D&D 4e

ColumnsD&D 4eHistory of the Classes

The Warlock Class, Part Two

Last time in History of the Classes, I looked at the 3.5 Warlock and Binder classes, as two different approaches to a practice of creepy, forbidden, occult power. Both classes allow and encourage the character to surprise foes with unusual ...
D&D 3.5eD&D 4eHistory of the Classes

The Sha’ir Class, Part Two

I was overturned last week on my plan not to write a second post about the Sha’ir. I could have resisted writing about the 3.5 Sha’ir, by Dean Poisso in Dragon Magazine Issue 315; the 4e Sha’ir from Heroes of ...
AdventuresD&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ePathfinder RPGRole Initiative

5 History Changing Events for Your D&D Campaign

Every so often an event occurs that is so huge, so fundamentally game changing, that the path of humanity is altered forever. In modern times, I would argue that the invention of the atom bomb, the First and Second World ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20d20 ModernGame Systems - MiscellaneousPathfinder RPGPlayer ResourcesRole Initiative

5 Ways To Be A Better Roleplayer

Fundamentally, I look at D&D campaigns as stories. Each adventure or event is a chapter and the campaign as a whole is a novel. It should have set-up, background, main characters, side characters, plots, sub-plots, victories, losses, triumph, and heartbreak. ...
ClassesD&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Pathfinder RPGPlayer ResourcesSettingsThe Game Room

Monkey See, Monkey Shift: Edition-Agnostic Options for Shapechanging and Summoning

Wizards are often referred to as the Swiss Army knives of spellcasters, having access to a wide variety of high damage and utility spells useful for any occasion. But do they really? Wizards (or Magic-Users, if you prefer) are still ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Game Systems - MiscellaneousPathfinder RPGRole Initiative

A Roleplayer’s Guide To Awkward Moments

If you spend enough time roleplaying, either as a player or as a DM, you will eventually encounter a situation that is supremely awkward or makes you feel uncomfortable. It is almost inevitable given enough experience. After all, many roleplaying ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Game Systems - MiscellaneousPathfinder RPGRole Initiative

Should Roleplaying Be Taught in Schools?

Do you think that the education system would benefit from roleplaying being taught to junior high and high school students? This week I want to explore the potential benefits that roleplaying can bestow upon all of us as well as ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Pathfinder RPGRole Initiative

6 Ways to Improve Your Combats

Running a good combat situation involves many things like finding a good match between the characters’ skill level and the foes’ abilities, keeping the action fast-paced, and trying to find that sweet spot where the characters feel challenged but not ...
ColumnsD&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5ed20Game Systems - MiscellaneousGM ResourcesPathfinder RPGSavage WorldsSystem Agnostic

System Agnostic: The Ring of Vainglory (Magical Item)

The Ring of Vainglory (usually -falsely- referred to as a Ring of Courage) is a intricate, looping band of platinum set with beautiful obsidian inserts. Even without knowledge of its magical nature, the ring is an stunning work of art ...
D&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5eRole Initiative

How Much Magic Is Too Much?

One issue that I hear about often in D&D is the debate on magic. Specifically, how much magic is too much? Well I find that this is the wrong question to be asking. A more accurate question is this: How ...