D&D 2e

ColumnsD&D 2eHistory of the Classes

The Ranger Class, Part Three

In my last post, I looked back to the Ranger class of 1e AD&D. This is the history that Mearls and his illustrious cohorts have looked back to in creating 5e’s Ranger and Other Ranger, and as he has pointed out, ...
D&D 2eDark SunHistory of the Classes

Dark Sun Psionics

In today’s History of the Classes article, I’m examining Dark Sun’s use of psionics in AD&D Second Edition. As far as I know, it’s the only 2e setting – out of the glorious variety of 2e settings – that deeply ...
D&D 2eHistory of the Classes

The Sha’ir, Part One and Only

The Paladin, at last, is put to bed, and I can start on the Warlock. Except that there was no official warlock class in OD&D, 1e, or 2e, so I’ll be starting with its appearance in Complete Arcane, in 3.5e. ...
AdventuresD&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ePathfinder RPGRole Initiative

5 History Changing Events for Your D&D Campaign

Every so often an event occurs that is so huge, so fundamentally game changing, that the path of humanity is altered forever. In modern times, I would argue that the invention of the atom bomb, the First and Second World ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20d20 ModernGame Systems - MiscellaneousPathfinder RPGPlayer ResourcesRole Initiative

5 Ways To Be A Better Roleplayer

Fundamentally, I look at D&D campaigns as stories. Each adventure or event is a chapter and the campaign as a whole is a novel. It should have set-up, background, main characters, side characters, plots, sub-plots, victories, losses, triumph, and heartbreak. ...
ClassesD&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Pathfinder RPGPlayer ResourcesSettingsThe Game Room

Monkey See, Monkey Shift: Edition-Agnostic Options for Shapechanging and Summoning

Wizards are often referred to as the Swiss Army knives of spellcasters, having access to a wide variety of high damage and utility spells useful for any occasion. But do they really? Wizards (or Magic-Users, if you prefer) are still ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Game Systems - MiscellaneousPathfinder RPGRole Initiative

A Roleplayer’s Guide To Awkward Moments

If you spend enough time roleplaying, either as a player or as a DM, you will eventually encounter a situation that is supremely awkward or makes you feel uncomfortable. It is almost inevitable given enough experience. After all, many roleplaying ...
D&D 2eHistory of the Classes

The Paladin Class, Part Three

Last time on “History of the Classes,” we looked at the various Paladin iterations and conceptual cousins found in Advanced Dungeons & Dragons (First Edition). Unearthed Arcana and Dragon Magazine meandered away from the class’s roots, in some ways, so ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Game Systems - MiscellaneousPathfinder RPGRole Initiative

Should Roleplaying Be Taught in Schools?

Do you think that the education system would benefit from roleplaying being taught to junior high and high school students? This week I want to explore the potential benefits that roleplaying can bestow upon all of us as well as ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Pathfinder RPGRole Initiative

6 Ways to Improve Your Combats

Running a good combat situation involves many things like finding a good match between the characters’ skill level and the foes’ abilities, keeping the action fast-paced, and trying to find that sweet spot where the characters feel challenged but not ...