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	<title>dm advice Archives - Tribality</title>
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		<title>Using Monsters Beyond the Statblock: Goblinoids</title>
		<link>https://www.tribality.com/2020/12/22/using-monsters-beyond-the-statblock-goblinoids/</link>
					<comments>https://www.tribality.com/2020/12/22/using-monsters-beyond-the-statblock-goblinoids/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 22 Dec 2020 15:02:18 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[dm advice]]></category>
		<category><![CDATA[encounter building]]></category>
		<category><![CDATA[goblins]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31790</guid>

					<description><![CDATA[<p>Recently, I’ve been feeling a little stuck in my encounter building. So, I decided to take a big picture look at what my process is, and I realized I really don’t have one beyond these two questions:  Do these enemies make sense in the world?  Would this encounter challenge the party? Those are two great questions, but something was still missing. I end up running combat encounters without the same complexity and nuance that I might run a social encounter. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/22/using-monsters-beyond-the-statblock-goblinoids/">Using Monsters Beyond the Statblock: Goblinoids</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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