GM Resources

GM Resources

3 Tips for Bold World Building

This week we have a guest post from Nick Labonté which provides tips for world builders. You’ve decided to build your own campaign setting. That takes guts. Maybe you want to know everything there is to know about the setting ...
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AdventuresD&D 5eGreyhawkReviewsSettings

Ghosts of Saltmarsh Review

At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute ...
AdventuresD&D 2eD&D 5eDM's Tips & TricksExpeditionsGreyhawkPathfinder RPG

Greyhawk Cities – Yecha

On the World of Oerth, many stories are told of the lands of Greyhawk, the creatures and adventurers who inhabit these stories become legend. Notes about the region : Tiger nomads roam and ride the cold prairies of the north. ...
ColumnsD&D 5eDM's Tips & TricksMonsters & NPCs

Let’s build an Aboleth’s lair + Advice on how to ...

Thumbnail Art by Yuchen Henry Wang Aboleths are creatures that were in many ways inspired by the Cthulu Mythos from HP Lovecraft. They are awesome Great Old Ones that predate gods themselves. However, they are highly situational enemies as most ...
AdventuresD&D 2eD&D 5eDM's Tips & TricksExpeditionsGreyhawkPathfinder RPG

Greyhawk Cities – Sefmur

Greyhawk is the original campaign world for Gary Gygax, with stories centering on the lands of Flanaess, the heroes and villains that inhabit it. Today we delve into Sefmur in the nation of Tusmit, north western Greyhawk. Notes about the ...
Aquatic / PirateColumnsD&D 5eDM's Tips & TricksGM Resources

Sea – Themed Puzzles for your adventures

Thumbnail art by Cathleen McAllister Ghosts of Saltmarsh is right behind the corner. While we wait for it, why don’t we immerse ourselves in the seas and look for some puzzles for our players to deal with? The following 3 ...
GM ResourcesPlanar Mysteries

A World Without Light, P3

Thirteen Treasures of ancient time, thirteen lessons of Rul in rhyme. To find the jewels in secret places, follow where the compass faces. If returned from the shore beyond, a new day dawns for Octopon. But if they fall into ...
D&D 5eGM ResourcesTribal Knowledge

The Give Ground Reaction

Way back in February of 2013, during the heady days of D&D Next, I created the Give Ground rule, a reaction that is available to all creatures, and posted it in Harbinger of Doom. That was back before any of ...
AdventuresD&D 1eD&D 2eD&D 4eD&D 5eExpeditionsGreyhawk

Greyhawk Shrines – III

Third and final trip into the shrines of deities from the Greyhawk pantheon. These shrines are designed to be slotted into a region and visited during a game as a side trek or as part of a larger issue. They ...
ColumnsDM's Tips & TricksGM Resources

3 Minigames for your Pirate Tavern

Thumbnail art by SilverTM You enter The Smelly Cod, a tavern near the port looking for information and someone to get you across the ocean. As soon as you open the door, creaking while it is being opened, all sea ...