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	<title>castles Archives - Tribality</title>
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		<title>Modular Base Construction in D&#038;D 5e</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/</link>
					<comments>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 06 Dec 2017 13:00:08 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[castles]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[domain]]></category>
		<category><![CDATA[domain rulership]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[kingdoms]]></category>
		<category><![CDATA[lair design]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413</guid>

					<description><![CDATA[<p>If domain management daunts you, take a look at some RTS-inspired guidelines for module base construction for use in D&#38;D 5e.</p>
<p>The post <a href="https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/">Modular Base Construction in D&amp;D 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>12</slash:comments>
		
		
			</item>
		<item>
		<title>Domain Rulership, Part Five</title>
		<link>https://www.tribality.com/2016/05/12/domain-rulership-part-five/</link>
					<comments>https://www.tribality.com/2016/05/12/domain-rulership-part-five/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 12 May 2016 12:54:02 +0000</pubDate>
				<category><![CDATA[D&D 3.5e]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[castles]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[domain]]></category>
		<category><![CDATA[rulership]]></category>
		<category><![CDATA[strongholds]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=16485</guid>

					<description><![CDATA[<p>Last time in the Domain Management series, we discussed my personal high-water mark for domain-level rules, known in the tongues of gods and men as the Birthright Campaign Setting. We continue therefore to Third Edition. The Dungeon Master’s Guide has nothing on this topic, signaling the total difference in the game’s assumptions about what characters do with their money at mid-to-high levels. The Stronghold Builder’s Guidebook fills in with domain rules, and I’ll get to that in a bit. Part [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/05/12/domain-rulership-part-five/">Domain Rulership, Part Five</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Domain Rulership, Part Three</title>
		<link>https://www.tribality.com/2016/04/07/domain-rulership-part-three/</link>
					<comments>https://www.tribality.com/2016/04/07/domain-rulership-part-three/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 07 Apr 2016 13:00:27 +0000</pubDate>
				<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[castles]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[dominions]]></category>
		<category><![CDATA[rulership]]></category>
		<category><![CDATA[strongholds]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=15986</guid>

					<description><![CDATA[<p>It’s been a few weeks since my last Domain Rulership article, so let’s get back to it. This week is the first of at least two articles on Advanced Dungeons and Dragons, Second Edition, because it had two unrelated systems. The first of these is in the Dungeon Master’s Guide, expanded in The Castle Guide and at least referenced lightly in The World Builder’s Guidebook; the second is the majestic Birthright. (Part One &#124; Part Two &#124; Part Three) Dungeon [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/04/07/domain-rulership-part-three/">Domain Rulership, Part Three</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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