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	<title>Blizzard Entertainment Archives - Tribality</title>
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		<title>(War) Craft Until You Hate Yourself</title>
		<link>https://www.tribality.com/2016/09/08/war-craft-until-you-hate-yourself/</link>
					<comments>https://www.tribality.com/2016/09/08/war-craft-until-you-hate-yourself/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 08 Sep 2016 11:00:29 +0000</pubDate>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Magic Items]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[Legion]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18139</guid>

					<description><![CDATA[<p>A quick word: this post is about the crafting system of the recent World of Warcraft (hereafter to be called WoW) expansion entitled Legion. I will be discussing the system in depth I am not attempting to spoil things, but I don’t want to short change the discussion. Take this as what NOT to do if you are implementing a crafting system in a tabletop game. There are a lot of good ideas here, but there are some issues, as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/09/08/war-craft-until-you-hate-yourself/">(War) Craft Until You Hate Yourself</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
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