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Al-QadimD&D 2eHistory of the Classes

The Artificer Class, Part One

Since UA has just done two back-to-back artificer releases and the Eberron hardcover has been announced, I think it’s a good time for a history of the artificer class. The first “true” artificer class is in the Eberron Campaign Setting ...
AdventuresD&D 2eD&D 5eDM's Tips & TricksExpeditionsGreyhawkPathfinder RPG

Greyhawk Cities – Sefmur

Greyhawk is the original campaign world for Gary Gygax, with stories centering on the lands of Flanaess, the heroes and villains that inhabit it. Today we delve into Sefmur in the nation of Tusmit, north western Greyhawk. Notes about the ...
Aquatic / PirateColumnsD&D 5eDM's Tips & TricksGM Resources

Sea – Themed Puzzles for your adventures

Thumbnail art by Cathleen McAllister Ghosts of Saltmarsh is right behind the corner. While we wait for it, why don’t we immerse ourselves in the seas and look for some puzzles for our players to deal with? The following 3 ...
GM ResourcesPlanar Mysteries

A World Without Light, P3

Thirteen Treasures of ancient time, thirteen lessons of Rul in rhyme. To find the jewels in secret places, follow where the compass faces. If returned from the shore beyond, a new day dawns for Octopon. But if they fall into ...
D&D 1eD&D 2eD&D 4eD&D 5eExpeditionsGreyhawkPathfinder RPG

Greyhawk – Underwater – Xanvak

On the World of Oerth, many stories are told of the lands of Greyhawk, the creatures and adventurers who inhabit these stories become legend. This week we delve into Xanvak, a freshwater aquatic lair of a Aboleth in Lake Quag, ...
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Bonds and flaws in characters

Thumbnail art by Rosen Simeonov It was a long journey but you finally seem to be reaching destination. From the top of the hill you can see the famous elven port city, from where the elf cleric is from. Only ...
D&D 5eGM ResourcesTribal Knowledge

The Give Ground Reaction

Way back in February of 2013, during the heady days of D&D Next, I created the Give Ground rule, a reaction that is available to all creatures, and posted it in Harbinger of Doom. That was back before any of ...
AdventuresD&D 1eD&D 2eD&D 4eD&D 5eExpeditionsGreyhawk

Greyhawk Shrines – III

Third and final trip into the shrines of deities from the Greyhawk pantheon. These shrines are designed to be slotted into a region and visited during a game as a side trek or as part of a larger issue. They ...
ColumnsDM's Tips & TricksGM Resources

3 Minigames for your Pirate Tavern

Thumbnail art by SilverTM You enter The Smelly Cod, a tavern near the port looking for information and someone to get you across the ocean. As soon as you open the door, creaking while it is being opened, all sea ...
AdventuresGM ResourcesPlanar Mysteries

A World Without Light P2

The darkness is alive and hungry, striking without warning and mercy when you least expect it. Its power lies in the fangs, claws, and tentacles of the creatures, the Grues that inhabit it. It is our duty to fight the ...