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	<title>Tribal Knowledge Archives - Tribality</title>
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	<title>Tribal Knowledge Archives - Tribality</title>
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	<item>
		<title>Your Dungeon Needs Chaos Gates</title>
		<link>https://www.tribality.com/2021/04/12/your-dungeon-needs-chaos-gates/</link>
					<comments>https://www.tribality.com/2021/04/12/your-dungeon-needs-chaos-gates/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Mon, 12 Apr 2021 21:07:02 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Hades]]></category>
		<category><![CDATA[megadungeon]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32411</guid>

					<description><![CDATA[<p>Supergiant released a little vidja game called Hades, and folks, it is simply incredible. Yes okay it came out in December of 2018 – I didn’t play it until this year when it came to the Nintendo Switch. (This post isn’t a review, but you can take the BAFTA’s word for it.) It’s a roguelike with procedurally connected rooms. In addition to the ordinary 1-3 ways out of any given room, there are also Chaos Gates and Erebus Gates, and [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/04/12/your-dungeon-needs-chaos-gates/">Your Dungeon Needs Chaos Gates</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Leomund’s Tiny Problem</title>
		<link>https://www.tribality.com/2020/12/31/leomunds-tiny-problem/</link>
					<comments>https://www.tribality.com/2020/12/31/leomunds-tiny-problem/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 01 Jan 2021 02:04:19 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Spells]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[problems]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31870</guid>

					<description><![CDATA[<p>Today I want to talk about Leomund’s tiny hut, which for brevity I’ll be calling LTH for the rest of this post. 5e is the first edition in which this spell has shown up highly exploitable, so I’m going to start with some history and end with a spread of solutions. It’s cool if LTH isn’t a problem in your group, but I’ll get to why it is one for other groups. AD&#38;D 1e (Sorry, not hunting through OD&#38;D right [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/31/leomunds-tiny-problem/">Leomund’s Tiny Problem</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Five Magic Items for the Circle of the Moon</title>
		<link>https://www.tribality.com/2020/03/04/five-magic-items-for-the-circle-of-the-moon/</link>
					<comments>https://www.tribality.com/2020/03/04/five-magic-items-for-the-circle-of-the-moon/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 04 Mar 2020 15:52:04 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Magic Items]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[druid circle]]></category>
		<category><![CDATA[magic items]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29550</guid>

					<description><![CDATA[<p>Way back in that Twitter thread, I talked about the function of totems as 4e magic items. I suggested that they could be intended for druids, especially the Circle of the Moon, and might boost the stats of lower-CR Wild Shapes, so that if shapeshifting to a wolf or panther is your preferred style, you’re not missing out on the much better hit points and attacks of higher-CR shapes. Nathan Dowdell suggested that they might “grant specific, unique wildshape forms… this silver [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/03/04/five-magic-items-for-the-circle-of-the-moon/">Five Magic Items for the Circle of the Moon</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Long-Term Pursuit</title>
		<link>https://www.tribality.com/2019/12/18/long-term-pursuit/</link>
					<comments>https://www.tribality.com/2019/12/18/long-term-pursuit/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 18 Dec 2019 21:13:51 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[chase]]></category>
		<category><![CDATA[pursuit]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29198</guid>

					<description><![CDATA[<p>In a conversation with the inimitable Samhaine, we discussed having PCs lead the overland escape of a large group of NPCs &#8211; think of it as the Fellowship shepherding the people of Rohan from Meduseld to Helm&#8217;s Deep, the travelogue format of zombie horror, or the terrestrial version of Battlestar Galactica&#8217;s constant, harrying pursuit. This isn&#8217;t directly modeled in the DMG&#8217;s chase rules, which are intended for a short-term urban or wilderness chase. They&#8217;re more about your running speed than [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/12/18/long-term-pursuit/">Long-Term Pursuit</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Alternate Barbarian Rages</title>
		<link>https://www.tribality.com/2019/12/05/alternate-barbarian-rages/</link>
					<comments>https://www.tribality.com/2019/12/05/alternate-barbarian-rages/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 05 Dec 2019 13:00:24 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[BARBARIAN]]></category>
		<category><![CDATA[homebrew]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29095</guid>

					<description><![CDATA[<p>Both Colin and my friend Stephen have done some great writing about barbarians, thanks to the experience of having two barbarians in the party at the same time. You should definitely read what they have to say, but the short version that I care about for this article is that barbarian rage is sort of a non-choice. If you&#8217;re not raging, you&#8217;re a subpar fighter-type. If you are raging, your tactics become tightly constrained. This article is a touched-up and [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/12/05/alternate-barbarian-rages/">Alternate Barbarian Rages</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>How Do We Teach Game-Running?</title>
		<link>https://www.tribality.com/2019/07/31/how-do-we-teach-game-running/</link>
					<comments>https://www.tribality.com/2019/07/31/how-do-we-teach-game-running/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 31 Jul 2019 13:18:18 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[dm-tips]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28355</guid>

					<description><![CDATA[<p>A friend’s Facebook thread got me thinking about how the sweet science of game-running is taught and refined. Now, as you likely know, I’ve been writing for Tribality for more than four and a half years, and helping GMs hone their craft is a central element of our mission statement. But I also read a lot of online conversations in which (presumably) experienced players and GMs talk down to new players and GMs. This ain’t the way. In this post, I’ll touch on [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/31/how-do-we-teach-game-running/">How Do We Teach Game-Running?</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Seven New Magic Items</title>
		<link>https://www.tribality.com/2019/06/06/seven-new-magic-items/</link>
					<comments>https://www.tribality.com/2019/06/06/seven-new-magic-items/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 06 Jun 2019 15:59:56 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Magic Items]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[magic items]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27892</guid>

					<description><![CDATA[<p>I hope y’all like it when I post collections of largely unconnected magic items, because that’s what I’m doing today. These were originally posted in Harbinger of Doom, and appear here in an updated form. Scrolls of the Aegis Maleficarum Scroll, rare The learned sages of the Imperial City, who work in the light of the Holy Fire, pen these delicate scrolls – fragile, precious, and as terrible as angels. The scroll itself is three inches wide and two to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/06/06/seven-new-magic-items/">Seven New Magic Items</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>The Give Ground Reaction</title>
		<link>https://www.tribality.com/2019/05/09/the-give-ground-reaction/</link>
					<comments>https://www.tribality.com/2019/05/09/the-give-ground-reaction/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 09 May 2019 13:27:50 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[reactions]]></category>
		<category><![CDATA[swashbuckling]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27668</guid>

					<description><![CDATA[<p>Way back in February of 2013, during the heady days of D&#38;D Next, I created the Give Ground rule, a reaction that is available to all creatures, and posted it in Harbinger of Doom. That was back before any of us knew what 5e’s formal rules language would look like. My group has used this rule steadily since then, so today I’m cleaning up the phrasing and offering it here. Give Ground As a reaction when you take damage from [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/05/09/the-give-ground-reaction/">The Give Ground Reaction</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Five Kinds of Plot</title>
		<link>https://www.tribality.com/2019/03/21/five-kinds-of-plot/</link>
					<comments>https://www.tribality.com/2019/03/21/five-kinds-of-plot/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 21 Mar 2019 12:00:04 +0000</pubDate>
				<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[critical-role]]></category>
		<category><![CDATA[plots]]></category>
		<category><![CDATA[storytelling]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27229</guid>

					<description><![CDATA[<p>Many years ago, I wrote an article for Harbinger of Doom on five kinds of plot found in tabletop, live-action, and video games. Because it was for my personal blog, it heavily emphasized LARPs that formed a (reasonably) common language within my friends group. For Tribality… well, I’m much less confident that those portions of the text are useful. This, then, is an update that draws on more recent properties, such as Critical Role – not a universal text, but [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/03/21/five-kinds-of-plot/">Five Kinds of Plot</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>5 Tips for Time Travel Stories</title>
		<link>https://www.tribality.com/2018/12/27/five-tips-for-time-travel-stories/</link>
					<comments>https://www.tribality.com/2018/12/27/five-tips-for-time-travel-stories/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 27 Dec 2018 19:58:24 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[Back to the Future]]></category>
		<category><![CDATA[dm-tips]]></category>
		<category><![CDATA[time travel]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26027</guid>

					<description><![CDATA[<p>Quite a while back, a friend suggested that he&#8217;d like to see a post on how to run good time-travel stories in roleplaying games. I originally posted these in Harbinger of Doom &#8211; if not an exhaustive guide, then five pointers to make your time travel adventure manageable and fun. I&#8217;ve always loved the convoluted logic of these stories &#8211; Time Traveler&#8217;s Wife is one of my favorite books, and I enjoy Primer even though I&#8217;m not smart enough to grasp it [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/12/27/five-tips-for-time-travel-stories/">5 Tips for Time Travel Stories</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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