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	<title>choice Archives - Tribality</title>
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		<title>How to GM an Open World Campaign</title>
		<link>https://www.tribality.com/2020/12/09/how-to-gm-an-open-world-campaign/</link>
					<comments>https://www.tribality.com/2020/12/09/how-to-gm-an-open-world-campaign/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 09 Dec 2020 14:00:22 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[perspective]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31739</guid>

					<description><![CDATA[<p>Thumbnail image by Alena Aenami How to create Quests for Open World Campaigns &#124;&#124; How to create Quests for Open World Campaigns Building Locations for Open World Campaigns We&#8217;ve all been there. A friend approaches you after finishing The Witcher 3 or Assassins Creed: Valhalla videogame or watching Critical Role and asks you if you could make the campaign an open-world adventure. &#8220;But our campaign isn&#8217;t on a railroad, you can already go wherever you want&#8221;, you say, flipping through [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/09/how-to-gm-an-open-world-campaign/">How to GM an Open World Campaign</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
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		<title>Level Design tips to improve your games!</title>
		<link>https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/</link>
					<comments>https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 11 Mar 2020 13:00:24 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[surprise]]></category>
		<category><![CDATA[videogame]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29569</guid>

					<description><![CDATA[<p>Thumbnail image from Nienke Zijlstra In case you didn&#8217;t know, I am very fond of videogame design and development. I&#8217;ve read and studied many things about it, and found out that most of the things you apply to them can also be applied to TTRPG design, and thus, for your game mastery. Now, one of the things I like most about those subjects is level design. How is it that we can apply that knowledge to roleplaying games such as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/">Level Design tips to improve your games!</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
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