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	<title>armor Archives - Tribality</title>
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		<title>Arcadia Issue 16 Breakdown</title>
		<link>https://www.tribality.com/2022/05/25/arcadia-issue-16-breakdown/</link>
					<comments>https://www.tribality.com/2022/05/25/arcadia-issue-16-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 25 May 2022 18:33:38 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[arcadia]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[artisamn]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[genie]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[MCDM]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[weapons]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=33509</guid>

					<description><![CDATA[<p>All art belongs to MCDM With a Neverlandesque map of a beautiful floating island comes the new issue of Arcadia. While this kind of art looks weird next to the others, its uniqueness, as well as how great it looks is welcome in my collection. This issue includes three different things that you can easily plug into your game to create great tales for your players, one in the form of a ruleset, another with two NPCs with their own [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2022/05/25/arcadia-issue-16-breakdown/">Arcadia Issue 16 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Arcadia Issue 6 Breakdown</title>
		<link>https://www.tribality.com/2021/08/06/arcadia-issue-6-breakdown/</link>
					<comments>https://www.tribality.com/2021/08/06/arcadia-issue-6-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Fri, 06 Aug 2021 13:00:51 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[arcadia]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[demon]]></category>
		<category><![CDATA[dnd5e]]></category>
		<category><![CDATA[druid spelunking]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[villain]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32786</guid>

					<description><![CDATA[<p>All art belongs to MCDM Better late than never, right? This month&#8217;s issue of Arcadia is primarily focused for GMs. You DMs love great villains, right? And your players love despising them! These three articles included in the issue are all about great villains, as James details in his Editor&#8217;s notes. The art, as always, is outstanding, as is the very imaginative cover image you can see in the thumbnail. This issue will certainly not dissapoint. Shall we take a [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/08/06/arcadia-issue-6-breakdown/">Arcadia Issue 6 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>2 Spooky Puzzle Encounters for your RPG session</title>
		<link>https://www.tribality.com/2021/05/12/2-spooky-puzzle-encounters-for-your-rpg-session/</link>
					<comments>https://www.tribality.com/2021/05/12/2-spooky-puzzle-encounters-for-your-rpg-session/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 12 May 2021 13:00:52 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[ravenloft]]></category>
		<category><![CDATA[skeleton]]></category>
		<category><![CDATA[spooky]]></category>
		<category><![CDATA[wheel]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32495</guid>

					<description><![CDATA[<p>Thumbnail art by David Harrington We are not even close to Halloween (172 days away in fact) but WotC decided to give us a new horror-themed book, this time set in the Ravenloft setting. As my other article about puzzles keeps getting frequently visited, I decided to make a new one with two extra puzzles to surprise your players with. This time, however, they are going to be horror-themed so you can easily plug and play them in your Ravenloft [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/05/12/2-spooky-puzzle-encounters-for-your-rpg-session/">2 Spooky Puzzle Encounters for your RPG session</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Upgraded Armor Materials</title>
		<link>https://www.tribality.com/2019/01/04/upgraded-armor-materials/</link>
					<comments>https://www.tribality.com/2019/01/04/upgraded-armor-materials/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 04 Jan 2019 18:28:57 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Magic Items]]></category>
		<category><![CDATA[4e conversion]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[magic items]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26111</guid>

					<description><![CDATA[<p>As I mentioned over in that Twitter thread, I like 4e&#8217;s armor materials, but not how they got implemented. In principle, getting cool feyweave cloth from the fey weavers of the Feywild is classic moment from a lot of fantasy adventure. It&#8217;s found in Tolkien several times over, among other places. On the other hand, when it&#8217;s the standard and required upgrade just to keep up with the game&#8217;s math curve, it becomes tedious, unless the DM goes all out on telling stories [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/01/04/upgraded-armor-materials/">Upgraded Armor Materials</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>WotC Sage Advice &#8211; Rules Answers: March 2016</title>
		<link>https://www.tribality.com/2016/03/22/wotc-sage-advice-rules-answers-march-2016/</link>
					<comments>https://www.tribality.com/2016/03/22/wotc-sage-advice-rules-answers-march-2016/#respond</comments>
		
		<dc:creator><![CDATA[DM Shawn]]></dc:creator>
		<pubDate>Tue, 22 Mar 2016 14:57:32 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[ac]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[jeremy-crawford]]></category>
		<category><![CDATA[sage advice]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=15747</guid>

					<description><![CDATA[<p>There is a new Sage Advice article on the Wizards of the Coast D&#38;D website by Jeremy Crawford. The focus of this month&#8217;s Sage Advice is on rules answers about druids wearing metal armor, bonus actions and spellcasting, and some answers concerning dispel magic and mage armor. Below is a summary of the article for your convenience or you can visit D&#38;D&#8217;s website to read the full article. What happens if a druid wears metal armor? Druids have a taboo [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/03/22/wotc-sage-advice-rules-answers-march-2016/">WotC Sage Advice &#8211; Rules Answers: March 2016</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>WotC Sage Advice &#8211; Armor Class Rules Answers: January 2015</title>
		<link>https://www.tribality.com/2016/01/25/wotc-sage-advice-rules-answers-january-2015/</link>
					<comments>https://www.tribality.com/2016/01/25/wotc-sage-advice-rules-answers-january-2015/#respond</comments>
		
		<dc:creator><![CDATA[DM Shawn]]></dc:creator>
		<pubDate>Mon, 25 Jan 2016 16:28:22 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ac]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[jeremy-crawford]]></category>
		<category><![CDATA[sage advice]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=14568</guid>

					<description><![CDATA[<p>There is a new Sage Advice article on the Wizards of the Coast D&#38;D website by Jeremy Crawford. The focus of this month&#8217;s Sage Advice is Armor Class (AC). Below is the excerpt of the article for your convenience: How do you calculate a creature’s Armor Class (AC)? Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/01/25/wotc-sage-advice-rules-answers-january-2015/">WotC Sage Advice &#8211; Armor Class Rules Answers: January 2015</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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