Adventure Building: Part 3 – Backstory, Setting and Hooks
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 In the first article in this series I looked at what you should consider when getting started creating your own adventure. This second article in the ...
Adventure Building: Part 2 – Creating a Threat
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 In the first article in this series I looked at what you should consider when getting started creating your own adventure. This second article in this ...
How to Handle Player Turnover
A player has told you they’re leaving, or that you’re chasing them out of the group. If you’re a GM or you’re a player who handles the administrative part of the game, it’s likely you’ve had to face player turnover. ...
Adventure Building: Part 1 – Getting Started
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 In my previous series, I looked at world building. I thought it would be a good idea to look at adventure building next. Whether you are ...
5 Ideas on How to Run a Heist
A heist is a theft with a focus on planning, execution and the aftermath. Heists are a classic scenario that is common in movies, television and books, but they’re a scenario that’s rarely seen in tabletop RPG games. We all ...
World Building – Part 7: Letting Your Players into the ...
Intro | History | Religion | Working Worlds | Geography | Filling Your World | Your Players | Player Options Now that we’ve examined creating a world by giving it history, religion, geography, technology, magic, people and places, the really ...
World Building – Part 6: Filling Your World
Intro | History | Religion | Working Worlds | Geography | Your Players | Player Options A world is just an empty place without people, places and things to fill it and bring it to life. My favorite fantasy worlds ...
World Building – Part 5: Geography
Intro | History | Religion | Working Worlds | Geography | Filling Your World | Your Players | Player Options There are tons of examples of fantasy worlds that came to life from someone’s imagination when they decided to put ...
World Building – Part 4: Making Your World Work
Intro | History | Religion | Working Worlds | Geography | Filling Your World | Your Players | Player Options From Asgard to Zothique, there are many, many richly imagined worlds that have been created for books, games, movies, television ...
World Building – Part 3: Religion
Intro | History | Religion | Working Worlds | Geography | Filling Your World | Your Players | Player Options From Asgard to Zendikar, there are countless examples of richly imagined worlds in books, games, movies and television. My favorite ...