GM Resources

GM ResourcesPlanar Mysteries

Using Art in your Games, P2

Last time we talked about what art is, discussing intelligence, creativity, imagination, display, the artists, and when the art was done. This time we’ll look at the style of the art.   In What Style is the Art Done? This ...
D&D 5eRacesReviews

UA: Centaur and Minotaur Breakdown

For this month’s Unearthed Arcana, we have two new races, the centaur and the minotaur. As the document notes, this is their second run at the minotaur. The first was in the mist-shrouded reaches of 2015, when they also gave ...
BackgroundsClassesGM ResourcesPlanar Mysteries

Playing a Better Assassin

Assassins are typically viewed as these evil people who go around murdering others for hire, but this is far from what assassination needs to look like. There are a variety of motivations, quirks, methods of stealth and toolkit of the ...
9.4
AdventuresD&D 5eD&D Adventurers LeagueForgotten RealmsGM ResourcesReviews

DDAL: Unusual Opposition Review

A little while back… okay, maybe I’ve been putting this article off longer than intended… Dan Dillon released Unusual Opposition on the DM’s Guild. Much like Fire, Ash, and Ruin, it’s an adventure for 11th-16th level characters, and as I ...
GM ResourcesMagic ItemsPlanar Mysteries

Using Flags in Your Game P2

Throughout history, flags have had such power. They communicated almost magically over long distances and on the battlefield. They served as rallying points for warriors rising to victory. They were coveted as trophies from defeated enemies. Flags symbolize patriotism. They ...
GM ResourcesMagic ItemsPlanar Mysteries

Using Flags in your game P1

Throughout history, flags have had such power. They communicated almost magically over long distances and on the battlefield. They served as rallying points for warriors rising to victory. They were coveted as trophies from defeated enemies. Flags symbolize patriotism. They ...
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AdventuresD&D 5eD&D Adventurers LeagueForgotten RealmsGM ResourcesOrganized PlayReviews

DDAL: Fire, Ash, and Ruin Review

A few months ago, James Haeck released the Fire, Ash, and Ruin on the DM’s Guild. It’s an Adventurer’s League module for 11th-16th level characters. Before I even dig into the text, two things: one, I worked with James repeatedly ...
GM ResourcesMonsters & NPCsPlanar Mysteries

Entering the Maze, a New Minotaur ability

Sharpening his focus, the minotaur tapped into his inheritance, his connection with the Maze. Puncturing reality, it appeared as if empty space swallowed him up. But the reality was that his connection with the Maze allowed him to enter another ...
GM ResourcesPlanar Mysteries

Interesting hazards, part 2

Adventuring is a dangerous occupation. Not only are there deadly monsters to overcome, there are traps which can cost the characters time and energy to get around. Hazards are another danger intrinsic to adventuring. They are location-based threats that are ...
D&D 5eMagic Items

Nine Magic Items for Rogues

Here’s a collection of magic items for rogues that I wound up not being able to use for another project, so you get them gratis. Some of them are for rogues in the sense that mouse traps are for mice. Several of ...