D&D 4e

D&D 4eHistory of the Classes

Psionics, Part Seven

In last week’s article, I discussed some of the peripheral support for psionics in 3.5 D&D. This week, I’m moving on to 4e, which means we’re going to the Player’s Handbook 3 and Psionic Power. 4e nominally has four psionic ...
D&D 3.5eD&D 4eD&D 5eInterviews

Jeremy Crawford Interview – Gen Con 2015

The four days at Gen Con started off great! On the first day, I was able to sit down and speak with Jeremy Crawford. Jeremy is one of the lead designers of D&D 5th edition. Tribality readers should also recognized ...
Campaign TrailD&D 4eD&D 5eGM ResourcesNentir Vale

Deities of the Nentir Vale (4e) for D&D 5th Edition

The Dungeons & Dragons 5th Edition Player’s Handbook includes the awesome Appendix B that provides deities for running your game in the multiverse worlds of the Forgotten Realms, Greyhawk, Dragonlance and Eberron. It also provides the Celtic, Greek, Egyptian and ...
Campaign TrailD&D 4eD&D 5eNentir Vale

Run a Nentir Vale Campaign for D&D 5th Edition

Earlier this week, I was surprised to see the Nentir Vale on the list of settings in the latest D&D poll alongside Greyhawk, Eberron and other big settings. Seeing Nentir Vale on the poll gave me hope D&D’s 4th default ...
ColumnsD&D 4eHistory of the Classes

The Warlock Class, Part Two

Last time in History of the Classes, I looked at the 3.5 Warlock and Binder classes, as two different approaches to a practice of creepy, forbidden, occult power. Both classes allow and encourage the character to surprise foes with unusual ...
D&D 3.5eD&D 4eHistory of the Classes

The Sha’ir Class, Part Two

I was overturned last week on my plan not to write a second post about the Sha’ir. I could have resisted writing about the 3.5 Sha’ir, by Dean Poisso in Dragon Magazine Issue 315; the 4e Sha’ir from Heroes of ...
AdventuresD&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ePathfinder RPGRole Initiative

5 History Changing Events for Your D&D Campaign

Every so often an event occurs that is so huge, so fundamentally game changing, that the path of humanity is altered forever. In modern times, I would argue that the invention of the atom bomb, the First and Second World ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20d20 ModernGame Systems - MiscellaneousPathfinder RPGPlayer ResourcesRole Initiative

5 Ways To Be A Better Roleplayer

Fundamentally, I look at D&D campaigns as stories. Each adventure or event is a chapter and the campaign as a whole is a novel. It should have set-up, background, main characters, side characters, plots, sub-plots, victories, losses, triumph, and heartbreak. ...
ClassesD&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Pathfinder RPGPlayer ResourcesSettingsThe Game Room

Monkey See, Monkey Shift: Edition-Agnostic Options for Shapechanging and Summoning

Wizards are often referred to as the Swiss Army knives of spellcasters, having access to a wide variety of high damage and utility spells useful for any occasion. But do they really? Wizards (or Magic-Users, if you prefer) are still ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Game Systems - MiscellaneousPathfinder RPGRole Initiative

A Roleplayer’s Guide To Awkward Moments

If you spend enough time roleplaying, either as a player or as a DM, you will eventually encounter a situation that is supremely awkward or makes you feel uncomfortable. It is almost inevitable given enough experience. After all, many roleplaying ...