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	<title>classic Archives - Tribality</title>
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		<title>Classic vs Cinematical: Tips on creating Dungeons</title>
		<link>https://www.tribality.com/2019/07/30/classic-vs-cinematical-tips-on-creating-dungeons/</link>
					<comments>https://www.tribality.com/2019/07/30/classic-vs-cinematical-tips-on-creating-dungeons/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 30 Jul 2019 13:00:27 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[cinematic]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[theatre]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28342</guid>

					<description><![CDATA[<p>Thumbnail art by Wadim Kashin After some thought, I came to the conclusion that there are two ways of making a dungeon. The first one is the Classical one we know and love: You go ahead for 10ft before turning right, just to find out a 20x20ft room full of orcs. A map is being drawn or revealed for each section the adventurers go through, and player progress is more or less measured by the number of levels or rooms [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/30/classic-vs-cinematical-tips-on-creating-dungeons/">Classic vs Cinematical: Tips on creating Dungeons</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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