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	<title>dungeons Archives - Tribality</title>
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	<title>dungeons Archives - Tribality</title>
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		<title>The Talent and Psionics &#8211; An MCDM Class for D&#038;D5e &#8211; Breakdown Part 1</title>
		<link>https://www.tribality.com/2023/10/23/the-talent-and-psionics-an-mcdm-class-for-dd5e-breakdown-part-1/</link>
					<comments>https://www.tribality.com/2023/10/23/the-talent-and-psionics-an-mcdm-class-for-dd5e-breakdown-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Mon, 23 Oct 2023 16:00:13 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[MCDM]]></category>
		<category><![CDATA[psionic]]></category>
		<category><![CDATA[subclass]]></category>
		<category><![CDATA[talent]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=34471</guid>

					<description><![CDATA[<p>Having already created 2 classes (The Illriger and the Beastheart), MCDM went to create what will probably be their last MCDM class before they go all in with their own RPG. The talent and psionics was something MCDM has been promising since the very beginning of their company. I can assume that it took this long to come out due to how it makes sure to create new mechanics for their spellcasting-like powers. They needed to feel special, and different [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2023/10/23/the-talent-and-psionics-an-mcdm-class-for-dd5e-breakdown-part-1/">The Talent and Psionics &#8211; An MCDM Class for D&amp;D5e &#8211; Breakdown Part 1</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Arcadia Issue 24 Breakdown</title>
		<link>https://www.tribality.com/2023/02/07/arcadia-issue-24-breakdown/</link>
					<comments>https://www.tribality.com/2023/02/07/arcadia-issue-24-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 07 Feb 2023 14:00:12 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[arcadia]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[granny]]></category>
		<category><![CDATA[MCDM]]></category>
		<category><![CDATA[mounts]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[villain]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=34256</guid>

					<description><![CDATA[<p>All art belongs to MCDM Dungeons&#8230; and DRAGONS&#8230; When we hear that name the first thing that comes to everyones&#8217; minds if they don&#8217;t know much about the game is that we are going to be fighting those giant scaly lizards, but that&#8217;s mostly not the case. However, issue 24 offers us this champion impaling a dragon as its cover art, fear coming out of the winged creature&#8217;s eyes. This issue is in fact all about dragons! In the letter [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2023/02/07/arcadia-issue-24-breakdown/">Arcadia Issue 24 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>The Oni that ruined Jinglemas: A Tier 2 Christmas one-shot adventure</title>
		<link>https://www.tribality.com/2020/12/22/the-oni-that-ruined-jinglemas-a-tier-2-christmas-one-shot-adventure/</link>
					<comments>https://www.tribality.com/2020/12/22/the-oni-that-ruined-jinglemas-a-tier-2-christmas-one-shot-adventure/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 22 Dec 2020 20:30:53 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[ogre]]></category>
		<category><![CDATA[orc]]></category>
		<category><![CDATA[tier 2]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31801</guid>

					<description><![CDATA[<p>If you have been reading my Monthly Encounters for some time, you may recall Encounter #4: The Oni that Ruined Jinglenight. Some of those ideas stuck with me making me want to make an entire one-shot adventure out of that encounter. Here you can find more information about it: The Oni that ruined Jinglemas If you are looking for a new 4-6 hours Christmas adventure full of interactive environments, assembly lines, weird cannons, and weird toys that work in the [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/22/the-oni-that-ruined-jinglemas-a-tier-2-christmas-one-shot-adventure/">The Oni that ruined Jinglemas: A Tier 2 Christmas one-shot adventure</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Create a backstory that is good both for you and your GM</title>
		<link>https://www.tribality.com/2019/04/16/create-a-backstory-that-is-good-both-for-you-and-your-gm/</link>
					<comments>https://www.tribality.com/2019/04/16/create-a-backstory-that-is-good-both-for-you-and-your-gm/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 16 Apr 2019 13:00:57 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[tragic]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27471</guid>

					<description><![CDATA[<p>Thumbnail image by Bill Zhang Have you ever had that kind of character that has a simple backstory whose problem gets solved in the first 3 sessions? Do you notice your DM having trouble thinking of a way to connect the ideas you had for your character to the story being played? Did your character do something in the past due to your backstory that wouldn&#8217;t be possible with your actual stats? If this or something similar has happened to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/04/16/create-a-backstory-that-is-good-both-for-you-and-your-gm/">Create a backstory that is good both for you and your GM</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
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		<title>D&#038;D Tomb of Annihilation Review</title>
		<link>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/</link>
					<comments>https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 03:57:28 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Forgotten Realms]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[chult]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[forgotten-realms]]></category>
		<category><![CDATA[jungle]]></category>
		<category><![CDATA[undead]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=21376</guid>

					<description><![CDATA[<p>The new D&#38;D book, Tomb of Annihilation, has already been available at your Friendly Local Gaming Store (FLGS) and is available everywhere as of Tuesday September 19th, 2017. Tomb of Annihilation drops players into the deadly jungles of Chult, tasked with finding a legendary artifact that can end a death curse. As players explore the jungles and ruins of Chult, they will face off against undead, dinosaurs (even undead dinosaurs), puzzles, traps, deadly plants and diseases, and other hazards. What [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/">D&#038;D Tomb of Annihilation Review</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>10</slash:comments>
		
		
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		<title>D&#038;D Tales from the Yawning Portal Review</title>
		<link>https://www.tribality.com/2017/04/02/dd-tales-from-the-yawning-portal-review/</link>
					<comments>https://www.tribality.com/2017/04/02/dd-tales-from-the-yawning-portal-review/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Sun, 02 Apr 2017 12:00:34 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Forgotten Realms]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[forgotten-realms]]></category>
		<category><![CDATA[yawning-portal]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=19700</guid>

					<description><![CDATA[<p>The new D&#38;D book, Tales from the Yawning Portal, has already been available at your Friendly Local Gaming Store (FLAG) for a bit of time and is available everywhere on Tuesday April 4th, 2017. This tome takes us on a trip into D&#38;D&#8217;s past, updating some of the most popular adventures they printed over the past 40 plus years for fifth edition&#8217;s rules. This book contains conversions of seven dungeon focused adventures that include The Sunless Citadel, The Forge of [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/04/02/dd-tales-from-the-yawning-portal-review/">D&#038;D Tales from the Yawning Portal Review</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
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		<title>Finishing Touches for Your Dungeon</title>
		<link>https://www.tribality.com/2016/05/06/finishing-touches-for-your-dungeon/</link>
					<comments>https://www.tribality.com/2016/05/06/finishing-touches-for-your-dungeon/#respond</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Fri, 06 May 2016 06:27:38 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[5-room-dungeon]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dungeons]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=16290</guid>

					<description><![CDATA[<p>Over the last little while here on the Campaign Trail I&#8217;ve looked at the 4 Types of Dungeons, 5 Room Dungeon and Mapping and Stocking Your Dungeon Using Randomly Generated Dungeons. Dungeons come in various forms such as lost temples, haunted houses, natural caverns, or even the lower holds of a sunken ship. In this article, I&#8217;ll finish up this series by completing the dungeon with a proper introduction, read aloud text, and finished details and encounter notes. 4 Types [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/05/06/finishing-touches-for-your-dungeon/">Finishing Touches for Your Dungeon</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Mapping and Stocking Your Dungeon Using Randomly Generated Dungeons</title>
		<link>https://www.tribality.com/2016/04/22/mapping-and-stocking-your-dungeon-using-randomly-generated-dungeons/</link>
					<comments>https://www.tribality.com/2016/04/22/mapping-and-stocking-your-dungeon-using-randomly-generated-dungeons/#respond</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Fri, 22 Apr 2016 04:01:30 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[5-room-dungeon]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dungeons]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=16207</guid>

					<description><![CDATA[<p>Over the last little while here on the Campaign Trail I&#8217;ve looked at the 4 Types of Dungeons and the 5 Room Dungeon. Dungeons come in various forms such as lost temples, haunted houses, natural caverns, or even the lower holds of a sunken ship. In this article, I&#8217;ll map and stock my temple dungeon using the random dungeon generation tools that come with the D&#38;D 5e Dungeon Master&#8217;s Guide. 4 Types of Dungeons &#124; 5 Room Dungeons &#124; Randomly [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/04/22/mapping-and-stocking-your-dungeon-using-randomly-generated-dungeons/">Mapping and Stocking Your Dungeon Using Randomly Generated Dungeons</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>5 Room Dungeons &#038; Filling Your Dungeon with Adventure</title>
		<link>https://www.tribality.com/2016/04/15/5-room-dungeons-filling-your-dungeon-with-interesting-stuff/</link>
					<comments>https://www.tribality.com/2016/04/15/5-room-dungeons-filling-your-dungeon-with-interesting-stuff/#respond</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Fri, 15 Apr 2016 05:01:38 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[5-room-dungeon]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dungeons]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=15920</guid>

					<description><![CDATA[<p>A couple of weeks ago on the Campaign Trail I looked at the 4 Types of Dungeons. This week, I wanted to continue my look at building dungeons using a tool called the 5 Room Dungeon. Dungeons come in various forms such as lost temples, haunted houses, natural caverns, or even the lower holds of a sunken ship. In this article, we&#8217;ll generate a 5 room dungeon based on what we already know about the dungeon I randomly generated last [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/04/15/5-room-dungeons-filling-your-dungeon-with-interesting-stuff/">5 Room Dungeons &#038; Filling Your Dungeon with Adventure</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>4 Types of Dungeons &#038; Building a Random Dungeon for D&#038;D 5e</title>
		<link>https://www.tribality.com/2016/03/31/4-types-of-dungeons-building-a-random-dungeon-for-dd-5e/</link>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Thu, 31 Mar 2016 22:13:39 +0000</pubDate>
				<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dungeons]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=15854</guid>

					<description><![CDATA[<p>This week on the Campaign Trail I&#8217;m taking a quick look at one of the most popular adventuring environments, the dungeon. These labyrinths, full of death traps, starving monsters, and treasure hoards, test both GMs and players. Dungeons come in various forms such as lost temples, natural caverns, or even the lower hold of a sunken pirate ship. In this article, I&#8217;ll look at the four different types of dungeons and then I&#8217;ll start building a dungeon using the Dungeon [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/03/31/4-types-of-dungeons-building-a-random-dungeon-for-dd-5e/">4 Types of Dungeons &#038; Building a Random Dungeon for D&#038;D 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
		
		
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