Roleplaying Religions Right
(Author note: this is another article that has been bouncing around my head due to working at the Art Institute of Chicago. Shameless Plug: Presently, through December 31st, 2018 there’s a special exhibit there called “James Webb Prayer” where over ...
Playing Canines in Your Game P2
Many times, roleplaying games give information without giving the DMs anything to work with as far as how they might act as real-world creatures. But in order to help out the suspension of disbelief, DMs need to be able to ...
Playing Canines in Your Game P1
Many times, roleplaying games give information without giving the DMs anything to work with as far as how they might act as real-world creatures. But in order to help out the suspension of disbelief, DMs need to be able to ...
What We Can Learn from Platforming Video Games
The video game industry has many classic platforming franchises under its belt: everything from Super Mario Bros and Sonic the Hedgehog to Castlevania and Jak and Daxter. Adapting the concepts and style of play of these games can be a ...
New Artifact: Destroyer of Hope
(Author’s note: The Destroyer of Hope is an artifact that can be put into any high magic campaign for a mid-level challenge. I hope you enjoy! Also, please note that I give example spells from various versions of D&D as ...
A look at character attributes and race
Part 1: Disabilities In most games in order to create a character you need to possess certain levels of various character attributes. But instead of saying that “due to X race (or monster) not having an attribute level of Y, ...
Using Security More Effectively in Your Games P3
In the first part of the series we covered the distinction between security officers and the police, and why the distinction is necessary in a game, how security officer’s professionalism, technology/ magic, and crowd control and monitoring can make a ...
Using Real World Locations in Your Games
You probably know your hometown well – and probably the surrounding areas as well. You know its streets, landmarks, people, the places where people gather, etc. So why not use these things in your adventures to make your gaming world ...
Using Art in Your Game P4
Last time we covered what we’re able to do with the art terminology, what the art is, where and how it was done. This time we’ll talk about the art market itself and patronage. To begin, let’s define an art ...
Top Ways to Incorporate a Fighting Video Game Feel Into ...
Fighting video games are set up for flying fists, feet and fireballs, all of which make for quick action and resolution. Such games seem to come in three varieties. The first type is the tournament style where you have two ...