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	<title>dm Archives - Tribality</title>
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	<title>dm Archives - Tribality</title>
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		<title>How GMing made me an Extrovert, kind of &#8211; GM Tips &#038; Tricks</title>
		<link>https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/</link>
					<comments>https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 21 Apr 2021 13:00:17 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[confidence]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[extrovert]]></category>
		<category><![CDATA[gming]]></category>
		<category><![CDATA[introvert]]></category>
		<category><![CDATA[master]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32417</guid>

					<description><![CDATA[<p>Clickbaitey article name? Possibly. However, I wanted to talk about the ways I believe GMing has changed much of my life for the better. I&#8217;m pretty sure that if you have been GMing for a while you have also felt this. If you haven&#8217;t GMed much, consider this a good reason to jump to the GM seat (that should also always be the most comfortable one in the room). Group Leader In order to become a GM you need to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/">How GMing made me an Extrovert, kind of &#8211; GM Tips &amp; Tricks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Going off the rails &#8211; GM&#8217;s Tips and Tricks</title>
		<link>https://www.tribality.com/2021/03/10/going-off-the-rails-gms-tips-and-tricks/</link>
					<comments>https://www.tribality.com/2021/03/10/going-off-the-rails-gms-tips-and-tricks/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 10 Mar 2021 14:05:31 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[Game Master]]></category>
		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[prepping]]></category>
		<category><![CDATA[rails]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32216</guid>

					<description><![CDATA[<p>It took you 10 hours along the week but you&#8217;re finally ready for anything your players may come up with in the game. The secret agent PCs enter the mob boss&#8217;s office to find incriminating evidence and start searching everywhere. You have all the handouts at hand ready to be handed over to the players. That&#8217;s when one of the players&#8217; eyes shines and you see a smirk in their face. &#8220;Let&#8217;s leave a trap that kills the mob boss [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/03/10/going-off-the-rails-gms-tips-and-tricks/">Going off the rails &#8211; GM&#8217;s Tips and Tricks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Save Your Campaign from the Holidays</title>
		<link>https://www.tribality.com/2020/10/25/save-your-campaign-from-the-holidays/</link>
					<comments>https://www.tribality.com/2020/10/25/save-your-campaign-from-the-holidays/#respond</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Mon, 26 Oct 2020 00:28:32 +0000</pubDate>
				<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[one-shot]]></category>
		<category><![CDATA[side-quests]]></category>
		<category><![CDATA[thanksgiving]]></category>
		<category><![CDATA[vacation]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31604</guid>

					<description><![CDATA[<p>It&#8217;s Halloween this week! My campaign is taking a week off from our main campaign and we&#8217;re planning to play a Halloween one-shot. Thanksgiving, Christmas, and the New Year are all right around the corner too. Holidays can create challenges for GMs trying to run a weekly campaign during the chaos at the end of the year. Even with so many of us playing online in 2020 due to COVID-19, scheduling around holidays is still likely to provide challenges. Usually, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/10/25/save-your-campaign-from-the-holidays/">Save Your Campaign from the Holidays</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Monthly Encounters List by Tier and Environment</title>
		<link>https://www.tribality.com/2020/10/08/monthly-encounters-list-by-tier-and-environment/</link>
					<comments>https://www.tribality.com/2020/10/08/monthly-encounters-list-by-tier-and-environment/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Thu, 08 Oct 2020 14:30:45 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[agnostic]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[encounters]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[region]]></category>
		<category><![CDATA[setting]]></category>
		<category><![CDATA[tier]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31509</guid>

					<description><![CDATA[<p>Thumbnail art by Chris Rahn If you&#8217;ve been following my articles you may have seen many of the monthly encounters I wrote for Tribality. I&#8217;ve been writing them for more than a year by now and I intend to keep on the tradition by posting a new one the first Wednesday of each month. However, for those in need of an easier way to find the ideal encounter to their table I bring you this new article! In here, I&#8217;ll [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/10/08/monthly-encounters-list-by-tier-and-environment/">Monthly Encounters List by Tier and Environment</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>A Villain’s Fatal Flaw</title>
		<link>https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/</link>
					<comments>https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 15 Sep 2020 14:10:52 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31236</guid>

					<description><![CDATA[<p>So far we have looked at how to create a compelling villain and how to create their organization of evil, so now let’s look at what makes villains sympathetic and compelling to fight against their fatal flaw.  A fatal flaw is defined as &#8220;a flaw which causes an otherwise noble or exceptional character to bring about their own downfall and, often, their eventual death.&#8221; Let&#8217;s take a look at how interesting villains can be made by emphasizing this flaw. Flaws [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/">A Villain’s Fatal Flaw</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Creating an Organization of Evil</title>
		<link>https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/</link>
					<comments>https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 08 Sep 2020 14:09:53 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31205</guid>

					<description><![CDATA[<p>So you have your big bad evil guy, right? You’ve developed their motivations, their world view and have given them a compelling reason for their actions. What’s next? Well, they need henchmen to carry out their will! Let’s do some recruiting and develop a cadre of evil for your heroes to face. Creating the Organization The first step is to create the organization that the villain uses to achieve their dastardly plan. This organization should reflect the villain’s core motivation [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/">Creating an Organization of Evil</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>How to Create a Compelling Villain</title>
		<link>https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/</link>
					<comments>https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 01 Sep 2020 14:10:54 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31150</guid>

					<description><![CDATA[<p>Creating great villains for your campaigns has as much to do with their deeds as it does their motivations. Memorable villains should present not just mechanical challenges to the party, but roleplaying challenges. A great villain forces player characters to make difficult choices that make them choose between their values and their motivations.  So, how do you make a multi-dimensional villain? One place to start is by developing their worldview. For this article, we’ll define worldview to include: their values, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/">How to Create a Compelling Villain</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to Create and Use Lore in a Tabletop RPG</title>
		<link>https://www.tribality.com/2020/07/14/how-to-create-and-use-lore-in-a-tabletop-rpg/</link>
					<comments>https://www.tribality.com/2020/07/14/how-to-create-and-use-lore-in-a-tabletop-rpg/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 14 Jul 2020 14:10:55 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30650</guid>

					<description><![CDATA[<p>Lore &#8212; huh! What is it good for? I’m sure that joke has never been used before. Lore refers to the world’s backstory, and it serves to help give the campaign setting its own sense of character. Good lore creates depth, makes it world feel lived in and real. Bad lore is exposition that is skipped or ignored and often can stifle a session. The key difference between the two is not what the lore is, but how it is [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/07/14/how-to-create-and-use-lore-in-a-tabletop-rpg/">How to Create and Use Lore in a Tabletop RPG</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Crafting Mythologies for Your Campaign</title>
		<link>https://www.tribality.com/2020/06/30/crafting-mythologies-for-your-campaign/</link>
					<comments>https://www.tribality.com/2020/06/30/crafting-mythologies-for-your-campaign/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Wed, 01 Jul 2020 00:10:50 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[myths]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30527</guid>

					<description><![CDATA[<p>One of my favorite aspects of world-building for a campaign is crafting a pantheon of gods and weaving myths together with visions of my players being enthralled by my epic tellings of how the world was ordered.  Of course, the reality often is that the myth gets stuck in a world guide and barely mentioned in the campaign. So, how do you incorporate myths into your campaign? Let’s take a look at some ways we can incorporate myths in our [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/30/crafting-mythologies-for-your-campaign/">Crafting Mythologies for Your Campaign</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to Make A Basic Conlang, Part 3: Verbs</title>
		<link>https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/</link>
					<comments>https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 02 Jun 2020 14:10:52 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[conlang]]></category>
		<category><![CDATA[constructed language]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30231</guid>

					<description><![CDATA[<p>In the previous articles, we looked at how to create phonology for our language and we began creating some morphology for nouns. Today, let’s create some for our verbs.  Verbs are “Big Chonky Bois” as the kids say, and there are so many options of what you could do. The ones I present here are by no means the only one. Do your research to see what natural languages do, and what other conlangers have done. You can even use [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/">How to Make A Basic Conlang, Part 3: Verbs</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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