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DCCThoughts & Things

DCC RPG – Mercurial Magic

After playing Dungeon Crawl Classics RPG, I starting to fall in love with the magic system. Casting magic in DCC can be unpredictable, dangerous and very powerful. And with great power there are also negative aspects like spell burn, corruption, misfires, ...
D&D 3.5eHistory of the Classes

The Warlock Class, Part One

Now that my series on the Sha’ir has ended… again… I’m moving on to the Warlock, a class that first formally entered D&D in 3.5e in the pages of Complete Arcane. It has undergone radical changes in mechanics from that ...
Role Initiative

4 Fantastic Plot Twists for Roleplaying

There are few things a DM can do that will give more satisfaction than surprising the hell out of his or her players. It is a unique natural high that only a face-to-face roleplaying game can provide. That bulging eyes, ...
D&D 5eD&D Adventurers LeagueNewsUnearthed Arcana

D&D April Survey Results & Another Survey

“Another month brings another D&D feedback survey.” Wizards of the Coast has provided the results of the April survey and continues to ask for feedback on this edition with another survey, Elements Survey 4. 1) I just completed the May ...
Behind the ScreenBoard GamesGame Systems - MiscellaneousNewsPreviewsReviews

8 of My Favorite Things from May!

It’s been a pretty incredible month of geek. Here are a few things that are getting me talking.   Champions of Aetaltis Most of what I have to say about this Kickstarter is covered in the video. What I can add is the ...
Campaign Trail

Campaign Settings – Prehistoric/Lost World

This week on the Campaign Trail I’m taking a quick break from the Adventure Building series (which will continue next week) to preview a new series I’ll be sharing with our readers for most of the summer. This article is ...
D&D 3.5eD&D 4eHistory of the Classes

The Sha’ir Class, Part Two

I was overturned last week on my plan not to write a second post about the Sha’ir. I could have resisted writing about the 3.5 Sha’ir, by Dean Poisso in Dragon Magazine Issue 315; the 4e Sha’ir from Heroes of ...
D&D 5eEye of the BeholderGM Resources

In the Eye of the Beholder: Skills

Skills are the things that allow adventurers to succeed where others might fail. The ordinary person might not be able to fling a fireball or swing a sword as well as an adventurer, but the rigors of the road and ...
Role Initiative

And How Many Will Be In Your Party?

There really is no “correct” adventuring party size or number. Most people feel that a group of four to six is a comfortable amount but for others the number can range from just one player all the way up to ...
D&D 5eNewsPlayer ResourcesRacesSettingsThe Game Room

Ultimate Adaptability: Variant Humans for 5th edition

In the early editions of D&D, humans were the foundation on which other races were compared. In other words, they were bland. Humans had no advantages or penalties (with the exception of being able to rise to any level in ...