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		<title>How to Make a Basic Conlang Part 4: Lexicon</title>
		<link>https://www.tribality.com/2020/06/09/how-to-make-a-basic-conlang-part-4-lexicon/</link>
					<comments>https://www.tribality.com/2020/06/09/how-to-make-a-basic-conlang-part-4-lexicon/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 09 Jun 2020 14:10:43 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[conlang]]></category>
		<category><![CDATA[constructed language]]></category>
		<category><![CDATA[dm resources]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30321</guid>

					<description><![CDATA[<p>In our final article on how to create a basic constructed language, we’ll look at some ways to build your lexicon.  If you’re new to conlanging, we’ve covered how to choose what sounds to use, how to create a grammar for nouns, and for verbs. Check those articles out, or learn how to incorporate a conlang into your campaign setting. What is a Lexicon? A lexicon is defined in linguistics as “the complete set of meaningful units in a language.” [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/09/how-to-make-a-basic-conlang-part-4-lexicon/">How to Make a Basic Conlang Part 4: Lexicon</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to Make A Basic Conlang, Part 3: Verbs</title>
		<link>https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/</link>
					<comments>https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 02 Jun 2020 14:10:52 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[conlang]]></category>
		<category><![CDATA[constructed language]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30231</guid>

					<description><![CDATA[<p>In the previous articles, we looked at how to create phonology for our language and we began creating some morphology for nouns. Today, let’s create some for our verbs.  Verbs are “Big Chonky Bois” as the kids say, and there are so many options of what you could do. The ones I present here are by no means the only one. Do your research to see what natural languages do, and what other conlangers have done. You can even use [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/">How to Make A Basic Conlang, Part 3: Verbs</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>How to Make A Basic Conlang, Part 2: Nouns</title>
		<link>https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/</link>
					<comments>https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 26 May 2020 14:10:16 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[conlang]]></category>
		<category><![CDATA[constructed language]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30227</guid>

					<description><![CDATA[<p>Last week, we tackled the first step in creating a constructed language: choosing the sounds. It was also pointed out to me that an example lang would be hugely beneficial, so here is my phonology for the Example lang. I also generated a few words for us to play with today. Example Lang Phonology I decided to create a language for halflings. I decided to see what would happen if I followed the suggestions I listed out in the last [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/">How to Make A Basic Conlang, Part 2: Nouns</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>How to Make A Basic Conlang, Part 1: Sounds</title>
		<link>https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/</link>
					<comments>https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 19 May 2020 14:10:17 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[conlang]]></category>
		<category><![CDATA[constructed language]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30135</guid>

					<description><![CDATA[<p>Creating a conlang, aka constructed language, for your Dungeons &#38; Dragons world can be summarized into three basic steps: Choose the sounds Decide on the grammar Create a lexicon The sounds of a language and how they work together is called a language’s phonology. The phonology is where a conlang will get the majority of its character. Tolkien’s Elvish was intentionally made to sound beautiful (to Tolkien’s ear) and the Na’vi language in Avatar was made to sound alien (to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/">How to Make A Basic Conlang, Part 1: Sounds</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>How to Incorporate Conlangs into your Campaign</title>
		<link>https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/</link>
					<comments>https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 12 May 2020 14:00:18 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[conlang]]></category>
		<category><![CDATA[constructed language]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30119</guid>

					<description><![CDATA[<p>Using a conlang, also known as a constructed language, can add a lot of exciting depth and verisimilitude to your campaign. Culture is inextricably linked with language. By using a constructed language in your campaign, as a player or DM, you are able to create a more nuanced exploration of your character and their place in the game world. But, how can you incorporate a conlang into a campaign?  In this article, we will go over a few strategies that [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/">How to Incorporate Conlangs into your Campaign</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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