GM Resources

Aquatic / PirateD&D 5eFrom the DepthsGM Resources

6 Aquatic Encounter Seeds for 6th-10th Level Characters

In this series I will be presenting creatures you can use for villains, lieutenants, minions, and wild encounters for 5th edition aquatic games, as well as encounter seeds for these villains at each tier. This week I bring you aquatic encounter ...
D&D 5eDark SunPlayer ResourcesRacesThe Game Room

Aarakocra (Circle of Air, Storm Lord, Oath of the Winds, ...

The aarakocra were one of my favorite monsters from the original Fiend Folio. They, along with the bizarre and oft-mocked flumph, were one of the only good races in the book and seemed ripe for heroic storytelling. Unfortunately, they weren’t ...
Campaign TrailGM ResourcesPodcasts

Running a Fantasy Heist – Tribality Writer Shawn on Dungeon ...

I had an awesome time returning as a guest to talk about running heists with DM Mitch and DM Chris on the Dungeon Master’s Block podcast. We discussed what to steal, exotic locations, plot twists and more. “This week we ...
Aquatic / PirateClassesD&D 5eFrom the DepthsPlayer Resources

Apex Predators: Aquatic Barbarians for 5th edition

These two Totem Warrior barbarian builds showcase how you can mix-and-match the standard powers in the core rules, re-skin their special effects, and add a few new powers to create the feel you want for your campaign or specific PC. For example, ...
D&D 5eGM ResourcesGolarionThe Game Room

Paizo’s “The Emerald Spire” for 5th Edition, Part 5

Late last year, Paizo Kickstarted a superdungeon called “The Emerald Spire“. Along with the characteristicly beautiful production value and stunning art, each of the 16 levels of this detailed module has its own fold-out map in the style of Paizo’s other ...
AdventuresCampaign Trail

Adventure Building: Part 5 – Filling in the Details

Part 1 |  Part 2 | Part 3 | Part 4 | Part 5 After looking at Creating a Threat, developing Backstory, Setting and Hooks and writing our adventure outline it’s time to provide some details for the adventure. I’ll ...
GM Resources

Tribal Knowledge: The Thrill of Horror

Welcome to the first in my new column, Tribal Knowledge, in which I answer questions from readers and friends about gaming, and especially about GMing. Precipitating a Panic among Players asks: I, and others I know, are working on horror ...
D&D 5eEye of the BeholderGM Resources

In the Eye of the Beholder: Skills

Skills are the things that allow adventurers to succeed where others might fail. The ordinary person might not be able to fling a fireball or swing a sword as well as an adventurer, but the rigors of the road and ...
D&D 5eNewsPlayer ResourcesRacesSettingsThe Game Room

Ultimate Adaptability: Variant Humans for 5th edition

In the early editions of D&D, humans were the foundation on which other races were compared. In other words, they were bland. Humans had no advantages or penalties (with the exception of being able to rise to any level in ...
AdventuresCampaign Trail

Adventure Building: Part 4 – Creating an Adventure

Part 1 |  Part 2 | Part 3 | Part 4 | Part 5 After looking at Creating a Threat and developing Backstory, Setting and Hooks, its time to write an adventure outline. There are two excellent tools for creating ...