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	<title>design Archives - Tribality</title>
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		<title>Give a meaning to your Open-World Quests</title>
		<link>https://www.tribality.com/2020/12/23/creating-quests-for-open-world-campaigns/</link>
					<comments>https://www.tribality.com/2020/12/23/creating-quests-for-open-world-campaigns/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 23 Dec 2020 14:00:58 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[reward]]></category>
		<category><![CDATA[side]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31796</guid>

					<description><![CDATA[<p>Thumbnail art by Anato Finnstark How to create an Open World Campaign &#124;&#124; How to create Quests for Qpen World Campaigns Building Locations for Open World Campaigns When it comes to creating a reason for a quest to exist, there are millions of options to choose from. However, they can usually be categorized in a smaller number. If you plan on making an open world campaign you will be running into hundreds of quests, so I thought I might give [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/23/creating-quests-for-open-world-campaigns/">Give a meaning to your Open-World Quests</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>How to create Quests for Open World Campaigns</title>
		<link>https://www.tribality.com/2020/12/16/how-to-create-quests-for-open-world-campaigns/</link>
					<comments>https://www.tribality.com/2020/12/16/how-to-create-quests-for-open-world-campaigns/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 16 Dec 2020 13:31:35 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[importance]]></category>
		<category><![CDATA[mission]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31771</guid>

					<description><![CDATA[<p>Thumbnail image from Cyberpunk 2077 by CD Projekt Red How to create an Open World Campaign &#124;&#124; Give a meaning to your Open World Quests Building Locations for Open World Campaigns We took some time creating a perfect world for our characters to dive in. How important can this world be if there is nothing to do in it? Time to create and drop some quests that give our open-world game a feeling of it actually being a whole breathing [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/16/how-to-create-quests-for-open-world-campaigns/">How to create Quests for Open World Campaigns</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>How to create a story through your dungeon, Part 2</title>
		<link>https://www.tribality.com/2020/06/24/how-to-create-a-story-through-your-dungeon-part-2/</link>
					<comments>https://www.tribality.com/2020/06/24/how-to-create-a-story-through-your-dungeon-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 24 Jun 2020 13:00:28 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[complications]]></category>
		<category><![CDATA[creation]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[note]]></category>
		<category><![CDATA[state]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[tale]]></category>
		<category><![CDATA[traps]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30382</guid>

					<description><![CDATA[<p>Thumbnail art by Wadim Kashin Two weeks ago I started explaining how it is that great dungeons work. What makes a dungeon great and unforgettable? I had a list of things you must take into consideration, using tips from some of my previous articles. Now, that list was incomplete as I stated in it. There are at least three other points you must consider as well. Which are these and how do we apply them to our dungeon design? We [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/24/how-to-create-a-story-through-your-dungeon-part-2/">How to create a story through your dungeon, Part 2</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>How to create a story through your dungeon, Part 1</title>
		<link>https://www.tribality.com/2020/06/10/how-to-create-a-story-through-your-dungeon/</link>
					<comments>https://www.tribality.com/2020/06/10/how-to-create-a-story-through-your-dungeon/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 10 Jun 2020 13:00:54 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[duergar]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dwarf]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[mine]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[structure]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30357</guid>

					<description><![CDATA[<p>Thumbnail art by Brandon Rush Fighter: Why does this dungeon have a window that shows a bunch of rocks when it is clearly down in the middle of a mountain? Artificer: There surely is a story to be told about this place. Didn&#8217;t you see the murals? Bard: You mean those terrible paint marks on the wall? That&#8217;s not art! A skilled hand would never paint something so ugly. Barbarian: You think you are so clever? Then who is it [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/10/how-to-create-a-story-through-your-dungeon/">How to create a story through your dungeon, Part 1</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Level Design Tips to improve your Games!, Part 3</title>
		<link>https://www.tribality.com/2020/04/08/level-design-tips-to-improve-your-games-part-3/</link>
					<comments>https://www.tribality.com/2020/04/08/level-design-tips-to-improve-your-games-part-3/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 08 Apr 2020 13:17:49 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[goblin]]></category>
		<category><![CDATA[level]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29781</guid>

					<description><![CDATA[<p>Thumbnail art by Raphael Lacoste Here comes the last part of this series. As you may know, besides writing for Tribality I do really enjoy Game Designing and learning about it. In the past few months, I discovered a real interest in all level design and thus did start reading some of it to learn. However, after doing some research, I found out the most important tips level designers give also apply to game mastering. This is no surprise, as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/04/08/level-design-tips-to-improve-your-games-part-3/">Level Design Tips to improve your Games!, Part 3</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Level Design Tips to improve your Games!, Part 2</title>
		<link>https://www.tribality.com/2020/03/18/level-design-tips-to-improve-your-games-part-2/</link>
					<comments>https://www.tribality.com/2020/03/18/level-design-tips-to-improve-your-games-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 18 Mar 2020 13:48:10 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[goblins]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[tips]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29608</guid>

					<description><![CDATA[<p>Thumbnail image taken from GameDev.net article If you liked my previous article, here I come again with some extra tips and how I would apply them to D&#38;D. Level Design is a huge thing in Game Design, and it can be extremely useful to have this knowledge in your repertoire. Read along and try to think of alternative ways to implement them that I don&#8217;t mention. Write them down. You may have a good use for them later in your [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/03/18/level-design-tips-to-improve-your-games-part-2/">Level Design Tips to improve your Games!, Part 2</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Level Design tips to improve your games!</title>
		<link>https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/</link>
					<comments>https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 11 Mar 2020 13:00:24 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[surprise]]></category>
		<category><![CDATA[videogame]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29569</guid>

					<description><![CDATA[<p>Thumbnail image from Nienke Zijlstra In case you didn&#8217;t know, I am very fond of videogame design and development. I&#8217;ve read and studied many things about it, and found out that most of the things you apply to them can also be applied to TTRPG design, and thus, for your game mastery. Now, one of the things I like most about those subjects is level design. How is it that we can apply that knowledge to roleplaying games such as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/">Level Design tips to improve your games!</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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