<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Game Room Archives - Tribality</title>
	<atom:link href="https://www.tribality.com/columns/game-room/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.tribality.com/columns/game-room/</link>
	<description>D&#38;D / Role Playing</description>
	<lastBuildDate>Mon, 31 Jul 2017 04:24:15 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://www.tribality.com/wp-content/uploads/2020/06/cropped-logo-2020-icon@2x-32x32.jpg</url>
	<title>The Game Room Archives - Tribality</title>
	<link>https://www.tribality.com/columns/game-room/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>The Alchemist Class for 5e</title>
		<link>https://www.tribality.com/2016/03/16/the-alchemist-class-for-5e/</link>
		
		<dc:creator><![CDATA[Rich Howard]]></dc:creator>
		<pubDate>Wed, 16 Mar 2016 20:17:02 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[The Game Room]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=15695</guid>

					<description><![CDATA[<p>The Alchemist for 5e is now available on DriveThruRPG from Tribality Publishing! This 20 page PDF provides players with a new 20-level Intelligence-based caster class that allows players to share alchemical effects with their allies, 6 traditions updated with playtest material and feedback from the readers here at Tribality.com, and a new tradition not seen anywhere else. Best of all, Alchemist is a part of the GM&#8217;s Day Sale, but only until the end of March 16th!! Inside you’ll find the [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/03/16/the-alchemist-class-for-5e/">The Alchemist Class for 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>A Writer&#8217;s Guide to Roleplaying: The Price of Magic, Part 1</title>
		<link>https://www.tribality.com/2016/01/06/a-writers-guide-to-roleplaying-the-price-of-magic-part-1/</link>
					<comments>https://www.tribality.com/2016/01/06/a-writers-guide-to-roleplaying-the-price-of-magic-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Rich Howard]]></dc:creator>
		<pubDate>Wed, 06 Jan 2016 13:00:15 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[The Game Room]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=14147</guid>

					<description><![CDATA[<p>Though I love Pathfinder for its crunchy goodness, the massive and almost incomprehensible number of magic items makes it hard to believe that magic is something rare and mysterious. Settings like Eberron embrace magic-as-technology, but I miss the days of magical mystery. Luckily, 5th edition has returned to the days of 1st and 2nd edition&#8217;s magic-as-rare mindset. A +1 dagger was something to be prized back in the day, and a cache of scrolls or potions were worth far more [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/01/06/a-writers-guide-to-roleplaying-the-price-of-magic-part-1/">A Writer&#8217;s Guide to Roleplaying: The Price of Magic, Part 1</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2016/01/06/a-writers-guide-to-roleplaying-the-price-of-magic-part-1/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Faerie Tales: Naiads, Pixies, and Sprites for 5e</title>
		<link>https://www.tribality.com/2015/12/23/faerie-tales-naiads-pixies-and-sprites-for-5e/</link>
					<comments>https://www.tribality.com/2015/12/23/faerie-tales-naiads-pixies-and-sprites-for-5e/#respond</comments>
		
		<dc:creator><![CDATA[Rich Howard]]></dc:creator>
		<pubDate>Wed, 23 Dec 2015 13:00:15 +0000</pubDate>
				<category><![CDATA[Aquatic / Pirate]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Feywild/Shadowfell]]></category>
		<category><![CDATA[From the Depths]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[The Game Room]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[fairy]]></category>
		<category><![CDATA[fey]]></category>
		<category><![CDATA[pixie]]></category>
		<category><![CDATA[sprite]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=13873</guid>

					<description><![CDATA[<p>A dear friend of mine asked me to run a 5e adventure for his kids over the holiday. It will be their first official D&#38;D game, though since their dad is a video game designer they are more than familiar with the concept. His son wants to play a Merlin-like half-demon magician with a pet wolf. Tiefling wizard it is; with a wolf familiar because fun trumps rules. His daughter&#8217;s requests were a little more challenging: a faerie or a unicorn. I countered [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/12/23/faerie-tales-naiads-pixies-and-sprites-for-5e/">Faerie Tales: Naiads, Pixies, and Sprites for 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2015/12/23/faerie-tales-naiads-pixies-and-sprites-for-5e/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Waking the Dead; Reanimators for 5e Alchemists</title>
		<link>https://www.tribality.com/2015/12/16/dead-walking-reanimators-for-5th-edition-alchemists/</link>
					<comments>https://www.tribality.com/2015/12/16/dead-walking-reanimators-for-5th-edition-alchemists/#comments</comments>
		
		<dc:creator><![CDATA[Rich Howard]]></dc:creator>
		<pubDate>Wed, 16 Dec 2015 13:00:24 +0000</pubDate>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[The Game Room]]></category>
		<category><![CDATA[alchemist]]></category>
		<category><![CDATA[D&D5E]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=13416</guid>

					<description><![CDATA[<p>The Reanimator is an archetype for the Alchemist class and is one of eight traditions, including Metamoporhs, Poisoners, Artificers, Irezumi, Pyromancers, Herbwardens, and more. You’ll need the core class presented in the original article and this to play the reanimator. Reanimators Alchemist are renowned for their understanding of the arcane sciences &#8211; chemistry, physics, geology, herbology, engineering, and, of course, biology. All alchemists have a basic understanding of healing, but reanimators use their knowledge to circumvent the capricious whims of the divine to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/12/16/dead-walking-reanimators-for-5th-edition-alchemists/">Waking the Dead; Reanimators for 5e Alchemists</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2015/12/16/dead-walking-reanimators-for-5th-edition-alchemists/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Novel Inspiration: Scarecrow for 5th edition</title>
		<link>https://www.tribality.com/2015/12/02/novel-inspiration-scarecrow-for-5th-edition/</link>
					<comments>https://www.tribality.com/2015/12/02/novel-inspiration-scarecrow-for-5th-edition/#respond</comments>
		
		<dc:creator><![CDATA[Rich Howard]]></dc:creator>
		<pubDate>Wed, 02 Dec 2015 13:00:18 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[The Game Room]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[scarecrow]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=13348</guid>

					<description><![CDATA[<p>This week’s Gameroom is brought to you by the awesome supporters on Patreon! Huge thanks to Nick Hoyt for inspiring, brainstorming, and play testing this new Novel Inspiration! A construct with the mind of a psychopath, Crane Crow was once a respected alchemist trapped in a broken body. Afraid of both death and a deteriorating life, Crane built the original construct and transferred his consciousness into it. Though his lifelong physical pain ended, his mental deterioration began. Unable to feel the rush of pleasure or [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/12/02/novel-inspiration-scarecrow-for-5th-edition/">Novel Inspiration: Scarecrow for 5th edition</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2015/12/02/novel-inspiration-scarecrow-for-5th-edition/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>New 5e Feats &#8211; Advanced Healer, Martial Arts Training, Survivalist</title>
		<link>https://www.tribality.com/2015/11/18/new-5e-feats-advanced-healer-martial-arts-training-survivalist/</link>
					<comments>https://www.tribality.com/2015/11/18/new-5e-feats-advanced-healer-martial-arts-training-survivalist/#respond</comments>
		
		<dc:creator><![CDATA[Rich Howard]]></dc:creator>
		<pubDate>Wed, 18 Nov 2015 13:00:09 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[The Game Room]]></category>
		<category><![CDATA[feats]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=3447</guid>

					<description><![CDATA[<p>One of my favorite parts about 5th edition is the incorporation of soft-multiclassing feats which allow players to create a variety of themes without watering down their core class. One of my least favorite things is how Medicine is a throw-away skill not worthy of the slot. These feats originally appeared on www.gameschangelives.com and are presented here with significant playtest edits. Advanced Healer The Healer feat includes some basic skills I feel should be included as a part of every [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/11/18/new-5e-feats-advanced-healer-martial-arts-training-survivalist/">New 5e Feats &#8211; Advanced Healer, Martial Arts Training, Survivalist</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2015/11/18/new-5e-feats-advanced-healer-martial-arts-training-survivalist/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>In Defense of Skill Challenges</title>
		<link>https://www.tribality.com/2015/11/04/in-defense-of-skill-challenges-5th-edition/</link>
					<comments>https://www.tribality.com/2015/11/04/in-defense-of-skill-challenges-5th-edition/#respond</comments>
		
		<dc:creator><![CDATA[Rich Howard]]></dc:creator>
		<pubDate>Wed, 04 Nov 2015 19:34:01 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 3.5e]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[The Game Room]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=11695</guid>

					<description><![CDATA[<p>This article was referenced recently on the Talking TableTop podcast and originally appeared on www.gameschangelives.com. I&#8217;ve overhauled the original 4th ed version for 5th edition to showcase the many ways skills, tool kits, spells, and even backgrounds can be used to encourage a cooperative and narrative non-combat chase scene. A common complaint about 4th edition DnD was that it reduced all roleplaying opportunities to skill checks via the Skill Challenge mechanic. We all know you should never let a game tell you [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/11/04/in-defense-of-skill-challenges-5th-edition/">In Defense of Skill Challenges</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2015/11/04/in-defense-of-skill-challenges-5th-edition/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The Host &#8211; Infested Creatures for 5th edition</title>
		<link>https://www.tribality.com/2015/10/21/the-host-infested-creatures-for-5th-edition/</link>
					<comments>https://www.tribality.com/2015/10/21/the-host-infested-creatures-for-5th-edition/#comments</comments>
		
		<dc:creator><![CDATA[Rich Howard]]></dc:creator>
		<pubDate>Wed, 21 Oct 2015 21:10:30 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[The Game Room]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=12143</guid>

					<description><![CDATA[<p>Inhuman creatures from other dimensions are classic horror tropes. As are temptations of power that encourage the protagonists to walk the line between good and evil. The Host are inspired by the creatures in the classic horror film, &#8220;From Beyond&#8220;, while their Host Spawn disease is built to tempt the infected creature to give in to its power. &#160; The Host The eel-like creatures known as the Host originated from a twisted plane of inhuman hunger and madness. How they crossed the boundary between their home [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/10/21/the-host-infested-creatures-for-5th-edition/">The Host &#8211; Infested Creatures for 5th edition</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2015/10/21/the-host-infested-creatures-for-5th-edition/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Hypercorps 2099 &#8211; PF/5E Superheroes and Cyberpunk &#8211; Kickstarter</title>
		<link>https://www.tribality.com/2015/09/30/hypercorps-2099-for-pathfinder-and-5th-edition/</link>
					<comments>https://www.tribality.com/2015/09/30/hypercorps-2099-for-pathfinder-and-5th-edition/#respond</comments>
		
		<dc:creator><![CDATA[Rich Howard]]></dc:creator>
		<pubDate>Wed, 30 Sep 2015 16:28:38 +0000</pubDate>
				<category><![CDATA[Crowdfunding]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[The Game Room]]></category>
		<category><![CDATA[hypercorps-2099]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=11714</guid>

					<description><![CDATA[<p>Hypercorps 2099 is a rules system that adds cyberpunk superheroics to the fantasy systems you love. His previous project, the Veranthea Codex goes on sale this month, but you can find him at the AdventureAWeek.com AaWBlog, or in products from Fantasy Flight Games, Rogue Genius Games, and Paizo Publishing. The Kickstarter has already funded and hit its first stretch goal: Rich Howard joining the team to create 5th edition Hypercorps! Hypercorps 2099 provides a vivid fantasy world of the future, as well as the Hyper Score system—a [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/09/30/hypercorps-2099-for-pathfinder-and-5th-edition/">Hypercorps 2099 &#8211; PF/5E Superheroes and Cyberpunk &#8211; Kickstarter</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2015/09/30/hypercorps-2099-for-pathfinder-and-5th-edition/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>More Love for Players</title>
		<link>https://www.tribality.com/2015/09/15/dmnastics-bonus-podcast/</link>
					<comments>https://www.tribality.com/2015/09/15/dmnastics-bonus-podcast/#respond</comments>
		
		<dc:creator><![CDATA[Rich Howard]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 22:39:48 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The Game Room]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=11228</guid>

					<description><![CDATA[<p>Huge thanks to DM Mitchell and DM Chris for inviting me back to the Dungeon Master&#8217;s Block this week with the ever excellent, DM Neal Powell. DM Neal and DM Mainprize host a post-episode discussion on the DMB forum called DMnastics where they take the podcast topics into deeper and more practical realms. They then bring those discussions back to the DMB. This week in a special 30 minute DMnastics, DM Neal and I discuss the follow-up to episode 30, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/09/15/dmnastics-bonus-podcast/">More Love for Players</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2015/09/15/dmnastics-bonus-podcast/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
