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	<title>Dungeon World Archives - Tribality</title>
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	<title>Dungeon World Archives - Tribality</title>
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	<item>
		<title>How Do We Teach Game-Running?</title>
		<link>https://www.tribality.com/2019/07/31/how-do-we-teach-game-running/</link>
					<comments>https://www.tribality.com/2019/07/31/how-do-we-teach-game-running/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 31 Jul 2019 13:18:18 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[dm-tips]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28355</guid>

					<description><![CDATA[<p>A friend’s Facebook thread got me thinking about how the sweet science of game-running is taught and refined. Now, as you likely know, I’ve been writing for Tribality for more than four and a half years, and helping GMs hone their craft is a central element of our mission statement. But I also read a lot of online conversations in which (presumably) experienced players and GMs talk down to new players and GMs. This ain’t the way. In this post, I’ll touch on [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/31/how-do-we-teach-game-running/">How Do We Teach Game-Running?</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Playing D&#038;D with kids, and how to do it properly</title>
		<link>https://www.tribality.com/2019/02/19/playing-dd-with-kids-and-how-to-do-it-properly/</link>
					<comments>https://www.tribality.com/2019/02/19/playing-dd-with-kids-and-how-to-do-it-properly/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 19 Feb 2019 14:00:50 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[easy]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[play]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26698</guid>

					<description><![CDATA[<p>So… You are having a family reunion in a week and would love to show your favorite TTRPG to your little cousins. Or maybe it is your 8-year-old daughter you want to internalize in this hobby. Having had my little cousins and smaller siblings wanting to play, I had to do some research on how to make the game more accessible for people from an age of 8 &#8211; 15 years old. Now, I’ll be sharing my knowledge in order [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/02/19/playing-dd-with-kids-and-how-to-do-it-properly/">Playing D&amp;D with kids, and how to do it properly</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>The Bard Class, Part Six</title>
		<link>https://www.tribality.com/2018/10/10/the-bard-class-part-six/</link>
					<comments>https://www.tribality.com/2018/10/10/the-bard-class-part-six/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 10 Oct 2018 12:00:28 +0000</pubDate>
				<category><![CDATA[13th Age]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[13th-age]]></category>
		<category><![CDATA[bard]]></category>
		<category><![CDATA[classes]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25416</guid>

					<description><![CDATA[<p>Sure, it’s been more than three years since the last article in the History of the Bard, but the tale of each class has grown in the telling and I wanted to do the same for bards, this time for Dungeon World and 13th Age. Those both have SRDs (DW, 13A), so you can follow along in your pew. Part One &#124; Part Two &#124; Part Three &#124; Part Four &#124; Part Five &#124; Part Six &#160; Dungeon World The [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/10/10/the-bard-class-part-six/">The Bard Class, Part Six</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Roving Rikirta – Harraegir</title>
		<link>https://www.tribality.com/2018/08/17/roving-rikirta-harraegir/</link>
					<comments>https://www.tribality.com/2018/08/17/roving-rikirta-harraegir/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 17 Aug 2018 09:15:30 +0000</pubDate>
				<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[rikirta]]></category>
		<category><![CDATA[setting]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=24938</guid>

					<description><![CDATA[<p>Today I present Harraegir – a fantasy area of that you can use for a one shot, as part of the Rikirta setting, or link it to other settings. Nation &#8211; Harraegir : Population – 50% Merfolk, 25% Dryad, Ranik (Frog folk) &#38; Orks (Civilised Orks). A small amount of Elves, Agamar (Lizardfolk). · Cities – 2 Underwater-Rakiden, Uraden, 2 Coastal land-Marama, Rieama. · Deities – Mantyr (Oceans, Guardians), Sygnara (Weather, Plants). · Mounts : Aquatic-Giant Axelotl. · Shared Languages [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/08/17/roving-rikirta-harraegir/">Roving Rikirta – Harraegir</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Roving Rikirta &#8211; Varokaj</title>
		<link>https://www.tribality.com/2018/08/10/roving-rikirta-varokaj/</link>
					<comments>https://www.tribality.com/2018/08/10/roving-rikirta-varokaj/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 10 Aug 2018 08:39:55 +0000</pubDate>
				<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[rikirta]]></category>
		<category><![CDATA[setting]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=24891</guid>

					<description><![CDATA[<p>Today I present Varokaj – a fantasy area of that you can use for a one shot, as part of the Rikirta setting, or link it to other settings. Varokaj (Lost lands) Currently controlled by Everburn : Kobolds &#38; Naga. Former Dwarven citadels : Eldrheim (west side), Radaheim (east side). Georgraphy &#8211; Seven rivers flow from northern mountains into Umbral Sea to the west. There are swamps closer to the sea and Moorlands higher up in the hills. Warm winds [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/08/10/roving-rikirta-varokaj/">Roving Rikirta &#8211; Varokaj</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Roving Rikirta &#8211; Tir na gren</title>
		<link>https://www.tribality.com/2018/08/03/roving-rikirta-tir-na-gren/</link>
					<comments>https://www.tribality.com/2018/08/03/roving-rikirta-tir-na-gren/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 03 Aug 2018 09:15:43 +0000</pubDate>
				<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[rikirta]]></category>
		<category><![CDATA[setting]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=24883</guid>

					<description><![CDATA[<p>Today I present Tir Na Gren – a fantasy area of that you can use for a one shot, as part of the Rikirta setting, or link it to other settings. Nation &#8211; Tir na gren Population – 50% Elves, 25% Humans, 25% Mix (Tengu, Nekomata (Cat folk), Satyr, Dryad, Varin (Panda folk), Grakar (Pangolin folk), Lugat (Bat folk), Ranik (frog folk) &#38; Merfolk). Cities – 2 Flying-2 Tengu (Lyrikav, Muerat). 2 Land-Elven-Elleri, Nadiri. Deities – Gabrielle (Music, Art), Sygnara [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/08/03/roving-rikirta-tir-na-gren/">Roving Rikirta &#8211; Tir na gren</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>The Fighter Class, Part Twelve</title>
		<link>https://www.tribality.com/2018/07/18/the-fighter-class-part-twelve/</link>
					<comments>https://www.tribality.com/2018/07/18/the-fighter-class-part-twelve/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 18 Jul 2018 11:55:24 +0000</pubDate>
				<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[fighter]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=24786</guid>

					<description><![CDATA[<p>As I’ve said in the past several articles of this series, I thought I wanted to pair Dungeon World with another game’s fighter to have enough to talk about. Then I read the Dungeon World fighter playbook, remembered how much I like it, and decided that I&#8217;d just cover each feature. Part One &#124; Part Two &#124; Part Three &#124; Part Four &#124; Part Five &#124; Part Six &#124; Part Seven &#124; Part Eight &#124; Part Nine&#124; Part Ten &#124; Part Eleven &#124; Part Twelve &#160; Dungeon World Though I’ve covered DW a few times before, I don’t think [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/07/18/the-fighter-class-part-twelve/">The Fighter Class, Part Twelve</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Plant Creatures &#8211; Bark worse than their bite</title>
		<link>https://www.tribality.com/2018/03/30/plant-creatures-bark-worse-than-their-bite/</link>
					<comments>https://www.tribality.com/2018/03/30/plant-creatures-bark-worse-than-their-bite/#comments</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 30 Mar 2018 08:35:25 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[dryad]]></category>
		<category><![CDATA[shambling mound]]></category>
		<category><![CDATA[vegepygmy]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=23183</guid>

					<description><![CDATA[<p>There are many creatures in fantasy genre that can be used in roleplaying games to give variety in encounters. Today&#8217;s trio are Plants, ancient species and skilled survivors. Dryads Appearance &#8211; Humanoid reclusive plant creatures, either native or from the Feywild. Terrain &#8211; Forest, Jungle, Swamp. Prey &#8211; Sunlight and Water. Allies &#8211; Brownie, Nymph, Pixie, Satyr, Sylph, Treant. Enemies &#8211; Anyone that destroys large areas of nature. Contacts for &#8211; Druid Circle, Church of Mielikki &#38; Silvanus (Faerun), Church [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/03/30/plant-creatures-bark-worse-than-their-bite/">Plant Creatures &#8211; Bark worse than their bite</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Arthropods &#8211; Nature&#8217;s Wonders</title>
		<link>https://www.tribality.com/2018/03/02/arthropods-natures-wonders/</link>
					<comments>https://www.tribality.com/2018/03/02/arthropods-natures-wonders/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 02 Mar 2018 08:19:18 +0000</pubDate>
				<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[centipede]]></category>
		<category><![CDATA[scorpion]]></category>
		<category><![CDATA[spider]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=23179</guid>

					<description><![CDATA[<p>There are many creatures on earth that can be used in roleplaying games to give variety in encounters without being overly magical. Today&#8217;s trio are Arthropods, cunning survivors and predators. Strengths &#8211; Patient and silent. Arthropods are very strong, and will try to pin you down. Weakness &#8211; Afraid of fire. Senses &#8211; All Arthropods can sense vibrations so well they can basically see in the dark. Endurance &#8211; Able to withstand extreme temperatures, Arthropods can be found in most [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/03/02/arthropods-natures-wonders/">Arthropods &#8211; Nature&#8217;s Wonders</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Livin on a scare! &#8211; Vampire PC&#8217;s</title>
		<link>https://www.tribality.com/2018/02/23/livin-scare-vampire-pcs/</link>
					<comments>https://www.tribality.com/2018/02/23/livin-scare-vampire-pcs/#comments</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 23 Feb 2018 06:25:09 +0000</pubDate>
				<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[Vampire]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=23092</guid>

					<description><![CDATA[<p>There are many ways you can use Vampires, cursed folk returned from the grave in your games as Player characters. Here are some questions to run through to help you define Vampires in your games. &#160; Vampire can be player characters may feed on blood of animals, or strong emotion, or even mana points/spell slots. In some stories Vampires are tied to bats. How Bat-like or how Human like are these Vampires? does this change when they feed or rest? [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/02/23/livin-scare-vampire-pcs/">Livin on a scare! &#8211; Vampire PC&#8217;s</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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