Dealing with Difficult Players – A DM’s Guide
If you spend enough time roleplaying, either as a player or as a DM, you will eventually encounter a player that can be best described as difficult. (There are also a few other select words that could be used, but ...
D&D 5e Character Optimization – Monk
This week we have a character optimization for the Monk class by Yunru from the Wizards of the Coast community forums that was deleted. Lots of edits, formatting, additions and corrections.
Playing Younger Characters – D&D 5e
This week on the Campaign Trail I’m looking at player characters (PCs) that are younger than what is assumed by the player’s handbook. There are many reasons players ask to play a child character, such as my kids who want ...
Tribal Knowledge: Good Writers Borrow…
I’d be interested to learn of any methods that GMs use to “borrow” elements from another setting without making it obvious to players that they’re doing so (especially if the players are likely to have exposure to that setting). Do ...
The Fantasy Cold War: Synoma
‘Adventuring’ is weird. In a geopolitical sense, you have these supremely powerful beings (aka murder hoboes) exploring the world, thwarting (or occasionally enacting) plots that represent an existential threat to the planet, and (perhaps more intriguing) recovering artifacts & magics ...
4 Weird And Wonderful Homebrew Campaigns
It shouldn’t come as any surprise to anyone that reads my stuff that I’m a huge fan of homebrew. Except for most of the things in the Players Handbook, I homebrew until the cows come home. The adventures, the campaign, ...
Wild West – Crimes and Punishment
I’ve been working to define some more aspects of my Wild West campaign setting based on 1870s Western United States. I started to put together ideas about crimes and punishment, and pulled a lot of ideas from TSR’s Boot Hill. ...
Let’s Get Digital! ePubs in the RPG Industry
This weekend we have a quest post for Senda from the She’s a Super Geek podcast. We all know it, RPGs are a hobby that can require massive amounts of shelf space. Sure, some of the books (Fate Core, for ...
Home is Where the Heart of the Campaign Is
This week on the Campaign Trail we look at creating headquarters with your players. Most Tabletop RPG (TRPG) involve a fellowship of heroes who wander the land righting wrongs and fighting evil. These characters often have elaborate backstories about the ...
Tribal Knowledge: Player Handouts and Other Ephemera
Do one concerning ‘props’ and table topping. Like your awesome model you built out? I know some people actually dress up salon style as well – or have a personal prop – like a hat. –Perturbed by Proprieties of Personal ...