s Doomsday &#8211; Workplace Comedy Actual Play</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2025/10/22/mage-hand-high-five-presents-thank-god-its-doomsday-a-workplace-comedy-actual-play-about-the-end-of-the-world/feed/</wfw:commentRss>
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		<title>Legend In The Mist 5e Crossover Tool for D&#038;D players</title>
		<link>https://www.tribality.com/2025/10/09/how-the-legend-in-the-mist-5e-crossover-tool-creates-new-roleplaying-possibilities-for-dd-players/</link>
					<comments>https://www.tribality.com/2025/10/09/how-the-legend-in-the-mist-5e-crossover-tool-creates-new-roleplaying-possibilities-for-dd-players/#respond</comments>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Thu, 09 Oct 2025 14:30:41 +0000</pubDate>
				<category><![CDATA[Legend in the Mist]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=36093</guid>

					<description><![CDATA[<p>Guest Post By Coleman Gailloreto Looking to tell new stories about characters from a Dungeons &#38; Dragons campaign in a more narrative-focused RPG? Son Of Oak’s new 5e Crossover Tool is perfect for D&#38;D 5th edition veterans who want to roleplay in exciting new ways, giving gamers and Dungeon Masters tips on how to translate their favorite characters into Legend In The Mist’s rules and craft tales of adventure steeped in the ambiance of “Rustic Fantasy.” What Legend In The [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2025/10/09/how-the-legend-in-the-mist-5e-crossover-tool-creates-new-roleplaying-possibilities-for-dd-players/">Legend In The Mist 5e Crossover Tool for D&#038;D players</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How Legend In The Mist makes magic mysterious again (by rejecting D&#038;D-style spells)</title>
		<link>https://www.tribality.com/2025/08/21/how-legend-in-the-mist-makes-magic-mysterious-again-by-rejecting-dd-style-spells/</link>
					<comments>https://www.tribality.com/2025/08/21/how-legend-in-the-mist-makes-magic-mysterious-again-by-rejecting-dd-style-spells/#respond</comments>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Thu, 21 Aug 2025 13:56:52 +0000</pubDate>
				<category><![CDATA[Legend in the Mist]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=35829</guid>

					<description><![CDATA[<p>Guest Author: Coleman Gailloreto If magic is common and reliable, can you still call it magic? This question lies at the heart of the magic rules of Legend In The Mist, a new “Rustic Fantasy” roleplaying game from Son Of Oak. Read on to learn how Legend In The Mist fuses gameplay with worldbuilding to create a fantasy setting different from the usual Dungeons &#38; Dragons campaign; a world where magic is mysterious, dangerous, and all the more special for [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2025/08/21/how-legend-in-the-mist-makes-magic-mysterious-again-by-rejecting-dd-style-spells/">How Legend In The Mist makes magic mysterious again (by rejecting D&#038;D-style spells)</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>10 non-D&#038;D characters you can make in Legend In The Mist RPG</title>
		<link>https://www.tribality.com/2025/08/11/10-non-dd-characters-you-can-make-in-legend-in-the-mist-rpg/</link>
					<comments>https://www.tribality.com/2025/08/11/10-non-dd-characters-you-can-make-in-legend-in-the-mist-rpg/#respond</comments>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Mon, 11 Aug 2025 16:16:46 +0000</pubDate>
				<category><![CDATA[Legend in the Mist]]></category>
		<category><![CDATA[Pre-Order]]></category>
		<category><![CDATA[Previews]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=35788</guid>

					<description><![CDATA[<p>Guest Author: Coleman Gailloreto Warrior, Wizard, Priest, Thief…anyone who’s played a Dungeons &#38; Dragons-style RPG has seen these character classes, which structure and limit what role-players can make. Son Of Oak’s new fantasy roleplaying game Legend In The Mist takes a different approach to character-building with rules that focus on description over bonuses and let players make doctors, blacksmiths, apple pickers, and other fantasy heroes that don’t fit the D&#38;D mold. Check out the list below for character ideas that’ll [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2025/08/11/10-non-dd-characters-you-can-make-in-legend-in-the-mist-rpg/">10 non-D&#038;D characters you can make in Legend In The Mist RPG</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Dungeon Traps Done Right: A Guide to Smart, Interactive Trap Design</title>
		<link>https://www.tribality.com/2025/05/25/dungeon-traps-done-right-a-guide-to-smart-interactive-trap-design/</link>
					<comments>https://www.tribality.com/2025/05/25/dungeon-traps-done-right-a-guide-to-smart-interactive-trap-design/#respond</comments>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Sun, 25 May 2025 18:12:13 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=35525</guid>

					<description><![CDATA[<p>This month we have a guest post from Alexander Atoz of dragonencounters.com. Traps are probably the second most iconic feature of RPG dungeons—right after monsters. And yet, despite their reputation, they’re often the most poorly used. Many RPG rulebooks suggest resolving traps through a simple dice roll or a skill check. Instead of a challenge, it’s a coin toss – taking something that should be interesting and exciting and turning it into a random punishment for bad luck. Even when [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2025/05/25/dungeon-traps-done-right-a-guide-to-smart-interactive-trap-design/">Dungeon Traps Done Right: A Guide to Smart, Interactive Trap Design</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>5 Amazing DnD Artists and How to Commission Them</title>
		<link>https://www.tribality.com/2022/01/21/5-amazing-dnd-artists-and-how-to-commission-them/</link>
					<comments>https://www.tribality.com/2022/01/21/5-amazing-dnd-artists-and-how-to-commission-them/#respond</comments>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Fri, 21 Jan 2022 18:23:14 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=33194</guid>

					<description><![CDATA[<p>Today we have a guest post from The Everhearth Inn profiling some artists available for commissions. The world is brimming with wonderful outlets for artists and DnD has become one of them, allowing creatives around the world to share the same passion for roleplaying, worldbuilding, and storytelling. Crafty Dungeon Masters: 1. Design beautiful landscapes for their players to explore. 2. Invent heart-wrenching storylines that have shed more than a few tears. 3. Create a safe space for the shy and [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2022/01/21/5-amazing-dnd-artists-and-how-to-commission-them/">5 Amazing DnD Artists and How to Commission Them</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>XP for Gold: How it Actually Works</title>
		<link>https://www.tribality.com/2020/11/12/xp-for-gold-how-it-actually-works/</link>
					<comments>https://www.tribality.com/2020/11/12/xp-for-gold-how-it-actually-works/#respond</comments>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Thu, 12 Nov 2020 14:54:16 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31668</guid>

					<description><![CDATA[<p>Here&#8217;s a guest post by Wyatt Billingsley looking at how to use XP for Gold in your game. In the first edition of Dungeons and Dragons, players could acquire experience points from collecting treasure, and when I first heard of this I instantly fell in love with the idea. It looked like an easy way to instill some more inherent value to non-magical treasure, as well as ensure non-combat focused players always had a way of getting experience. The thing [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/11/12/xp-for-gold-how-it-actually-works/">XP for Gold: How it Actually Works</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Using D&#038;D&#8217;s Thunder Rift Setting for 5e</title>
		<link>https://www.tribality.com/2020/09/29/thunder-rift-setting-for-dd-5e/</link>
					<comments>https://www.tribality.com/2020/09/29/thunder-rift-setting-for-dd-5e/#respond</comments>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Tue, 29 Sep 2020 18:30:35 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Thunder RIft]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31453</guid>

					<description><![CDATA[<p>There&#8217;s been lots of excitement about old settings lately getting released for 5th edition. This week, we have a guest post from Mark Compton looking at the Thunder Rift setting. While stumbling through the internet a few years back, I happened upon Tribality. More specifically I happened upon Shawn Ellsworth’s article about running a Nentir Vale campaign for 5th Edition. I was fascinated by the fact someone had taken a little-known campaign setting from a previous edition and provided a [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/29/thunder-rift-setting-for-dd-5e/">Using D&#038;D&#8217;s Thunder Rift Setting for 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Everything NPCs &#8211; Motivation</title>
		<link>https://www.tribality.com/2019/07/21/everything-npcs-motivation/</link>
					<comments>https://www.tribality.com/2019/07/21/everything-npcs-motivation/#respond</comments>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Sun, 21 Jul 2019 20:01:35 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28303</guid>

					<description><![CDATA[<p>Today I have a guest post from Nicholas Labonté that looks at using NPCs in your game. NPC&#8217;s get a bad rap. At best, they&#8217;re quest-givers with funny voices. At worst, they&#8217;re annoying exposition mouthpieces that don&#8217;t even give a decent amount of XP if you kill them. This column aims to change that. That&#8217;s why it&#8217;s called Everything NPC&#8217;s. Over the course of this column, I plan to explore every aspect of making our NPC’s better. That includes characterization, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/21/everything-npcs-motivation/">Everything NPCs &#8211; Motivation</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>D&#038;D Pre-Game Checklist for Beginners</title>
		<link>https://www.tribality.com/2019/06/26/dd-pre-game-checklist-for-beginners/</link>
					<comments>https://www.tribality.com/2019/06/26/dd-pre-game-checklist-for-beginners/#respond</comments>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Wed, 26 Jun 2019 06:05:33 +0000</pubDate>
				<category><![CDATA[Player Resources]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28049</guid>

					<description><![CDATA[<p>This week we have a guest post from Ted Cory from SkullSplitterDice.com. To anyone looking to start playing, or hoping to get back into the game, feel relief knowing this is the perfect time to get into Dungeons and Dragons. In fact, mainstream media loves discussing the uncanny resurrection of dungeons and dragons. To those of us already familiar with D&#38;D, we’re not quite as shocked by it’s rising popularity, though we are definitely rejoicing. Dungeons and Dragons has remained [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/06/26/dd-pre-game-checklist-for-beginners/">D&#038;D Pre-Game Checklist for Beginners</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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