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	<title>crafting Archives - Tribality</title>
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	<title>crafting Archives - Tribality</title>
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		<title>The Artificer Class, Part Two</title>
		<link>https://www.tribality.com/2019/07/03/the-artificer-class-part-two/</link>
					<comments>https://www.tribality.com/2019/07/03/the-artificer-class-part-two/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 03 Jul 2019 14:30:29 +0000</pubDate>
				<category><![CDATA[D&D 3.5e]]></category>
		<category><![CDATA[Eberron]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[artificer]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[eberron]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28173</guid>

					<description><![CDATA[<p>Welcome back to the History of the Artificer. Here in the third* article, we’re finally going to see a version of the class that is called an artificer, and is 100% different from the Clockwork Mage kit and the tinker class. *sometimes we count like programmers Part Zero &#124; Part One &#124; Part Two &#160; Eberron Campaign Setting (3.5) The theme presented here leans all the way into replacing technology (steam, clockwork, whatever) with magic. The artificer is a technician of magic [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/03/the-artificer-class-part-two/">The Artificer Class, Part Two</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Upgraded Armor Materials</title>
		<link>https://www.tribality.com/2019/01/04/upgraded-armor-materials/</link>
					<comments>https://www.tribality.com/2019/01/04/upgraded-armor-materials/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 04 Jan 2019 18:28:57 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Magic Items]]></category>
		<category><![CDATA[4e conversion]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[magic items]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26111</guid>

					<description><![CDATA[<p>As I mentioned over in that Twitter thread, I like 4e&#8217;s armor materials, but not how they got implemented. In principle, getting cool feyweave cloth from the fey weavers of the Feywild is classic moment from a lot of fantasy adventure. It&#8217;s found in Tolkien several times over, among other places. On the other hand, when it&#8217;s the standard and required upgrade just to keep up with the game&#8217;s math curve, it becomes tedious, unless the DM goes all out on telling stories [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/01/04/upgraded-armor-materials/">Upgraded Armor Materials</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>5e Magic Item Patterns for Alternate Crafting: the Bags</title>
		<link>https://www.tribality.com/2018/12/05/5e-magic-item-patterns-for-alternate-crafting-bags/</link>
					<comments>https://www.tribality.com/2018/12/05/5e-magic-item-patterns-for-alternate-crafting-bags/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 05 Dec 2018 14:00:43 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[archfey]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[far realm]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<category><![CDATA[zodiac]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25875</guid>

					<description><![CDATA[<p>A look at alternate crafting patterns for four magical bags found in 5e. This continues the alternate crafting series for all 5e SRD magic items. </p>
<p>The post <a href="https://www.tribality.com/2018/12/05/5e-magic-item-patterns-for-alternate-crafting-bags/">5e Magic Item Patterns for Alternate Crafting: the Bags</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>5e Magic Item Patterns for Alternate Crafting: The A&#8217;s</title>
		<link>https://www.tribality.com/2018/09/27/5e-magic-item-patterns-for-alternate-crafting-the-as/</link>
					<comments>https://www.tribality.com/2018/09/27/5e-magic-item-patterns-for-alternate-crafting-the-as/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 27 Sep 2018 15:44:49 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[far realm]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<category><![CDATA[zodiac]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25376</guid>

					<description><![CDATA[<p>Alright, here we go. We&#8217;re back, and we&#8217;re finishing up all the rest of the SRD A&#8217;s for magic items. It&#8217;s a long list, covering a lot of very cool items. As before, I include my notes as to my design ideas behind them, and how to vary the patterns up for your own game use. As always, the hope is these patterns can be a direct port into any game world, but I have been around long enough to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/09/27/5e-magic-item-patterns-for-alternate-crafting-the-as/">5e Magic Item Patterns for Alternate Crafting: The A&#8217;s</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>5e Magic Item Patterns for Alternate Crafting: The Strange and Legendary</title>
		<link>https://www.tribality.com/2018/09/13/5e-magic-item-patterns-for-alternate-crafting-the-strange-and-legendary/</link>
					<comments>https://www.tribality.com/2018/09/13/5e-magic-item-patterns-for-alternate-crafting-the-strange-and-legendary/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 13 Sep 2018 15:10:55 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[far realm]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<category><![CDATA[zodiac]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25287</guid>

					<description><![CDATA[<p>As it turns out, I was a liar last week when I said I would finish the A’s this week. Not because I just didn’t finish the A’s, either. Instead, I realize legendary, game-altering, strange items are still waiting for coverage. The pattern system should be flexible enough to tackle the items without much effort, while conveying a strong sense of purpose behind each of them. As luck would have it, the next three items alphabetically cover exactly the gap [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/09/13/5e-magic-item-patterns-for-alternate-crafting-the-strange-and-legendary/">5e Magic Item Patterns for Alternate Crafting: The Strange and Legendary</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>5e Magic Item Patterns for Alternate Crafting: Part Two</title>
		<link>https://www.tribality.com/2018/09/05/5e-magic-item-patterns-for-alternate-crafting-part-two/</link>
					<comments>https://www.tribality.com/2018/09/05/5e-magic-item-patterns-for-alternate-crafting-part-two/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 05 Sep 2018 15:46:27 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[far realm]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<category><![CDATA[zodiac]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25158</guid>

					<description><![CDATA[<p>I don’t know if you know this, but there are a lot of magic items in D&#38;D 5e. We’re talking into the hundreds. I was thinking I’d knock out a couple a week, but I obviously underestimated the amount of magic items in the SRF. I’m fully aware sixty some-odd articles on a single topic is probably too much for anyone to reasonably want to consume. No matter how interesting I think the content is, ain’t nobody got time for [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/09/05/5e-magic-item-patterns-for-alternate-crafting-part-two/">5e Magic Item Patterns for Alternate Crafting: Part Two</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>5e Magic Item Patterns for Alternate Crafting: Part One</title>
		<link>https://www.tribality.com/2018/08/30/5e-magic-item-patterns-for-alternate-crafting-part-one/</link>
					<comments>https://www.tribality.com/2018/08/30/5e-magic-item-patterns-for-alternate-crafting-part-one/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 30 Aug 2018 14:50:07 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[far realm]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[props]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<category><![CDATA[world-building]]></category>
		<category><![CDATA[zodiac]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25137</guid>

					<description><![CDATA[<p>Three patterns for magic items from the D&#38;D 5e SRD for characters interested in crafting. These can be used with the level-less crafting system presented here, or general use. </p>
<p>The post <a href="https://www.tribality.com/2018/08/30/5e-magic-item-patterns-for-alternate-crafting-part-one/">5e Magic Item Patterns for Alternate Crafting: Part One</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>The Bones of Kovach &#8211; Alternate Crafting for 5e</title>
		<link>https://www.tribality.com/2018/08/16/the-bones-of-kovach/</link>
					<comments>https://www.tribality.com/2018/08/16/the-bones-of-kovach/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 16 Aug 2018 14:03:30 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[far realm]]></category>
		<category><![CDATA[gods]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<category><![CDATA[zodiac]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25074</guid>

					<description><![CDATA[<p>An alternative non-character level based crafting system for D&#38;D 5e, as well as a look at crafting in the world of the Far Realm and the Zodiac.</p>
<p>The post <a href="https://www.tribality.com/2018/08/16/the-bones-of-kovach/">The Bones of Kovach &#8211; Alternate Crafting for 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>(War) Craft Until You Hate Yourself</title>
		<link>https://www.tribality.com/2016/09/08/war-craft-until-you-hate-yourself/</link>
					<comments>https://www.tribality.com/2016/09/08/war-craft-until-you-hate-yourself/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 08 Sep 2016 11:00:29 +0000</pubDate>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Magic Items]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[Legion]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18139</guid>

					<description><![CDATA[<p>A quick word: this post is about the crafting system of the recent World of Warcraft (hereafter to be called WoW) expansion entitled Legion. I will be discussing the system in depth I am not attempting to spoil things, but I don’t want to short change the discussion. Take this as what NOT to do if you are implementing a crafting system in a tabletop game. There are a lot of good ideas here, but there are some issues, as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/09/08/war-craft-until-you-hate-yourself/">(War) Craft Until You Hate Yourself</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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