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Character Motivation 101

Once you’re done rolling a new character, building their backstory, drawing fan art, and perfecting the character’s voice, all that remains to breathe life into the character is finding the character’s motivation. Great characters, whether in fiction or in Dungeons ...
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Using Tattoos in Your Game, P3

In part 1 we gave a definition of a tattoo, examined how different classes might use tattoos, looked at monster markings and tattoos, as w ell as  tattoo power levels. In part 2 we talked about how magic tattoos and ...
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Storm Edge Campaign Setting 2: History of The Eight Isles ...

Welcome back to the STORM EDGE; THE ADVENTURES IN THE EIGHT ISLES and part 2 of History of the Eight Isles. For Part 1, click here.     The Time of Peace and Serenity As the Great Harmony was instated ...
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How to create a story through your dungeon, Part 1

Thumbnail art by Brandon Rush Fighter: Why does this dungeon have a window that shows a bunch of rocks when it is clearly down in the middle of a mountain? Artificer: There surely is a story to be told about ...
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How to Make a Basic Conlang Part 4: Lexicon

In our final article on how to create a basic constructed language, we’ll look at some ways to build your lexicon.  If you’re new to conlanging, we’ve covered how to choose what sounds to use, how to create a grammar ...
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Using Tattoos in your game, P2

Magical Tattoos are complicated things both from a mechanical, social, and religious aspect. Last time we gave a definition of a tattoo, examined how different classes might use tattoos, looked at monster tattoos and tattoo power levels. This time we’ll ...
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Storm Edge Campaign Setting 1: History of The Eight Isles ...

Have you ever wanted to play Dungeons and Dragons in a Japanese setting but want something from more authentic perspective? Well, here is the campaign setting for the fictional fantasy Japanese world of my own making: STORM EDGE – THE ...
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How to Make A Basic Conlang, Part 3: Verbs

In the previous articles, we looked at how to create phonology for our language and we began creating some morphology for nouns. Today, let’s create some for our verbs.  Verbs are “Big Chonky Bois” as the kids say, and there ...
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Using Tattoos in Your Game

Tattoos are often very personal things. They may represent a person’s oath, be a memento, or a way to access their power. But why limit it to those types of things? With a bit of thought and preparation, tattoos can ...
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How to Make A Basic Conlang, Part 2: Nouns

Last week, we tackled the first step in creating a constructed language: choosing the sounds. It was also pointed out to me that an example lang would be hugely beneficial, so here is my phonology for the Example lang. I ...