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	<title>conflict Archives - Tribality</title>
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		<title>Conflict Without Violence</title>
		<link>https://www.tribality.com/2020/09/22/conflict-without-violence/</link>
					<comments>https://www.tribality.com/2020/09/22/conflict-without-violence/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 22 Sep 2020 14:10:28 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[conflict]]></category>
		<category><![CDATA[dm resources]]></category>
		<category><![CDATA[roleplay]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31286</guid>

					<description><![CDATA[<p>Any good story should have conflict, but not every conflict should be resolved with violence. While Dungeons &#38; Dragons offer tons of options for combat, the non-combat ways to resolve conflict are often forgotten. These are harder to make mechanical, but skill checks and roleplaying can make them just as satisfying as blowing up a bandit with a well-timed Shatter. Types of Conflict All conflict revolves around two (or more) competing wants. The battleground these wants fight on can be [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/22/conflict-without-violence/">Conflict Without Violence</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Tribal Knowledge: Three-Way Conflict</title>
		<link>https://www.tribality.com/2017/10/05/tribal-knowledge-three-way-conflict/</link>
					<comments>https://www.tribality.com/2017/10/05/tribal-knowledge-three-way-conflict/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 05 Oct 2017 12:00:40 +0000</pubDate>
				<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[Aurikesh]]></category>
		<category><![CDATA[conflict]]></category>
		<category><![CDATA[Dust to Dust]]></category>
		<category><![CDATA[setting design]]></category>
		<category><![CDATA[triversary]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=21726</guid>

					<description><![CDATA[<p>One of the things I believe most strongly about game-running is that every conflict is more interesting with at least three sides. Their relative strength doesn’t need to be equal, but ideally no side is significantly stronger than the other two put together, because what you want here is constant jostling for the top spot and realigning of alliances. This creates a conflict with almost no chance for a decisive end, at least until you want a decisive end. It [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/10/05/tribal-knowledge-three-way-conflict/">Tribal Knowledge: Three-Way Conflict</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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